Barotrauma

Barotrauma

Beacon Variety [Beacon Reworks]
28 kommentarer
Sainti4 30. aug. kl. 0:39 
Cool!
NotWendy  [ophavsmand] 29. aug. kl. 17:02 
Also, one of the features that's being introduced in the upcoming base game update might allow me to remove non-reworked vanilla beacons from the rotation. I'll likely make use of it for more efficient testing once that update is out. Will let you know when that happens.
NotWendy  [ophavsmand] 29. aug. kl. 17:02 
Here's a full changelog:
- Removed small turrets from all beacons that had them. They did not deal enough damage and only served to announce the presence of the bandit group ahead of time. Now you have a chance to actually be surprised by bandits when entering a beacon.
- Most beacons that support bandit events now come equipped with a railgun during the hard bandit encounter. The rotation angles are very limited, meaning you'd have to position your submarine right above the beacon to get shot. Be careful.
- Buffed the health of outer beacon walls to 600 HP and increased the health of windows and inner walls by a bit. The goal is to encourage players to fight the enemies inside the beacon with handheld weapons, instead of blasting the whole beacon with turrets. You can still use the safe approach if you have to, but it does take more ammo.
- Made minor visual adjustments here and there, and gave beacons more detailed descriptions in the submarine editor.
NotWendy  [ophavsmand] 29. aug. kl. 17:02 
I've released an experimental balance update, as part of my effort to address various issues with the current implementation of beacon stations. Would be happy to hear your feedback once you had a chance to play with these changes.
I'll have to split this message into multiple parts because Steam comments have a character limit.
Sainti4 8. aug. kl. 1:31 
Yay, I waited so long for this, thank you!
NotWendy  [ophavsmand] 6. aug. kl. 16:39 
A rework of the Hissihiss beacon has been added. This was a difficult one to redesign.
Tychoid 13. apr. kl. 13:37 
❤️
NotWendy  [ophavsmand] 13. apr. kl. 7:55 
Thank you, glad you like them. I'll try and get the rest of them done.
Sainti4 13. apr. kl. 6:07 
Reworked beacons are really nice, both design and equipment placement part. Good job!
NotWendy  [ophavsmand] 9. apr. kl. 13:30 
Also, in case there's any confusion, these new versions should support all the beacon events, including bandit takeover. If you see anything not function as expected, please let me know. I will be doing my own testing in the meantime.
NotWendy  [ophavsmand] 9. apr. kl. 13:23 
Hello! I'm doing a little experiment. A little while ago I have started reworking beacon stations from the base game, rebuilding them in a new, consistent style. (See screenshots.)
This mod currently acts as a testbed for these reworks.

I have temporarily removed the five custom beacons the mod previously contained, in order to increase the chances of encountering the new ones.
The older custom beacons will return eventually, and I'm planning to rebuild those in this new style as well.
Xardion 11. aug. 2024 kl. 6:33 
FYI. Bandits are not spawning until you bind spawnpoints to layers mechanic. So "bandit" beacons always spawns without issues i.e. have no challenges at this moment
NotWendy  [ophavsmand] 18. juli 2024 kl. 23:39 
Yeah, I'm aware. Need to find time to rework my stations to account for that change.
JaxonCrow 18. juli 2024 kl. 15:08 
Hey, just wanted to ask if it is possible to remove the bandit beacon stations, as with the new update the whole bandit-spawning-in-beacons thing has been overhauled.
NotWendy  [ophavsmand] 25. apr. 2024 kl. 5:24 
The game's devs also added a bunch of new beacons they made, making this mod less necessary. :captainsmooth:
NotWendy  [ophavsmand] 25. apr. 2024 kl. 5:22 
Updated the mod earlier to fix hatches which broke when the Blood in the Water update released. Also, as a bonus, my remake of the vanilla BeaconStation2 is now in the base game.
NotWendy  [ophavsmand] 12. mar. 2024 kl. 0:09 
In most cases they will work together.
Tychoid 11. mar. 2024 kl. 13:28 
Would this (or any/all added beacon/wreck/etc mods) be additive and compatible with each other? Or do they overwrite each other? Thanks for the mod!
spivel 23. feb. 2024 kl. 20:08 
world's first flipped beacon station petran says "what the hell"
Gears 23. feb. 2024 kl. 13:58 
Certified banger
RustedRegime 23. feb. 2024 kl. 12:17 
It's cozy in here ♥♥♥♥♥♥
NotWendy  [ophavsmand] 23. feb. 2024 kl. 7:29 
He's not even doing any work and refuses to leave my basement.
Dutsonator 23. feb. 2024 kl. 6:40 
@CRUSH-R So long as it gets results you're on your own, good luck.
RustedRegime 23. feb. 2024 kl. 6:36 
NotWendy has me trapped in their basement @Dutsonator help me
NotWendy  [ophavsmand] 23. feb. 2024 kl. 6:30 
Thank you. It's fun to build things. :)
Dutsonator 23. feb. 2024 kl. 6:27 
Again? I mean really again? Another banger dropped so relatively soon? Fantastic work.
RustedRegime 22. feb. 2024 kl. 20:55 
Liked, Subbed, Favourited, Awarded
Nice dude.
Ronis 22. feb. 2024 kl. 17:47 
well done