MechWarrior 5: Mercenaries

MechWarrior 5: Mercenaries

Yet Another Legendary Mech
208 kommentarer
Malum Umbra  [ophavsmand] 14. nov. kl. 20:49 
So currently you do not need YACM, the only things you lose are the Mad Cat Mk II Legend, and the Mad Dog Legend.
Violet 14. nov. kl. 19:12 
does this work without YetAnotherClanMech...? Or is there some other way to play it at the moment? Im confused by how this is getting updates when one of its prerequisites is outdated
AgreeingFanatic 10. nov. kl. 13:35 
Thanks Malum, and thank you for this amazing mod! Been using the Arges for ages now and I'm loving it!
Malum Umbra  [ophavsmand] 8. nov. kl. 12:59 
So It seems the Marauder IIC's hitbox was unlinked, I'm currently remaking.
AgreeingFanatic 8. nov. kl. 9:48 
Hey Malum, came across MAD-IIC-DN a few times in arena contracts and I couldn't land any of my shots. The rounds seemed to be phasing through the mech? Not sure what's going on there.
Malum Umbra  [ophavsmand] 6. nov. kl. 13:16 
I'll take a look, I did a massive overhaul to it since it was using much older assets, though I think I know what the issue is.
Snodge83 6. nov. kl. 8:56 
I am having the same problem as BurtGummers brother in MAD-IIC-DN (5th Nov update).
BurtGummer 5. nov. kl. 20:16 
Good Evening Malum; first thank you for this mod! My brother and I really enjoy playing MW5 with it. His favorite mech is the MAD-IIC-DN which unfortunately as of the latest version is broken (he has no HUD and his view is floating outside the map).
strykerpsg 5. nov. kl. 2:47 
Fatal Error jumping on your latest build
=EGC= KougarL☠B 4. nov. kl. 23:15 
Steam auto-updated to v3.4.2, version that was updated on Nov 4th. Fatal Error crashing when trying to load a saved game. I'm going to use v3.4.1 from Nexus. I prefer Steam Workshop for the auto-update saves effort.

Side question - I took on a pilot who's photo matches the blue-wireframe Atlas graphic for this mod. Voicelines I'm hearing are a mix of unique dialog and clips from Coyote's Mission mod. Is that correct?
UpTheArts 31. okt. kl. 20:26 
Ah, still it's LEGENDARY work you managed without those other mods/assets.

Guess we'll have to do without the Railguns for now.
Malum Umbra  [ophavsmand] 31. okt. kl. 16:17 
I recently reverted the mod back to 3.4.1 to fix peoples crashes while I wrestle the editor to get a functioning, none crash filled, version.
Malum Umbra  [ophavsmand] 31. okt. kl. 16:17 
So the Bullsharks rail guns come from Yet Another Weapon Revamped which is currently in the process of mergeing with the other YAW collections. The crashes may be unrelated as I was able to load the Bullshark Legends without it.

The only issues is the weapons themselves do not appear or present a invalid loadout that needs to be fixed. The CT Ballistic slot still functions, so you can put anything you want into it.
UpTheArts 31. okt. kl. 11:23 
Fellow MechWarriors, do the Bullshark legends' railguns work for you?

My game keeps crashing but I am not sure if this is the reason, or if it's other mods causing it.
ChurningBussyButter(Star) 26. okt. kl. 15:44 
My save overall works but as soon as I go to Terra the game bricks
Axonteer 26. okt. kl. 12:31 
Same... i played this morning pre update (apparently according to update timing) now i wanted to have a quick stomp and yep, crash on load.
Hope you can fix it and if your read this Malum: <3 ty for putting the work in !
Zhukovsky 26. okt. kl. 11:34 
Crashed via loading save, unplug helped, but Argos returned to the void.
Malum Umbra  [ophavsmand] 26. okt. kl. 11:32 
Ok I'll take a look and see what I can find
Althir 26. okt. kl. 7:14 
mine broke too due to the recent update
Maulerek 26. okt. kl. 2:57 
It just broke only my current save for some reason
Malum Umbra  [ophavsmand] 23. okt. kl. 12:53 
@Dama733 So some 'Mechs require assets pulled from Yet Another Clan Mech that is currently still being updated to DLC 7, I can likely get a workaround in, there is also a issue with the DLC 7 mod tools that dosn't quite like custom textures, which as I import and modify ones from MWO fall under that.
Dama733 23. okt. kl. 4:29 
Don't know if this has been reported yet but Mad Cat 2 has a cockpit view issue, its like the textures for the glass are missing so it shows the no texture squares making it impossible to see out of. only mech I've seen so far with this issue (but one of the jade falcon patterns also seems to be missing textures)
SGF 22. okt. kl. 17:29 
Yet Another IS Mech isn't updated yet. Does this mod actually require it to be enabled?
Malum Umbra  [ophavsmand] 22. okt. kl. 12:38 
@Bone Jaguar Shart Commander This is because I use the MWO scale + the official lore scaling so that YAML can properly size the 'Mechs. Vanilla MW5 scales all the mechs to be within the same size for gameplay reasons while YAML and most mods go with the proper lore scaling

