RimWorld

RimWorld

Hospitality: Storefront
236 kommentarer
若彗 12. nov. kl. 23:13 
Sometimes multiple colonists sell the same item to visitors. Is this considered a bug?
Clover Schicksal 27. okt. kl. 16:39 
Apologies, I have a question. Does this mod have any interaction with the Trader Precept from Ideology Expanded?
Adamas  [ophavsmand] 20. okt. kl. 22:48 
I have asked around on my discord if somebody could make a new thumbnail image... once I have a new image I will replace it.
Dwarvindoor 18. okt. kl. 16:27 
Simbot34 because, mental ability slow
Frejth King 16. okt. kl. 14:22 
Simbot34 thats not art. its images. art implies artistic skill
Simbot34 5. okt. kl. 21:20 
Why AI art and not the original thumbnails from the old mods?
sabre 5. okt. kl. 12:34 
for some reason my game crashes every time it loads this on the static constructor or whatever but i can see via loading progress
BROADWAYSCADAVER 21. sep. kl. 17:37 
Reaaally hate that the thumbnail for this mod is ai
Ravayen 16. sep. kl. 18:58 
Still not getting anyone use the cash register at all but they use the hospitality shopping area just fine am i missing something?
Totally Not Ed 10. sep. kl. 3:15 
Does an employee need to be there all the time? Nobody is buying burgers.
Ravayen 6. sep. kl. 9:58 
Maybe a stupid question but, do i still need to designate a shopping area or does the cash register attract customers on it's own because for some reason no-one is using mine despite it having a ton of drugs and food listed when i click it.
dandykong 22. aug. kl. 19:14 
The continued versions are actively being updated with bugfixes and accepting feedback on Steam, the originals were just 1.6 tagged.
Mister_Bambu 12. aug. kl. 20:39 
This says it requires the (Continued) versions of those mods, even though the original mods are updated appropriately. If I have the original mods, will this work?
lydocia 7. aug. kl. 3:15 
Does the store only sell to Hospitality guests, or to anyone who passes by on the map?
ArmoredStone 3. aug. kl. 23:04 
Adamas I just found your mods and I subscribed to all of the hospitality ones :o this is exactly the mod I was looking for! I would also like the ability to run a storefront without needing to have beds :) mayhaps we can even have a store rating that draws in more/less customers? Maybe even thieves (with a toggle option)?
Irae 2. aug. kl. 12:04 
Why my cash register in my ship disappear everytime i move in another map?
DanEBLIND 28. juli kl. 12:56 
@wabbacat he explains on his github he is stepping back from modding. I'm assuming this was updated after that announcement and while working with community members to "pass the torch" so to say. All assumptions on my part but seems likely to me.
WabbaCat 27. juli kl. 5:30 
why does this require the continued versions of mods that were officially updated? I am a bit confused.
Joseph Stalin 23. juli kl. 5:50 
i think is no visitors on asteroid
Adamas  [ophavsmand] 23. juli kl. 1:58 
Do asteroids have visitors like on a planet? I'm not playing odyssee, so perhaps someone who does knows.
Joseph Stalin 23. juli kl. 0:38 
Can pawns come to my colony on asteroid to buy some stuff?
Alexandra Iwakura 21. juli kl. 4:51 
womp womp, ai, womp. bruh. Just play games and their mods
SIGMA BOI 19. juli kl. 9:46 
+1 I'd love to use this mod without the need of motels too
Adamas  [ophavsmand] 15. juli kl. 8:09 
@Inked that option crossed my mind. For Casino I already removed this mandatory dependency. I will add it to my todo.
Inked. 14. juli kl. 17:43 
Is there a way to run your storefront without having to provide beds for hospitality guests? Or was that only an option of your discontinued mod? I wanna make a nomadic gun store but would prefer not to have to have a motel too lmao.
Hammer Goblin 13. juli kl. 11:44 
Imagine trying to invalidate an honestly decent mod, because you have a hate boner for AI art.
Heaven Sent 10. juli kl. 9:45 
I get a series of "Trying to get valid region at (40, 0, 32) but RegionAndRoomUpdater is disabled. The result may be incorrect." when spawning my pawn in a new world, sadly. Would it be possible to investigate ?
Nova 9. juli kl. 21:17 
Ye I'm with Finley. The AI art is pretty gross.
FinleyTheFool 9. juli kl. 14:30 
Take care of the AI art and I will be tempted to download :beeped:
ClothingLotus 5. juli kl. 5:15 
Hospitality: Storefront is coded to require the original Cash Register and Hospitality Mod.

