RimWorld
ReSplice: Core
269 comentarios
Maximillian_Polarii 21 NOV a las 5:59 
What the guy below me said, this mod's void touch hediff has compat issues with better void touched and improved void touched
csc001 21 NOV a las 4:57 
Thank your mod,Maybe your nice mod have some wrong with Improved Void Touched Fork,Hope some fix.If not please ignose me.Thank you again:steamthumbsup:
Helixien  [autor] 20 NOV a las 22:35 
@Lowdawg: The only genes added are for the creepjoiner abilities. There are no other genes.
Lowdawg 20 NOV a las 21:56 
Is there a place where I can view a full list of the genes added?
Avarice 16 NOV a las 4:25 
Very good mod!

The dangers of a core mod. Got to the point in a save where I needed to begin mass production of a certain xenogerm. I for the life of me could not find the duplicator! I had altered carbon installed checked all the research than thought. "They must of removed it from the mod, thats too bad" So I searched for an alternative, welp I have my "alternative" alright. Thanks for the mod! time to make some dead calm prisoners.

(this mod was the original source of a building, altered carbon resleeved does not have it as a requirement, didn't realize the source of a building I enjoyed was actually part of a different mod. Happy to have it back)
MeowingSquid 1 NOV a las 13:53 
The dark archite harvest ritual doesn't have a proper description. It's just a todo, atm.
Helixien  [autor] 29 OCT a las 20:23 
Please post a full log.
Killer29687 29 OCT a las 14:06 
Could not resolve cross-reference: No Verse.GeneDef named RS_CubeGospel found to give to ReSpliceCore.GeneExtension ReSpliceCore.GeneExtension

Possible Matches:
[Source: More Creepjoiners]
[File: C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\3434682604\1.6\Defs\Abilities.xml]

sadge
Killer29687 29 OCT a las 14:01 
sadly "more creepjoiners" are apparently incompatible with this
BigGovernment 27 OCT a las 7:36 
Any update on adding additional xenotypes?
jpinard 3 OCT a las 19:49 
Wow, this mod is so wonderful! Thank you for this!
Gabe Knight 5 SEP a las 19:58 
Same if there was a way to set an archite capsule number limit to each duplicator.
Thanks!
Gabe Knight 5 SEP a las 19:41 
Jeez there's an issue after all @Helixien
Using the Xenogerm duplicator, my pawns stuffed all my archites capsules into it... Can I extract them from the duplicator?
If not, an option to do that would be immensely appreciated
Helixien  [autor] 3 SEP a las 21:51 
@SP4RTAN: Might be, but I dont use DDS textures. So the user might have converted them themselves.
Gabe Knight 3 SEP a las 18:30 
There are a lot of good or very good mods but a few only are flawless. This one is. Fantastic job here. Thanks.
SP4RTAN 1 SEP a las 11:09 
That's caused by .dds texture files. At least that's what was causing it for me. Install Graphics Settings+
ed asner 31 AGO a las 4:23 
Getting an issue as of the last Rimworld update where some Resplice buildings show up as a giant red question mark in a white box. Idk if it's just me, haven't seen anyone else having the issue, but there might be problems with the new texture handling stuff from the update.
Luckspeare 31 AGO a las 2:32 
Cleaner trace (reduced to only relevant mod) for mod interaction issue with More Creepjoiners mod, originally reported by Alex_ below.

Could not resolve cross-reference: No Verse.GeneDef named RS_CubeGospel found to give to ReSpliceCore.GeneExtension ReSpliceCore.GeneExtension

https://gist.github.com/HugsLibRecordKeeper/af318786986f8b228c4922a196aa1a08
Emdood 26 AGO a las 6:43 
Im also getting some issues:

[ReSplice: Core - Start of stack trace]
Verse.PatchOperationRemove(xpath="Defs/HediffDef[defName="VoidTouched"]/renderNodeProperties"): Failed to find a node with the given xpath
Verse.PatchOperationSequence: Error in the operation at position=5
McMookerson 26 AGO a las 5:46 
(granted, it could be a mod conflict on my side, but I only observed the room type changing when building a gene repository, and it changed back once I removed the building.)
McMookerson 26 AGO a las 5:37 
It appears as though some of the buildings in this mod (Gene Repository is what I noticed) force the room type to "laboratory room" instead of "Laboratory", so research buildings will perform poorer due to "not in a Laboratory" debuffs.
Chowder 22 AGO a las 17:32 
yo this mod is good
Reverie 22 AGO a las 9:26 
I found a conflict between this mod and EyeGenes2: https://steamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2898151329

I have no idea what it's about. It's talking about Anomaly and VoidTouched but only appears when I have these two mods loaded together.

