Arma 3
The Kuiper Engagements
215 kommentarer
Hectrol 16. nov. kl. 13:37 
One scenary whit this Mod: SMO TERMINATOR Ghost City https://steamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3607178684
Rogue771  [ophavsmand] 10. nov. kl. 9:18 
Oh and they all are original designs as well by myself with the exception of the scout Vic being made by raccoon. I’m sure people will draw similarities to existing stuff but 100% OC
Rogue771  [ophavsmand] 10. nov. kl. 9:16 
@Flyguy1998 guess you aren’t on my discord server lmao. But atm one APC for the UCN faction with 4 variants is completely finished and in game. Just finished the model and textures for the Martian APC which is currently being implemented alongside a more indep scout Vic which is textured and having its import finalized, all which will be in the coming update along with the vic turrets being tired into static emplacements.

Its far from being done but a drop ♥♥♥♥ model has been blocked out for the UCN as well
Flyguy1998 9. nov. kl. 22:19 
any plans for vehicles to be added? not crazy about vanilla reskins or using SC mod vehicles. Probably much easier said than done but would love to have some new OG sci fi vehicles!
Rogue771  [ophavsmand] 8. nov. kl. 22:38 
Its my original IP yeah
Dr. Poop 8. nov. kl. 14:12 
a unique hard scifi mod for ArmA3? Hell yeh. is this original IP or from something?
Rogue771  [ophavsmand] 1. nov. kl. 2:01 
@Ultimate Spice, besides modding i dont really play the game so couldnt say
Rogue771  [ophavsmand] 1. nov. kl. 2:01 
@Sharrkk3691 glad you like the mod, atm there is no plans for reforger as theres still a lot of work to do on the arma 3 version to get it to a near complete state and theres not point working on two versions of the mod at the same time. Id also remake some of the stuff to improve the quality if I were to port things over
Ultimate Spice 31. okt. kl. 13:57 
I love this mod but I was wondering if there was any mod or addon you recommend to improve the sound design?
Sharrkk3691 28. okt. kl. 5:44 
Hands down one of my favorite Arma 3 mods. Do you have any plans on porting this mod to Reforger?
Bravo1B9 15. aug. kl. 7:43 
I love this mod, and I think it's great, but why didn't you make the warbots more like those in Scion Conflict?

Also, why no pistol holsters?
A.Cross 14. aug. kl. 11:06 
It seems to be an strange issue with the mod-list instead like insanely invincible enemies in the ACE Arsenal, but spawning enemies to fight they are kill-able. I apologize for that.
Rogue771  [ophavsmand] 14. aug. kl. 8:39 
You got any specifics regarding what you mean with the strange issues
A.Cross 13. aug. kl. 14:59 
Hello! Love the mod, but I am using it with ACE and it seems to have some strange issues with it. So is there an ACE Compatibility needed for it to work correctly.
Rogue771  [ophavsmand] 13. aug. kl. 9:25 
download it and find out isnt it
GRIMGR0M3K 10. aug. kl. 11:16 
what this mod add
Rogue771  [ophavsmand] 6. aug. kl. 9:54 
In the future probably, but atm theres no factions in the main mod but there will be come the next update. Vics will also be added in the next update
Nubby 4. aug. kl. 18:48 
does this work with antistasi?
Rogue771  [ophavsmand] 27. juli kl. 0:48 
@Bibis, All lore for the setting is posted in my discord
Rogue771  [ophavsmand] 27. juli kl. 0:48 
@Hyono, So there uniforms that have actual uniform icons would be just vanilla retextured uniforms.
Bibis 26. juli kl. 14:59 
Is there any lore to this project that can be explored?
Hypno 24. juli kl. 5:14 
Mod is Pretty Amazing! I noticed some of the uniform icons Show the outfit instead of the faction logo. i'm assuming Either that was either a mistake or that there might be More detailed Outfit icons right? Correct me if i'm wrong.
FilArDan 8. juli kl. 15:09 
Thank you for your reply, found the templates already, will try to make sth with those!