In my case i am subscribed to both the originals and updated hospitality mods, and RimSort automatically deactivated Cash Register (Continued) and Hospitality (Continued), and activated the original Cash Register and Hospitality.

However, the original mods are no longer continued, so it might be better to change the required mods

see:
https://steamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3509487668&tscn=1751672033
Adamas  [ophavsmand] 22. juni kl. 6:21 
@MichalPl111 Cash Register is not my mod, but I pretty sure there is a medieval version of it, so without electricity.
MichalPl111 21. juni kl. 6:36 
Can you make cash register work without electricy? or a variant called "cash counter"
Adamas  [ophavsmand] 26. maj kl. 23:20 
@salt miner that sounds like a mod conflict would help if there would be an error message
Adamas  [ophavsmand] 26. maj kl. 23:19 
@Kenny only hospitality guests use the store
Adamas  [ophavsmand] 26. maj kl. 23:19 
@WeAI I noted down the bug in will have a look
video gamer 25. maj kl. 11:07 
doesnt work, guests just haul the item infront of the cash register and leave
Kennyzaiix 11. maj kl. 21:01 
Was it possible to have pass by traveller to buy in store without guest bed?
WeAI 7. maj kl. 7:18 
The restaurant mod seems unaffected,
WeAI 7. maj kl. 7:17 
Wait, I seem to have noticed that the number of items that the cash register can display is limited. I used a stacking mod, so one compartment stores over 2000 pieces of meat, which seems to take up most of the cash register's detection capabilities. The cash register only displays a few items. When I marked this shelf as not allowed, the cash register displayed items from other rooms normally.
So is there a chance to get a fix for this bug?
WeAI 7. maj kl. 7:09 
The range of the cash register seems to be ineffective, and the items on the storage rack in the adjacent room will not be detected
Haperski 1. maj kl. 17:28 
My dude, have you seen the steamdb charts ?
The active player base for Rimworld keeps going up the older it gets, and it peaks around once every 15 months for some reason.
Adamas  [ophavsmand] 1. maj kl. 10:04 
Hey Rimworld is almost 7 years old, why do I get more subscribes on my mods everyday? Anyway, sounds like a few nice enhancements I can put into storefront. I'll see when I get around implementing them.
Bóbr (PL) 26. apr. kl. 1:32 
Is there a way to automatically open the shop only when visitors are present?
Haperski 23. apr. kl. 1:28 
Woah, Why do I just found out about this mod ??

Is it possible to make a patch with Vanilla Trading Expanded so that when guests don't have enough physical money they can wire it directly to the banks from Vanilla Trading Expanded ?
Orion  [ophavsmand] 11. apr. kl. 10:32 
If noone shows up you can invite factions via comms console as a last resort. Happy groups come back sooner.
Toxickun☢Von☣︎Volkov 11. apr. kl. 6:10 
Sorry if this has already been mentioned before. But what can i do to get more visitors/guests
Or is having one entire room full of beds not a good way to attract more guests;
$toner420 #TF2 18. feb. kl. 14:17 
dude why tf wont these retailers just sell ♥♥♥♥ on their own SEPARATE ASSIGNED registers?
Martin_Rage 15. feb. kl. 7:23 
I am getting these errors when visitors are trying to buy from a pawn on duty.

https://gist.github.com/HugsLibRecordKeeper/dd8800cd9b7100fec7d46fa64a888f58
hedgehog 18. dec. 2024 kl. 19:06 
I have a question, can I set the selling price? Also, it seems that visitors still prefer to use their original consumption methods rather than using cash registers for payment (I have already opened a store)
Adamas  [ophavsmand] 11. dec. 2024 kl. 12:34 
@Safety Commissioner in the work tab, you should see a new work type called "Selling", you have make sure you have that ticked for the pawn to be able to assign it.