Garry's Mod

Garry's Mod

The Poolrooms
487 kommentarer
Houndy 12. nov. kl. 23:53 
ok the mod is now updated
Houndy 12. nov. kl. 23:15 
oh noice the water got fixed
egglord  [ophavsmand] 31. okt. kl. 13:16 
That could be fun, I’m never really done with any map so it’s possible
Destoroyah 31. okt. kl. 11:57 
If the map gets expanded again, something from Matt Studios´s Poolrooms video would be cool. The liminal Hotel like area would fit right in.
Tusu 29. okt. kl. 3:34 
glad to see this still gets uptates
Apfel Kater 23. okt. kl. 9:50 
This looks sooo much better, thank you
Sayonara87 22. okt. kl. 23:50 
yayy!!
egglord  [ophavsmand] 22. okt. kl. 19:58 
Fixed the bright water error
Spooky Scrunk 16. sep. kl. 18:14 
check valve dev wiki but water textures need $lightmapwaterfog and $flowmap which is apparently a teeeeedddiiooouusss process
egglord  [ophavsmand] 16. sep. kl. 18:12 
Did it really? I'll check that out, thanks for letting me know
Spooky Scrunk 16. sep. kl. 16:41 
you should recompile this map. gmod got an update recently for lightmaps on water brushes and it would improve the quality greatly.
jauda 27. juli kl. 3:08 
Does anyone know the best values to change in the shaders tab to make it as accurate as possible to the original pictures? i alredy disabled colorcorrection btw
ProGaming122 26. juli kl. 9:08 
oh sorry
ProGaming122 26. juli kl. 1:29 
nav mesh?
egglord  [ophavsmand] 17. juli kl. 0:00 
I plan on coming back to this map eventually to clean it up, especially the soundscape placement
Jiyū to anzen 16. juli kl. 22:55 
found the cause in the console: KeyValues Error: RecursiveLoadFromBuffer: got EOF instead of keyname in file scripts/soundscapes_gm_poolrooms_dark.txt
poolroomsdark.tunnel, (*poolroomsdark.dry*), (*playlooping*),
Jiyū to anzen 16. juli kl. 22:52 
There also seems to be an excessive amount of soundscapes in some places like large hall with multiple windows where you could use trigger_soundscape linked to an env_soundscape_triggerable instead.
Jiyū to anzen 16. juli kl. 22:51 
Hey I think the custom soundscapes do not work, I get this message in the console and nothing plays anywhere: Soundscape poolroomsdark.tunnel:Unknown command poolroomsdark.dry. Failed to load sound "poolrooms\tunnel.wav", file probably missing from disk/repository, other missing sounds, etc.
vitorex321 13. juli kl. 22:55 
good
Houndy 8. juli kl. 11:15 
ah ok thanks you can friend me whenever you want i can node your upcoming maps or other maps just add me and say it to me if you want it to get noded
egglord  [ophavsmand] 8. juli kl. 10:45 
To make things simpler I plugged your nodegraph in the description so it's optional. Did the same for your Backrooms nodes. Thank you again!
Houndy 8. juli kl. 8:31 
ah thanks for adding my mod as a requirement :)
egglord  [ophavsmand] 8. juli kl. 8:09 
Wow thanks for doing it for me lol. Sure, I’ll add that in a couple hours. You’re doing god’s work
Houndy 8. juli kl. 4:55 
egglord  [ophavsmand] 2. juli kl. 12:06 
Thank you!
Lazi 2. juli kl. 3:02 
beautiful map like seriously
TheUltimateDemon 25. juni kl. 10:01 
OOooohhh Epsom Salt, That's the Good Stuff... 😏
egglord  [ophavsmand] 25. juni kl. 9:13 
mat_colorcorrection 0
Gnome ͋̒̀͋͂̂ͤͥͣ̆͐̅̚ 24. juni kl. 14:17 
la verdad la iluminación de antes era 100 veces mejor, el mapa ahora lastima mis ojos
egglord  [ophavsmand] 22. juni kl. 18:47 
In my interpretation, the water contains nothing but Epsom salt
TheUltimateDemon 22. juni kl. 17:27 
It's only now I wonder, The Chlorine in this Place must be Suffocating...
TheUltimateDemon 22. juni kl. 17:25 
So We Have The Backrooms, We have the Pool Rooms, But we don't have the Tainted Pools (Level 130). I would Explain it, But It would make a way too big comment, So I'll just leave Broogli on YouTube to Explain it.
Houndy 18. juni kl. 12:04 
plz improve the nodes bc there are trash
pochatchapo38 8. juni kl. 14:57 
show me please
pochatchapo38 7. juni kl. 7:52 
how to do it?
egglord  [ophavsmand] 6. juni kl. 19:53 
The map hasn’t changed at all. Just make mat_colorcorrection 0
pochatchapo38 6. juni kl. 16:27 
please back the old update is better for me
1x1x1';l 3. juni kl. 10:48 
good map do :steamthumbsup:
1x1x1';l 3. juni kl. 10:47 
IT FILLS LIKE SOTHINKS FOLOOING ME
help help help thats lour
Nava 28. maj kl. 3:10 
velove
ŻUCZKU | #FIGHTFORTF2 25. maj kl. 0:32 
thanks :demoticon:
egglord  [ophavsmand] 24. maj kl. 13:03 
Yeah, you can edit the post-processing settings in GMod or make your own colorcorrection in the console
ŻUCZKU | #FIGHTFORTF2 24. maj kl. 12:13 
hello. is there a way to change map's ambient color?
d3koder 24. apr. kl. 8:40 
Same
Valentine (★ W ★) 21. apr. kl. 2:04 
I love poolroms because i had a dream of being in one as a kid
mr-alex333 21. apr. kl. 0:31 
realistic map
maybbaby2003 18. apr. kl. 3:21 
lets go
HλLF 4. apr. kl. 14:02 
i heard a loud static sound
永不背弃 29. mar. kl. 12:32 
very good:resmile:
Engineer Gaming 29. mar. kl. 11:10 
why is it green?