Space Engineers

Space Engineers

Real Gas Giants
153 kommentarer
BLM's Strongest Warrior 17. nov. kl. 17:04 
I'm not able to get anything atmospheric working on gas giants either, even if I go deep enough that my ship vaporizes.
GigaCars 28. okt. kl. 11:03 
you might not be deep enough, try going further down

unless you entered a pressure damage point and it still won't work, then something is borked
Filzar Geynep 28. okt. kl. 10:55 
Seems like nor atmospheric thrusters or windfarm works in the gas giants, I cannot make them function in the planet's atmosphere!
Whale 26. sep. kl. 6:00 
Does this mod not work with modded ores anymore? It used to work and now out of nowhere all ores in the atmosphere cant be collected but the ores from the rings work
GigaCars 14. sep. kl. 21:58 
multiple rings is gaming XD
Echthros  [ophavsmand] 29. juni kl. 14:43 
There is an option to change that effect in the RealGasGiants Config.xml. Set <OverrideFromConfig> to true and set <RingParticleLevel> to 1 for reduced particles or 0 for no particles.
GigaCars 29. juni kl. 13:53 
that is not changable i think, but Ech can probably make it a new value to set, try increasing ring rotation speed, it might be tied to it

it's set in seconds btw so 7200 means 2 hours
Faded™ 29. juni kl. 13:28 
Hi um, sorry if this is a little random but is there a way to slow down or remove the rock effects when in a ring? I ask because I love this mod but if I am in the ring for a certain amount of time I start to get nauseous and dizzy because of how fast everything is moving and spinning.
Deapri 14. mar. kl. 20:06 
is there a way to adjust ring opacity?
ELLIOTTCABLE on Discord 15. jan. kl. 7:08 
Okay, fantastic, thanks for the advice!

While I've got you, re: the thread on Asteroid Filter: Gravity - any details on how the gas giants' rings interact with the various Asteroid Filters?

1. Do the "Asteroid Filters" plugins have any effect on the Gas Giant rings' asteroids, or are they completely separate?
2. In particular, does Asteroid Filter: Grid Speed affect the rings? Playing with Real Orbits, i'm strongly suspecting asteroidal rings would be a no-go at orbital velocities if not 😅
3. How does the game-global 'asteroid density' setting from vanilla affect both of these together?
4. Does the "no astroids anywhere except the rings" feature of this mod work, or should that be avoided? (just out of curiosity; it feels redundant)
Echthros  [ophavsmand] 14. jan. kl. 21:13 
The rings themselves are drawn with an additive shader, so depending on your skybox and distance from the star, they may end up a lot brighter than you'd want. I'd recommend reducing the <RingLightMult> and <RingShadowMult> until their brightness is more appropriate. Reducing <RingLayerSpacingScale> so that the double layer isn't so visible from a distance may also help. If the ring color is too saturated, you can try blending a bit more towards white (it usually looks better if less saturated than the planet itself). Playing with the planet color as well so that they match better may also be a good idea.

You can take a look at the Trithorne Cluster world if you want to see a few gas giants with rings that have been tuned.

Also, the Default3 ring skin looks much better with a much thinner ring (<RingOuterScale> is low).
ELLIOTTCABLE on Discord 14. jan. kl. 19:21 
Hm. Are there some settings that would end up with the 'ring' layers looking very ... sharp and unattractive? It basically looks like my newly-spawned gas-giant has two bright yellow paper rings cut out and strung around it, <RingLayerSpacingScale> apart. I'm not sure if I've misconfigured something, have stupid settings, or if this is just the best that can be done in the game-engine - but flying into them in search of asteroids wouldn't be much of a fun experience ... )=

(Started with Vanilla Systems , added a single default gas-giant using the editor, then turned on its rings. I've also tried switching to an external mod's ring-skin and/or planet-skin, and it seems to be about the same.)

If it's engine-limitation, any tips for making it look as attractive as possible within the limitations? (=
GigaCars 25. nov. 2024 kl. 15:19 
surface zone is technically real solar systems zone, so idk why your reporting this on the gas giants

but send Ech the log so he can try and look into it
BustyCatbot 25. nov. 2024 kl. 15:08 
When getting within the surface zone of a custom gas giant it just becomes a moon, any way to fix this or is this intentional behavior?
GigaCars 12. nov. 2024 kl. 11:09 
currently Real Solar Systems has this, but unless Ech wants to do some porting stuff sadly not
The Doctor 11. nov. 2024 kl. 23:23 
can you pls make a way to customize the planet when createing it so i dont have to dig through files i want everything to be accesable via in game tools
Soulless Jelu 9. nov. 2024 kl. 22:12 
I didn't pay attention for this option :steamfacepalm:
Soulless Jelu 9. nov. 2024 kl. 22:11 
Yeah. Now this work's. THX
Echthros  [ophavsmand] 9. nov. 2024 kl. 16:14 
Make sure to also set <OverrideFromConfig> to true. Sorry for the confusion, I fixed the instructions.
Soulless Jelu 9. nov. 2024 kl. 16:05 
Custom World Setup
Don't work for me. It keeps setting by standart no matter what i do =/
Sadnes...
GigaCars 5. nov. 2024 kl. 14:06 
go to Gas Giant Info in the editor and check if the rings are toggled true, if there false then press Home on it, if it crashes the game after, give Ech the crash log so he can fix it

also, it would make more sense to post it on the Real Solar Systems mod rather then this since it relates to that mod, but you cannot change what has been done
MrClifford 5. nov. 2024 kl. 13:56 
I crashed while using this mod with real solar systems. Now Gas giants don't have their rings, any idea on how to fix this?
GigaCars 4. nov. 2024 kl. 16:03 
oh fun