https://gist.github.com/HugsLibRecordKeeper/7cef7c6875f291ee395bb1b3b2cb5c1b

Would you have any clue? :O
Alex_ 22 AGO a las 8:54 
Could not resolve cross-reference: No Verse.GeneDef named RS_CubeGospel found to give to ReSpliceCore.GeneExtension ReSpliceCore.GeneExtension

The only red error in my mod list.
https://gist.github.com/HugsLibRecordKeeper/6324f82b76cf29b8eeb5718b199bd816
Self-Confident Jester 12 AGO a las 16:14 
@actual trash Same here but with slate blocks, everything just gone
actual trash 12 AGO a las 14:53 
restarted my game after a long play session and all the limestone mountainside on my map has turned to nullspace "Map compressor decompression error: No thingDef with short hash 64139. Adding as null to dictionary."

this is of a few mods that updated during that time period so i'm politely asking if there's any chance i could be linked to a download for exactly one version ago to see if i can recover my save or any known solution

thanks for your time
Halloween 12 AGO a las 2:32 
Does anyone have any advice how to find a pawn with dark archite genes? Will it be obvious, do you get them from doing rituals? Can npcs spawn with them? Also I assume you check there genes for it but it would it also pop up in the health tab?

Sorry for all the questions, just played for awhile now and have yet to find one.
Helixien  [autor] 10 AGO a las 21:32 
And bunny people!
Helixien  [autor] 10 AGO a las 21:31 
Yes Orc.
BigGovernment 10 AGO a las 11:17 
Any other upcoming xenotypes like charmweavers? Orc?
ByteCodegnawer 9 AGO a las 14:30 
Will the mod receive any content updates? I know you guys maintain a lot of different projects, but right now creepjoiners with traits don't have corresponding genes (dark metabolism even has an unused texture) and psychic ritual is still missing proper description. Because of these, mod's anomaly part feels a little unfinished.
That one watermelon 2 AGO a las 9:36 
Separacing archite gene without acrogenetics in a gene centrifuge causes the genepack with the archite gene to not spawn without any warning of such behaviour, if intentional.
✶ Fitz001 ✶ 28 JUL a las 4:07 
I LOVE RESPLICE I LOVE PLAYING GOD
SAUCE__GODD 23 JUL a las 0:10 
Will cultitsts spawn with any of the genes?
Helixien  [autor] 20 JUL a las 5:47 
@UndeadKitten: Not that I know of.
UndeadKitten 19 JUL a las 15:43 
Does this have any overlapping/duplicate content with Vanilla Genetics Expanded?
Kedaki 18 JUL a las 15:49 
@helixien: oh no. i'll try to see what might be going wrong here.
thanks for the help anyway, love your mod.
Helixien  [autor] 17 JUL a las 21:53 
@Kedaki: VanillaGenesExpanded.GeneExtension does not exist in this mod for 1.6, you have another mod that probably patches this one where the error is from.
Kedaki 17 JUL a las 17:39 
I tried to unsub and sub again from both this mod and vanilla expanded framework but i keep getting the same error: Exception loading def from file ReSplice_DarkArchiteGenes.xml: System.ArgumentException: Could not find type named VanillaGenesExpanded.GeneExtension from node <li

Also, a lot of this too: Could not resolve cross-reference: No Verse.GeneDef named RS_RefreshRitual found to give to ReSpliceCore.GeneExtension ReSpliceCore.GeneExtension
UnityEngine.StackTraceUtility:ExtractStackTrace ()


sorry if i am doing something wrong. ):
Helixien  [autor] 17 JUL a las 12:04 
@vacbarrier: Ah yes... funny story... the update was reverted, so try unsubbing and resubbing. It might fix the issue.
johnforrest 17 JUL a las 11:28 
Is there a way to revert to a previous version? The latest update seems to have borked my game
Mac 17 JUL a las 11:02 
Thank you for the hotfix for Sarg's ♥♥♥♥♥♥♥!
Myphicbowser 17 JUL a las 9:48 
"Hotfix for Sarg's ♥♥♥♥♥♥♥"
I love the Rimworld modding community
Kedaki 15 JUL a las 16:58 
I got some errors when i try to enable the mod. Don't know what might have gone wrong here
https://gist.github.com/Rafael2683/16270428b9e4c8d5d0c2c48a94c8fed3
Alc 14 JUL a las 14:11 
Thank you! :2016watermelon:
Cruel Moose 14 JUL a las 13:13 
Whats the purpose of the weaker gravship hull? It costs the same materials but has less HP?
Zoe, the Bad Wolf 14 JUL a las 10:02 
@Helixien
Thank you for the upgrade!!!
gunns22 14 JUL a las 8:12 
:steamthumbsup:
Seiunsu 14 JUL a las 6:59 
THANK YOU !!!!!!!!!!!!!!!!!!!!!! I LOVE U!!!!!!!!!!!!!!!!!!!!!!!!