Garry's Mod

Garry's Mod

CalcView Priority System
32 kommentarer
Goatis 10. maj kl. 6:11 
Extended calcview
XxJustPlayxX 11. apr. kl. 16:44 
when using this with mwbase it will caused error and mwbase weapon not showing in screen
gordon freeman 2. apr. kl. 13:30 
i ♥♥♥♥ you not theres only 2 ♥♥♥♥♥♥♥ ADDONS?
8eHg  [ophavsmand] 18. mar. kl. 15:41 
it's a dev resource
kabanosik 18. mar. kl. 14:19 
how can i use it pls tell bruv <:(
birb 9. feb. kl. 11:35 
how to use pls tell me :(
empty wishes 12. sep. 2024 kl. 10:42 
What commands and codes can I use to simulate aiming on a weapon? And how i do that? help please!!!
captain gurt 17. juni 2024 kl. 15:58 
thanks for the quick response. after a little bit of fiddling with possible culprit mods, it seems to have been "Shmovment" that was causing the issue. very unfortunate
8eHg  [ophavsmand] 17. juni 2024 kl. 14:43 
I would consider any camera mod that changes "drawviewer" functionality to be an incompatibility.
General rule is this: If it's a camera mod and it's not using this, then it has a 99.9% chance of being incompatible.
captain gurt 17. juni 2024 kl. 14:37 
are there any known compatibility errors? for me, any mods that use this system do work but don't actually have a visible player model during the animations (examples: Animated Ladder Climbing and Hard Landing / Safety Roll). the animations do play in third person, it's just that the player's body is not rendered during animations in first person
えTeyora Lacisaト 14. apr. 2024 kl. 20:17 
add settings in menu pls. I want to set up priority of view for addons
RatOrder 28. jan. 2024 kl. 12:20 
Yeah, can you enable headbob from this? Also, I have no idea, just asking in case y'all have this issue too, this mod seems to conflict with first person view mods, causing the screen to go black. No idea if this is the cause, so ignore it if it isn't, but just saying. Kind of annoying, as I want to be able to use first person body.
Nuclear Swag 29. sep. 2023 kl. 2:12 
how do i enable head bob
Nuclear Swag 28. sep. 2023 kl. 23:37 
do you got a tutorial on youtube for this mod
oil 8. aug. 2023 kl. 11:50 
are you going to continue making the parkour mod?
8eHg  [ophavsmand] 12. juni 2023 kl. 9:05 
Not really. Vacations, work, and a new GPU have been taking up all my time.
oil 12. juni 2023 kl. 9:02 
hey man is there any progress on the parkour mod? can you show another video of the parkour mod?
Dr. Strangelove 25. apr. 2023 kl. 12:36 
Also, I want to let you know that it seems the lower priority numbers get priority, not higher ones. (I could be wrong). This contradicts what the documentation says. Still, a great addon and got it working for what I needed it for!
Dr. Strangelove 25. apr. 2023 kl. 8:57 
At the bottom of your "For Developers" instructions I think you meant to make that CalcViewPS.GetHighestPriorityHook()
csupszy öccse 13. mar. 2023 kl. 12:04 
bro that looks so good
Daftrio 17. feb. 2023 kl. 9:01 
@Mercury (the element) yooo this looks awesome! it seems way better than beatrun lol (sorry datae)
8eHg  [ophavsmand] 16. feb. 2023 kl. 11:40 
Don't know where I'd really put that. But here: https://streamable.com/czcp5g
Daftrio 16. feb. 2023 kl. 11:13 
can you please put at least 1 teaser trailer on your dynabase parkour addon?
8eHg  [ophavsmand] 27. jan. 2023 kl. 7:32 
this addon hurts no one by existing so idk why you're arguing
8eHg  [ophavsmand] 27. jan. 2023 kl. 7:32 
k but what about calcviews that use the "eyes" attachment for view + angles and draw the localplayer
datæ 27. jan. 2023 kl. 7:17 
Then have the viewbob check if localplayer is being drawn
8eHg  [ophavsmand] 27. jan. 2023 kl. 7:05 
i dont want viewbob on thirdperson calcviews
8eHg  [ophavsmand] 27. jan. 2023 kl. 7:03 
k, but i'd still rather have more detailed control over order and over whether a calcview func will be layered based on a simple enum comparison
datæ 27. jan. 2023 kl. 4:13 
This isn't a problem with calcview, it's a problem with people using it.
The hook gives you access to a Vector and an Angle object which you're meant to directly modify without instancing a new object (e.g :Add).
If Hook 1 multiplies the Angle object by 2 (without even returning anything), Hook 2 will run with that same object, as it was modified by Hook 1

The clipping plane is the only thing that cannot be changed without breaking all other hooks.
8eHg  [ophavsmand] 24. jan. 2023 kl. 12:15 
The body clip has to a different addon, which I have no idea as to why it'd do that.
Billy Badass 24. jan. 2023 kl. 11:55 
Sounds good, tho you say the ladder climbing uses this one? In the collection I mean, my first person view still gets clipped inside my body,
Dornek 23. jan. 2023 kl. 11:08 
sounds good