Total War: WARHAMMER III

Total War: WARHAMMER III

Guns of the Empire (6.3.?)
1.760 kommentarer
Snek  [ophavsmand] 26. nov. kl. 0:40 
Not a Tarriff reference, but yes. A bunch of the Empires technology had wacky and elaborate names like that in the earlier edition lore.

Repeater Rifles were "Von Meinkopt’s Whirling Cavalcade of Death".

Helblaster Volley Guns were "Macro-mainspring of Multudinous Precipitation of Pernicious Lead"

Grenade launchers were "Pfielmann's Incendiary Projector of Explosive Misfortune"

The LMFAO is named in the spirit of those, but with the name's acronym also being an English internet slang.
Volstrum 25. nov. kl. 18:47 
"Longitudinous Missile of Fantastically Accurate Obliteration"
Is this a Tarriff reference to the Hochland video's "Leon Todmeister's Fantabulously Far-Reaching Harquebus of Unforeseeable and Unperceived Bereavement" aka to non Hochlander's the Hochland Long Rifle?
Guiding Chaos 21. nov. kl. 9:03 
is there any conflict with this and deithland (also is there a way to disable units entirely)
Hurt Cobain 18. nov. kl. 14:18 
Make a double unit size submod please I'll cash app you 15
Snek  [ophavsmand] 18. nov. kl. 13:45 
Not stakes, I thought I removed the Square formation.
Miracle Johnson 18. nov. kl. 8:16 
Hello! is the Stakes officially removed from the Handgunners? it was a pretty good ability for Defence
WebsterHelios 17. nov. kl. 9:57 
This mod truly makes the empire what it should be. Blood and gunpowder.
raw666 14. nov. kl. 8:09 
Just waiting for the updates to compatibility patches for I am never removing Heirs of Sigmar.
Transcendent 14. nov. kl. 7:32 
the compatability patch for SFO seems to have disappeared. Is there a new one coming at some point?
BitterMoth 13. nov. kl. 19:45 
does this work with old world?
Gher (キラ) 13. nov. kl. 11:38 
yesssssssssssss
Major Koenig X 85 12. nov. kl. 16:03 
thx Snek
SpartanX92 11. nov. kl. 17:25 
YEEEEEEEEEEEEES
LUDEOVEX 10. nov. kl. 22:05 
The Hakbutschutzen units, specifically the animated image of the general or captain below, some appear with a black stripe on their armor when using the Wisselnad factions.
Snek  [ophavsmand] 10. nov. kl. 20:36 
Updated for 6.3.whatever it is now. No changes but I fired up a campaign and played some battles and all seems to work.
fazfan1987 9. nov. kl. 22:17 
I wonder if some other modder could pick this up if the original creator is stepping away
SpartanX92 8. nov. kl. 14:08 
i will pay this guy to update this mod if i have to
Lelouch VI Britannia 4. nov. kl. 11:40 
the creator of this mod has stated in the past that due to personal issues he was stepping away from modding hence why the mods updates slowed alot over the last year
Miracle Johnson 1. nov. kl. 12:05 
is this mod dead? I seriously love this mod because of the Machines and soldiers :C
Eron 31. okt. kl. 23:17 
For whatever reason the mod still works on Linux native version, with shadows disabled. I was using proton to play the Windows version, and switched over without testing. If you're having issues on Windows version maybe turning shadows off might allow you continue using the mod.
Ghostgg10 26. okt. kl. 9:20 
as mentioned by @DALKurumiTokisaki the problem exists
"Just a heads up theirs a slight conflict with Eustace's Artillery Pack where it causes the Airship's Rocket and Hellblaster batteries to phase into the ship rendering them unable to fire"
Evan 19. okt. kl. 11:14 
Any chance of an update
IamSpaceWhale 16. okt. kl. 18:00 
Running into an issue where I cannot disable units using the Mod Config Tool. All are locked and enabled with no way to change this. Also using the most recent SFO submod, could that be causing the issue?
KeeZon 13. okt. kl. 3:18 
Any chance of an update to 6.3 please mate!
obi89 11. okt. kl. 18:53 
The no unit caps submod is gone :( Cant continue the campagin without it ^^
*ERROR* 11. okt. kl. 16:12 
Why did the garrisons submod get removed?
Frost 8. okt. kl. 19:36 
bro please i wanna play the modddd
Frost 8. okt. kl. 18:12 
6.3 pleaseee
Tomislav Nookyshov 8. okt. kl. 13:03 
The latest SFO submod disappeared, while the other two are outdated. Kind of a surprise, but this may explain why my latest save keeps crashing.
Nova015 6. okt. kl. 22:26 
Unfortunately the SFO submod does not work.
DALKurumiTokisaki 30. sep. kl. 18:56 
Just a heads up theirs a slight conflict with Eustace's Artillery Pack where it causes the Airship's Rocket and Hellblaster batteries to phase into the ship rendering them unable to fire.
Mazort 22. sep. kl. 10:52 
What are the chances that you could work on a similar mod for TEB?
DiViNe NeKO 7. sep. kl. 17:54 
Great mod, the one unit that could use some change is the jet pack infantry.

