Instalar Steam
iniciar sesión
|
idioma
简体中文 (chino simplificado)
繁體中文 (chino tradicional)
日本語 (japonés)
한국어 (coreano)
ไทย (tailandés)
Български (búlgaro)
Čeština (checo)
Dansk (danés)
Deutsch (alemán)
English (inglés)
Español de Hispanoamérica
Ελληνικά (griego)
Français (francés)
Italiano
Bahasa Indonesia (indonesio)
Magyar (húngaro)
Nederlands (holandés)
Norsk (noruego)
Polski (polaco)
Português (Portugués de Portugal)
Português-Brasil (portugués de Brasil)
Română (rumano)
Русский (ruso)
Suomi (finés)
Svenska (sueco)
Türkçe (turco)
Tiếng Việt (vietnamita)
Українська (ucraniano)
Comunicar un error de traducción






thank you
─▄▀░◌░░░░░░░▀▄
▐░░◌░▄▀██▄█░░░▌
▐░░░▀████▀▄░░░▌
═▀▄▄▄▄▄▄▄▄▄▄▄▀═
this is bob the fish and he likes cool mods
copy and paste this to make bob see all the wonders of steam
You can view the source code here [github.com]. It's ugly and you can't "build" it because you need a custom tool I made that's still unreleased.
I hope Steam doesn't remove the links
as for the technical details, probably something that replaces the player position with the position of the target through something like a raycast or something
I'm currently working under the hood on some tools to make modding easier. Once they're in a decent state I'll have more time to polish this mod and make hopefully even better ones.
During development I experimented with spawning particles and lights at the ground, indicating where the player would fall after blinking. It looked good, but in some cases raycasting straight down didn't predict the position properly, and made the mod look pretty unpolished. So the falling particles that the mod uses now are a more accurate and natural-looking prediction, since they slide down slopes and stuff.