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回報翻譯問題






Most of the time accuracy is not that important as mortars are used to take out siege bases, which are big enough targets and you get a head start. And assuming you're well prepared, you'll fire enough volleys to take them out before they get their chance to shoot back
1. You need to select which ammo to use
2. You need to stop using bows and pick up guns that your enemies have
i've go 500+ active and have no issues with released aka naked and useless pawns that don't even deserve to be turned into boots stealing weapons, not going directly to map edge and despawning.
They DO however do this when Not confined which is typical. If they happen to grab something particularly dangerous I strip them and release them again to labor in a sectioned off area of the base (via prison labor mod). which y'all arent specifying is the problem. Because that is not a problem that is by design.
guys, if we write more to CE developers, then the chances of seeing a patch with SOS2 increase a lot, so write and we will achieve our goal.
pls, i don't know how to play without CE and SaveOurShip2.
1.5 is available from github
Ever watch the film The Terminator? Mechanoids that look human. The humans use charge rifles instead of traditional guns since theyre more effective. And since the mechanoids look human, they use dogs as an early warning system as they bark
Dont forget that if you have trouble getting material like steel for ammo, you can use the mod Autodrill which will shave off hours of a playthrough. Just in case you change your mind in the future.
Also I don't want to have to rely on allies or charm them with highmate's it just aint how I play I wanna be able to defend my colony with my actual colony and having fun tense fire fight's not just getting screwed over because I wanna have inf ammo and sure I could cheat in the ammo with dev mode but that just feels wrong and takes away some of it
Even if you change your mind and want the realism of a proper firefight, you can do an all highmate run since your colonists can get away without a gun even when playing at 500% and then when you get a raid, call your allies on the comm console. Then afterwards heal them and you'll get the relations back that you spent on getting their help.
I've done a nude ideology with young beautiful highmate women, that charm the visitor NPCs. Requires the Hospitality mod for your colonists to interact with NPCs and make them feel good so they go back and tell their factions how beautiful and sexy your highmates are
Plus most of the time the small arms gun that your colonists carry is only for self defence. CE adds realism to the game. Think about it, only 1% of the people killed in wars today are done by the assault rifle you carry. Its mostly done by things like aircraft, mortars, and eventually, AI.
yes that is the entire point. lead with your melee and use ranged when you have that option
@QETTRE you need to take that to the CE discord