- They have a slightly buggy targeting in combat and will stall out instead of shooting in the chaos

- The flame trails looks like they are dropping heavy napalm all over place, maybe reduce the effect a bit so it looks more like a shorter jet flame
Marmo 23. aug. kl. 3:29 
nvm saw you addressed it on page 3
Marmo 23. aug. kl. 3:27 
Most of the infantry roster aside from the bayonet guys are missing from the Gunnery Infantry part of Wissenland & Nuln's Imperial Gunnery School. Do they still get the upgrades or are they not compatible?
The.Lord.Chanka 23. aug. kl. 1:20 
Do kills by these units generate schematics? I've been noticing my schematics gain is terrible. Or was that overall nerfed recently?
R.B.Wagner 15. aug. kl. 6:38 
can you disable formation for handgunner cuz it still have T pose bug.
Fizzy Lifting Drinks 11. aug. kl. 8:24 
Can you give the light cannons a grapeshot ability like the Nuln Gunnery upgrade? Really big fan of the mod
VioletGreyTV 10. aug. kl. 19:24 
@bulletwitch you dont have to use it. mod the game how you see fit for yourself.
NotSoCommonCold 10. aug. kl. 18:59 
Does this mod edit anything to do with the Imperial Palace in Altdorf? It has multiple tiers with no upgrade line and placeholder names of "Altdorf Landmark" with the vanilla tier displaying correctly albeit unobtainably as "Imperial Palace"
bulletwitch 9. aug. kl. 23:33 
This mod seems OP, for a faction that is already OP
DocHolliday 9. aug. kl. 1:24 
The Sigmar's Heirs compat mod needs updating whenever you have time! Thanks for the awesome mods.
「Des」 6. aug. kl. 4:54 
How do you increase Hellhammer cannons in your faction?
i remembered i had one than one in that one playthrough
Particular Gamer 2. aug. kl. 11:38 
Can you upgrate this mod to the upgrate of Throne of Decay?

Because it's not possible recruit the Greatswords and Grifon cavalry units. Because there is no more the Forge, after the Throne of Decay's upgrate.

Thancks
Oscar 1. aug. kl. 9:49 
Millenium has something like that
[BRE] Humbert "Le Frog" 31. juli kl. 6:35 
could you please update the Sigmar's Heirs compatability submod. Thank you!
Chase-Marine 29. juli kl. 20:30 
this is probably not loreful huh. lol God this makes you OP
Sgt Stoner 29. juli kl. 15:21 
keep up your amazing work Snek love your mods!
Sgt Stoner 29. juli kl. 15:14 
that would be absolutely amazing something like having the more elite gunpowder troops have some type of sandbag wall or low wooden wall as a defensive placement like stakes. there is nothing on the workshop like that currently.
Snek  [ophavsmand] 29. juli kl. 9:12 
No plans on adding that in any time soon, no. I didn't even get as far as kitbashing it together. The idea was something like a chest high sandbag/wooden plank wall, deployable like the stakes.