Rogue771  [ophavsmand] 8. juli kl. 11:21 
There are not no, I do not give out the models or substance files and its not allowed to rip the models from the mod either. I do however make 2D templates available to make retextures easier.
FilArDan 7. juli kl. 15:23 
Hi! Are there any unbinarized .p3d files or paintkits available? I really want to make a small retexture for my tiny unit but I couldn't find any info about this. Could you maybe give some suggestions, aaand is it allowed to make retextures afterall?
Meballzitch 6. juli kl. 4:16 
Many objects I'm placing in EDEN show the object box, but no actual object, halp ;_;
Rogue771  [ophavsmand] 5. juli kl. 2:47 
Robots consist of a uniform, vest and helmet
Cyberwolf 4. juli kl. 18:26 
Where are the robots ?
Codius  [ophavsmand] 27. juni kl. 12:56 
The mod doesn't add a campaign or a scenario, no. It adds weapons, uniforms, vests, backpacks, helmets, props, etc. There is a submod called Kuiper Engagements Factions that makes usable factions and units in Zeus/Eden Editor (at least until the next update which will add factions to the main mod). There is also a submod for Antistasi Ultimate that adds factions from this mod.
Tiwaz 22. juni kl. 18:36 
Hey I'm a bit confused. Is this supposed to add a campaign or a scenario? I can't find anything. Also is the stuff compatible with Antistasi? It looks awesome man but so far I haven't been able to use any of it.
MacKinnon 13. juni kl. 9:16 
is there a seprate mod for the robots? id like to use them for a liberation gamemode and i need terminators
Rogue771  [ophavsmand] 7. juni kl. 0:19 
There arent factions in the main mod yet, requires a submod but next update will have factions, more or less 95% finished on the config side for the main mod factions
Average_guy 6. juni kl. 16:36 
Or both of the factions just straight up don't appear in Zeus?
Average_guy 6. juni kl. 16:20 
Hey, I'm not sure if its just me but the only AI that appear in Zeus is the Navy troopers: Crewmen and Pilot and that's it. Any way to fix it?
Rogue771  [ophavsmand] 9. maj kl. 5:41 
Yeah sure
[CMG] Raptor-Man 9. maj kl. 4:45 
Gotcha, do we still have permission to use this mod as a dependency instead then?
Rogue771  [ophavsmand] 9. maj kl. 0:16 
Going to have to hit you with a no
[CMG] Raptor-Man 8. maj kl. 11:41 
Could I ask for permission to port over the Warbots assets for my mod? We need a good genre-neutral robot model and this one is perfect for it.
12sDaFailure 6. maj kl. 9:17 
Now you too can be a Mercantile Bastion Choom getting shot by ION and making ludicrous Creds on the side
12sDaFailure 6. maj kl. 9:13 
I believe someone made a TKE Antistasi
OutroHomemDiário 2. maj kl. 10:32 
Is it antistasi compatible my good gents?
Rogue771  [ophavsmand] 24. apr. kl. 0:18 
Its just a bug on some props, it doesnt actually break anything
Crow 23. apr. kl. 12:39 
Getting errors just running this with uuhh CBA and ACE on, mostly eventhandler stuff
Codius  [ophavsmand] 11. apr. kl. 13:40 
It's real
12sDaFailure 10. apr. kl. 11:56 
I Fought in an Underterraformed Area of Venus...Swept through Trench after Trench, in Some cases bashing a mans head in with the stock of my rifle...all because of Smelvin....Are you meaning to tell me that all of those Cultists and Army servicemen...Died for Smelvin with a dumpy?
12sDaFailure 10. apr. kl. 11:52 
<.< Now I'm worried man
Rogue771  [ophavsmand] 10. apr. kl. 10:44 
Dont worry about it
12sDaFailure 10. apr. kl. 8:56 
Hey Codius? why is there a Smelvin with a Dumpy??
Codius  [ophavsmand] 10. apr. kl. 7:08 
Wdym by activate the props? There are interactable props in the mod such as bunkers and cover.
Leonard L. Church 9. apr. kl. 23:07 
Are You guys gonna make the ability to activate the Props or no?