now we can set the gravity to 10,000,000 and watch the magic happen with a lightspeed mod with a large ship with inertial dampeners off
Echthros  [ophavsmand] 4. nov. 2024 kl. 15:03 
UPDATE:
-Added Black Hole skin for planet and rings.
-Added <ShadowOnRingEnabled> option to toggle whether gas giant rings receive planet shadows.
-Fixed math error in ring rotation.
Echthros  [ophavsmand] 1. nov. 2024 kl. 17:43 
UPDATE:
-Gas Giant config info will now be cached in Sandbox.sbc so that it will be possible to restore to a previous Config by simply loading a previous save. This will only affect saves made after this update.
-<OverrideFromConfig> must now be set to true when making changes in the Config.xml to tell the system to take changes from the Config rather than from Sandbox.
GigaCars 1. nov. 2024 kl. 11:58 
actually it would be a cool config option, it can be spacing, the low limit being the model itself and the high limit, 1 km away
Slabo 1. nov. 2024 kl. 11:33 
Any way for us to lower the altitude at which the atmospheric cloud effects start spawning? I'd appreciate this as a config option as I'd prefer to have the clouds start at the actual surface of the model, or at least a bit closer to it
GigaCars 31. okt. 2024 kl. 14:35 
Real Solar Systems has a ingame tool but it requires you to use a real star too and yada

maybe he can take the gas giant config HUD from it and take it to here, then remove it in RSS and just do some compatibility layers and so on
The Doctor 31. okt. 2024 kl. 12:17 
can you add a better and more simplistic way to change a gas giant?
Narlros 26. okt. 2024 kl. 16:30 
Was more talking about if anyone has a premade one
GigaCars 26. okt. 2024 kl. 15:54 
you can customize them however you want, if you mean skins there is just 1 skin pack

so
Narlros 26. okt. 2024 kl. 15:15 
Are there any good gas giants for this rn?
GigaCars 26. okt. 2024 kl. 11:43 
i am talking about real stars for it btw
GigaCars 26. okt. 2024 kl. 11:43 
turn down brightness multiplier for a star, probably dims the visuals

also color it in a low hue color
Dragnoxz 25. okt. 2024 kl. 21:26 
Any skins for a sort of brown dwarf type gas giant/small star ? I am looking for something that is illuminated but not as illuminated as a star, if you know what I mean. Brown dwarf would be like a gas giant that is almost star level size, and will fit perfect for a scenario I am working on.
GigaCars 24. okt. 2024 kl. 11:12 
yay
Echthros  [ophavsmand] 24. okt. 2024 kl. 10:15 
NOTICE: An update to Aerodynamic Physics went out recently to fix compatibility with Real Gas Giants. So if you were experiencing an issue with your character being blown around in space, that should be fixed.
Echthros  [ophavsmand] 24. okt. 2024 kl. 10:13 
I see the issue. I'll add a safety check to catch that error. I'm currently fixing issues is several mods, including Real Gas Giants, so that fix will go out within a couple days.
Martin Rayleigh 24. okt. 2024 kl. 4:50 
We're running into an issue on our server where we crash every 15-20 or so minutes. I think the crash is related to this mod as a dependency from RealSolarSystems (https://steamcommunity.yuanyoumao.com/workshop/filedetails/?id=3351055036)
We set it up following the instructions, with the scale 1:40 preset

Something about; Exception occurred: System.InvalidOperationException: Collection was modified; enumeration operation may not execute.

https://pastebin.com/e4iNHKwV

Please let me know if you would like the whole file, i inculded the crash event at the end of the log and our modlist from the log.
GigaCars 20. okt. 2024 kl. 12:33 
use Real Star Systems Echthros recently released, then you can have that "sun in the center"
Echthros  [ophavsmand] 19. okt. 2024 kl. 13:10 
Update
-Added new option in Config to reduce or remove the particles that spawn in planet rings.
GigaCars 18. okt. 2024 kl. 12:24 
logically zeppelin's only work in a atmosphere

but if you are using a spaceship with the mod, either it's a issue on the mod side or this side
Darian Stephens 17. okt. 2024 kl. 17:11 
Gas giants also seem to break the zeppelin mod. The balloons get thrown from it, seemingly the moment they touch gravity, well outside the visual atmosphere of the gas giant.
What sort of patch would be needed to make this work?
Taeleus 13. okt. 2024 kl. 18:17 
@Echthros thank you so luch for your time and effort! Especially since your so busy with the other mods C: much appreciated and celebrated!
Echthros  [ophavsmand] 13. okt. 2024 kl. 11:21 
I posted a fix.
GigaCars 13. okt. 2024 kl. 10:52 
that shouldn't be happening

expect Echthros to release a patch for it, but he is working on a larger project rn(Real Solar Systems, there is a link to it if you scroll down)
Taeleus 12. okt. 2024 kl. 23:53 
I tested taking your mod, copying it to local mods folder, removing RespawnShips.sbc and loaded a world with just that, didnt fix it. So something else in the mod is messing with space spawns.
Taeleus 12. okt. 2024 kl. 23:39 
also for context I set <CanSpawnOnGasGiants> to false. Still spawn in atmo of a normal planet and die.
Taeleus 12. okt. 2024 kl. 23:27 
Just to further test, I loaded up solar system, ONLY loaded the Real Gas Giants, select space pod, boom. spawns me in atmo on a planet. Crash and die. So something about this mod is breaking space pod spawns