Arma 3
Pylon Anywhere
181 kommentarer
Niuder 3. aug. kl. 12:19 
Sorry, I'm terrible at Discord. I think it's because I'm a little old. I don't know how to find you at the Arma 3 server...Think you could add me? I tried adding you but it said you're not accepting new friends. My username there is niuder1
Ampersand  [ophavsmand] 3. aug. kl. 10:14 
@Niuder You can find me on Arma 3 discord, also Ampersand there.
Oscar-101 3. aug. kl. 7:46 
i mean how it sets itself within the base games vehicle loadout system, i would love to see an connection like that for these pylons
Niuder 3. aug. kl. 6:14 
Sure, what is your discord username?
Ampersand  [ophavsmand] 2. aug. kl. 21:33 
Script added weapons won't shoot from the pylon weapon.
Oscar-101 2. aug. kl. 18:09 
this sure is cool, but is it possible to integrate the pylon into an vehicles regular loadout like this script giving an GAU to any vics loadout, can it be connected like that instead of its own pylon cycle system this addWeaponTurret ["Gatling_30mm_Plane_CAS_01_F",[-1]]; this addMagazineTurret ["1000Rnd_Gatling_30mm_Plane_CAS_01_F",[-1]];
Ampersand  [ophavsmand] 1. aug. kl. 5:47 
Can you share a video? Or add me on Steam or Discord.
Niuder 31. juli kl. 16:08 
Also, I've tried attaching it to an immobile object, leaving it detached, disabling the forced hold fire.... nothing seems to work.
Niuder 31. juli kl. 16:02 
Ok, I've tested it with only Pylon Anywhere and CBA (which I believe is a dependency, right?) loaded. Still doesn't work. Pylons are not being fired. :steamsad:
Niuder 31. juli kl. 15:53 
Just gimme a second and I'll tell you.
Ampersand  [ophavsmand] 30. juli kl. 11:05 
Can you give it a try with just this mod loaded?
Niuder 29. juli kl. 9:36 
Yes, I am.
Ampersand  [ophavsmand] 29. juli kl. 5:20 
Are you arming the trigger first, toggle safety?
Niuder 29. juli kl. 0:30 
I am using Eden Editor to put civilian AI remote pylons (bombs), I am also using the recommended command line ''[this, player] call pya_main_fnc_setTrigger'' to trigger them, and that used to work fine until the last update. Now I press the button to fire pylons and nothing happens.... I don't know what other information I could provide, but just tell me what you need and I'll look for it and post it here... Thank you.
Ampersand  [ophavsmand] 27. juli kl. 16:36 
What steps are you doing?
Niuder 27. juli kl. 12:15 
I can't fire pylons anymore, why is this happening?
relfhu 20. juli kl. 21:40 
@Ampersand :Thank you very much for your efforts. After testing, the Pylon turret has restored its previous access rights to the drone data terminal, the TGP aiming HUD has also been restored, and can be freely switched to the TGP aiming HUD by holding down CTRL+right mouse button. The radar interface has also been restored.
Ampersand  [ophavsmand] 20. juli kl. 8:57 
Ok I see what you mean. Fix will be out soon.
relfhu 20. juli kl. 8:03 
My Pylon turret has almost the same symptoms as described by user: Wolves Hero. The HUD for aiming at the TGP is not displayed because there is nothing in the turret. Even if it is set to mount missiles or bombs, the turret body will not display the weapon model. The turret is empty, and the UAV data link cannot connect to control the turret because the UAV data terminal will not display the turret!
relfhu 19. juli kl. 19:10 
@Ampersand:I cannot access the TGP targeting pod by holding down the CTRL key and right clicking on the Pylon turret. The TGP targeting pod is completely gone and the radar is gone. The original radar is gone as well. I cannot connect to the Pylon turret via the drone data terminal. The Pylon turret does not show up at all.
Ampersand  [ophavsmand] 19. juli kl. 18:45 
For uav terminal connection, make sure the terminal is the same side as the ai.
What do you mean by aiming page?
relfhu 19. juli kl. 17:49 
@Ampersand:I created a Pylon turret with AI inside, but my UAV data terminal can't connect to it. I tried to remotely control it with Zeus, but when I entered the Pylon, there was no TGP aiming page or radar, nothing at all.
Ampersand  [ophavsmand] 19. juli kl. 10:54 
@Edelweiss You would have to lock the TGP on the target, turn on the laser, and then go back to the parent vehicle to lock its weapons on to the laser, by aiming the whole aircraft if necessary.
@relfhu Did you create the pylon with AI inside, or is it empty (yellow icon, will not work)?
relfhu 19. juli kl. 6:48 
I loaded a Pylon in Zeus mode, but after opening it I could not access the TGP targeting interface, there was no radar, and the UAV data terminal could not connect to the Pylon
Edelweiss 19. juli kl. 6:41 
It does kinda work with laser guided munition but does't work with SACLOS weapon since there is no way to force the weapon fired from vehicle to lock to where the TGP is looking
Edelweiss 19. juli kl. 6:29 
I know this is a bit of an unusual request but Is it possible to make it able to fire and aim the vehicles while controlling the pylon, I kinda want to use it as targeting pods for vehicle that doesn't already have a targeting pod but already has pylon.
Ampersand  [ophavsmand] 2. juli kl. 9:35 
Thanks for the report. I'll have another look at that.
MG_Striker 2. juli kl. 7:42 
it only sees to be on the smallarms turrets
MG_Striker 2. juli kl. 7:41 
it kills the attached turret and sometimes the vehicle its atached too aswell when its not that durable
MG_Striker 2. juli kl. 7:22 
@Ampersand My vehicle seems to be glitching out when the turret is connected to my terminal or trigger when i try to drive (have only testet the TGP Smallarms turret) pls help or explain if i missed a setup step that would cause this
Ampersand  [ophavsmand] 25. juni kl. 8:56 
Thanks for the report and enjoy!
0x00 25. juni kl. 8:27 
Typo btw, spams 'Warning Message: Picture p:\a3\ui_f\data\gui\cfg\hints\uavconncetion_ca.paa not found'.

