Installer Steam
log på
|
sprog
简体中文 (forenklet kinesisk)
繁體中文 (traditionelt kinesisk)
日本語 (japansk)
한국어 (koreansk)
ไทย (thai)
Български (bulgarsk)
Čeština (tjekkisk)
Deutsch (tysk)
English (engelsk)
Español – España (spansk – Spanien)
Español – Latinoamérica (spansk – Latinamerika)
Ελληνικά (græsk)
Français (fransk)
Italiano (italiensk)
Bahasa indonesia (indonesisk)
Magyar (ungarsk)
Nederlands (hollandsk)
Norsk
Polski (polsk)
Português (portugisisk – Portugal)
Português – Brasil (portugisisk – Brasilien)
Română (rumænsk)
Русский (russisk)
Suomi (finsk)
Svenska (svensk)
Türkçe (tyrkisk)
Tiếng Việt (Vietnamesisk)
Українська (ukrainsk)
Rapporter et oversættelsesproblem






Great all around, though.
"The given key '1475' was not present in the dictionary."
(Also for IDs 1481, 1483, 1484, 2258, etc.)
It seems the mod is trying to access item IDs that don’t exist—maybe because another mod isn’t loaded, or the item list has changed in newer versions.
The game doesn’t crash, but performance feels worse (lower FPS, stuttering), possibly due to these errors.
and then for the next seetings(cross mod compat settings) its thorium boss in calamity boss rush.
though this is only if we're assuming you have the same mods as I do. I'm unsure if this varies from whether you have a certain mod or what.
But one way to check for sure is to just screenshot this mod's config once you start your tmod, and then check the difference when you reload it after hosting a server(or inside the server)
The rest of those mods I've tested before with no issues
["HighFPSSupport", "AutoTrash", "ImproveGame", "WheresMyItems", "SOTS", "RecipeBrowser", "SharedMap", "BossCursor", "Fargowiltas", "Daybreak", "MapWorldVIew", "InstantPlatformFallthrough", "CalamityModMusic", "NoxusBoss", "WMITF", "BossChecklist", "CompatChecker", "CalValEX", "VervCaves", "CalamityAmmo", "HEROsMod", "StructureHelper", "CalamityMod", "CalamityHunt", "SerousCommonLib", "MagicStorage", "FargowiltasSouls", "ThoriamityConvergenceREDUX", "ThoriumMod", "FargowiltasCrossmod", "Consolaria", "UnCalamityModMusic"]
The game always freezes on “finalizing” when loading this setup. I tested by removing mods one by one, and this specific combination always fails. Are there known incompatibilities here?
however in case you want to know how to get rid of it lore accurately (its really cool) or if you want to keep it after I tell you.
getting rid of terminal lucidity has nothing to do with dodging, rather, you must run into something, as the dream eater attacks he will spawn these purple rifts in time, glowing small purple circles, run into one and the terminal lucidity debuff will be replaced by a same named buff buff that both prevents the debuff and makes the eater vulnerable, it lasts for 1 minute, be warned that some of the eaters reality destroying attacks will instantly clear the buff.
this also tells me you dont read item descriptions as the doomslayers coin literally goes in depth on how to counteract the debuff.