Installer Steam
log på
|
sprog
简体中文 (forenklet kinesisk)
繁體中文 (traditionelt kinesisk)
日本語 (japansk)
한국어 (koreansk)
ไทย (thai)
Български (bulgarsk)
Čeština (tjekkisk)
Deutsch (tysk)
English (engelsk)
Español – España (spansk – Spanien)
Español – Latinoamérica (spansk – Latinamerika)
Ελληνικά (græsk)
Français (fransk)
Italiano (italiensk)
Bahasa indonesia (indonesisk)
Magyar (ungarsk)
Nederlands (hollandsk)
Norsk
Polski (polsk)
Português (portugisisk – Portugal)
Português – Brasil (portugisisk – Brasilien)
Română (rumænsk)
Русский (russisk)
Suomi (finsk)
Svenska (svensk)
Türkçe (tyrkisk)
Tiếng Việt (Vietnamesisk)
Українська (ukrainsk)
Rapporter et oversættelsesproblem






Side question - I took on a pilot who's photo matches the blue-wireframe Atlas graphic for this mod. Voicelines I'm hearing are a mix of unique dialog and clips from Coyote's Mission mod. Is that correct?
Guess we'll have to do without the Railguns for now.
The only issues is the weapons themselves do not appear or present a invalid loadout that needs to be fixed. The CT Ballistic slot still functions, so you can put anything you want into it.
My game keeps crashing but I am not sure if this is the reason, or if it's other mods causing it.
Hope you can fix it and if your read this Malum: <3 ty for putting the work in !
I'll still take a look to make sure
PGI seems to have caused issues with custom textures [read modded textures] as their not being allocated in memory at the moment. So they appear as either default grey textures, or in the case of the Black Knight, a red paint proxy texture that I used to apply colors too.
PS: Thanks for the speedy update, and of course the awesome mod!
What sort of textures are missing, and if its a specific skin which ones.
http://yetanotherwiki.wikidot.com/start
I don't care for many of the Legends but some of them are among my favorite mechs of all time. Thank you for bringing them to the players, more reliably than Amazon Prime.