Awesome stuff, thanks for all your cool contributions.
Ampersand  [ophavsmand] 13. maj kl. 5:26 
I guess it can help if you want to attach your turret to a moving part of the vehicle.
tozinn02 13. maj kl. 4:30 
can I use this mod to attach static weapons on vehicles?
Ampersand  [ophavsmand] 4. maj kl. 20:02 
Thanks and enjoy =)
Yo Gabba Gabba! 3. maj kl. 18:11 
Really amazing work here
Wolves Hero 29. mar. kl. 15:55 
I made it civilian car with hellfire missile with stay undercover on easily stealth kill enemies roadblocks & any vehicles without alerted, pretty fun 😂😂🤘🤘
Wolves Hero 29. mar. kl. 12:35 
Done, I was searched & founded
Ampersand  [ophavsmand] 29. mar. kl. 12:33 
Default is ctrl shift A
Wolves Hero 29. mar. kl. 12:24 
@Ampersand can't find keybind for attach none in controls setting. I tried pressed any on keyboard none find on Zeus while play Antistasi Ultimate on host LAN singleplayer.
Ampersand  [ophavsmand] 29. mar. kl. 7:52 
Zeus Enhanced has a module and a keybind for attach.
Wolves Hero 28. mar. kl. 22:56 
Issued on Antistasi Ultimate no option can't attach pylon on any vehicles. I used Zeus Enhanced didn't show up attach. Only worked on normal Zeus edited on singleplayer.

https://steamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3454026344
Wolves Hero 28. mar. kl. 21:39 
Awesome hellfire missile on my civilian helicopter 😂😂🤘🤘
Didn't show up aim & lock on because don't have hud in vehicles & turrets

https://steamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3454001772
Ampersand  [ophavsmand] 20. mar. kl. 16:00 
Actually, it's muzzle flash. They don't have muzzle flash.
Ampersand  [ophavsmand] 17. mar. kl. 14:47 
Ah I recall now. When I tried to do it before, the weapons didn't cast any shadow. Same behaviour for the Western Sahara gun drones, but they are flying so the shadows are a smaller issue. Not sure if this is still the case.
Spectre 17. mar. kl. 2:16 
Lmao
Spectre 17. mar. kl. 2:15 
I just want varieties of different machine gun mounts. Eg. A fixed m249 or a fixed rpk etc..
Ampersand  [ophavsmand] 14. mar. kl. 14:18 
Ampersand  [ophavsmand] 12. mar. kl. 7:06 
I get what you mean, like a pintle mount for personal weapons. Why would you want that instead of an FFV seat though?
Spectre 11. mar. kl. 23:12 
Instead of using UAV terminal can you do something so that we can fire the weapon by manning the weapon like an M2 or MK30 static mg but for any weapon we choose?