I'll still take a look to make sure
BONG JAGUAR SHART COMMANDER 22. okt. kl. 10:45 
The Legendary Executioner is way bigger than the official one they added with the recent DLC.
beckhamhome 18. okt. kl. 21:12 
@Starry which mod is crashing your game? I'm still weeding out faulty ones.
Malum Umbra  [ophavsmand] 18. okt. kl. 21:09 
All good, happens a lot more often then you think
Starry 18. okt. kl. 20:57 
My apologies! You're completely right, it was another mod I hadn't considered.
Malum Umbra  [ophavsmand] 18. okt. kl. 20:47 
@Starry Thats odd, I made sure to extensivly test my new additions, do you have any mods that may have not been updated to the new DLC ?
Deo 12. okt. kl. 3:51 
Thank you for the speedy reply! That's a real shame to hear, I do hope they address it as soon as they could. On the topic of the Black Knight though, was the shield able to be colored as well or is it stuck to being black and red?
Malum Umbra  [ophavsmand] 10. okt. kl. 16:06 
@ DEO so I had a few mention it on the Nexus page, Currently with the DLC 7 Hotfix 2 [October patch]

PGI seems to have caused issues with custom textures [read modded textures] as their not being allocated in memory at the moment. So they appear as either default grey textures, or in the case of the Black Knight, a red paint proxy texture that I used to apply colors too.
Deo 10. okt. kl. 14:15 
This mod is awesome! Although I'm sorry to be a hassle, but the face plate on both of the Hero mechs for the Black Knight seem to be missing textures whenever the armor is stripped or the paint scheme is changed.
leerm02 9. okt. kl. 10:45 
I always love it when someone has JUST asked the question I was going to ask :-)
PS: Thanks for the speedy update, and of course the awesome mod!
MORDALE 9. okt. kl. 8:53 
Thank you! Love this Mod!!
Malum Umbra  [ophavsmand] 6. okt. kl. 13:22 
It can yes, you'll just loose out on a few Legendary mechs that come from those mods like the Fafnir, Mad Cat MK II, and Mad Dog.
MeGrimlock55 5. okt. kl. 21:50 
Hello Sorry Stupid Question Can This Be Used Without Yet Another Clan Mech And Yet Another IS Mech As They Havent Been Updated For SOK Yet?
Malum Umbra  [ophavsmand] 5. okt. kl. 10:23 
@Lolzyking Ah I see, those are spots meant for missiles, usually there's a metal plate over it called a 'Blank' in this case it seems to have been unlinked.
Lolzyking 5. okt. kl. 0:19 
Nexus install was missing the textures aswell, exclusively the issue is on the non hero huntsman
Lolzyking 4. okt. kl. 23:49 
posted to the nexus, going to try installing from there instead to see if that fixes
Malum Umbra  [ophavsmand] 4. okt. kl. 14:45 
If you can, post them to the Nexus page, it's easier to get screenshots there.
Lolzyking 4. okt. kl. 3:07 
The hero mech has working textures, its on the shoulders they seem to either be missing a center or top panel depending on the model. I'll take some screen shots
Malum Umbra  [ophavsmand] 3. okt. kl. 20:47 
@lolzyking Thats, odd, no other reports about that, and all the textures are properly linked. I'll take a look.

What sort of textures are missing, and if its a specific skin which ones.
Lolzyking 3. okt. kl. 18:38 
I've noticed a problem with some of the mechs added, so far the huntsman is missing a few textures
Malum Umbra  [ophavsmand] 27. sep. kl. 10:51 
Reminds me I should update that requirement.
trend is over 26. sep. kl. 22:27 
@Throcky Yes, absolutely. It is even recommended.

http://yetanotherwiki.wikidot.com/start
Throcky 26. sep. kl. 20:02 
So do we use Harjel Eternal instead of YAEC? Considering YAEC hasnt been updated, and from what I understand wont be.
UpTheArts 21. sep. kl. 14:16 
@Malum Umbra You are a real one for updating faster than most of the YAML-dependent mods.

I don't care for many of the Legends but some of them are among my favorite mechs of all time. Thank you for bringing them to the players, more reliably than Amazon Prime.
Gabby the Wolf 17. sep. kl. 16:14 
just an FYI for everyone YAISM is also not updated yet. it is best to assume using the outdated mods with DLC 7 updated mods may not be stable or save safe
Malum Umbra  [ophavsmand] 17. sep. kl. 8:06 
@Bsodislavenciaga You can Yes
Bsodislavenciaga 17. sep. kl. 7:38 
Nexus says this requires Yet Another Clan Mech, which had not been updated yet. Can I run this one without YACM?