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Rapporter et oversættelsesproblem






It would be such an awesome addition, and I'm hoping you keep adding to this mod! Thanks.
-Russian Ultranationalists now also have the class "CLASS_SOVIET" so that addon creators can make them allied with Soviet troops.
-Fixed the Weapon Consistency script making some guns have slower fire rates after the VJ Base Revamp update. This notably fixes compatibility with Human Grunt's Payday 2 SNPCs).
-The Weapon Consistency Script now supports weapons from Human Grunt's Max Payne 3 SNPC mods.
-The Weapon Consistency Script now supports weapons from FedoraSpy1972's Military SNPCs Extended Force mod.
Anytime! Depending on what happens, SNPC mods for other Call of Duty games from me will come out in the near or far future, but I can't guarantee when they will be made atm because the lack of appropriate Gmod resources for them. Either way though, I hope you'll enjoy the other mods I have coming up soon!
Hey thanks! This mod is one of my favorites that I've made, so that actually means a lot! On the topic of updates, the next update will include a quick patch for some small things as well as more supported mods for the auto replace script. A new expansion for the mod is also in the works, so I hope you'll enjoy that one as well!
1. unknown - lua/autorun/vj_codmwweaponconsistency.lua:362
1. LookupAttachment - [C]:-1
2. ExecuteGrenadeAttack - lua/entities/npc_vj_human_base/init.lua:3205
3. unknown - lua/entities/npc_vj_human_base/init.lua:3168
You can most likely fix this by disabling death animations in this mod's settings. I haven't used that mod myself, but I'm sure that disabling death anims would fix compatibility with it.
@PerseusD0
That's most likely a result of a conflicting addon breaking their AI.
@deancowola
Either something is wrong with your Gmod files, or you have a conflicting addon.
-Replaced more old VJ Base code with new VJ Base Revamp code.
-Fixed spark effects sometime not appearing when shooting at Juggernauts.