Installer Steam
log på
|
sprog
简体中文 (forenklet kinesisk)
繁體中文 (traditionelt kinesisk)
日本語 (japansk)
한국어 (koreansk)
ไทย (thai)
Български (bulgarsk)
Čeština (tjekkisk)
Deutsch (tysk)
English (engelsk)
Español – España (spansk – Spanien)
Español – Latinoamérica (spansk – Latinamerika)
Ελληνικά (græsk)
Français (fransk)
Italiano (italiensk)
Bahasa indonesia (indonesisk)
Magyar (ungarsk)
Nederlands (hollandsk)
Norsk
Polski (polsk)
Português (portugisisk – Portugal)
Português – Brasil (portugisisk – Brasilien)
Română (rumænsk)
Русский (russisk)
Suomi (finsk)
Svenska (svensk)
Türkçe (tyrkisk)
Tiếng Việt (Vietnamesisk)
Українська (ukrainsk)
Rapporter et oversættelsesproblem






or like a mod that adds a trait that lets you use them all
No you just need to defeat him
Die in Mastered SSJ to any boss after having 1 mech boss killed
Soundwave Superior.
ie. Dragon Gem Necklace +9%(summon)+9%(melee)+9%(magic)+9%(ranged)+9%(ki) = 45%
Sprit Charm +14%(summon)+14%(melee)+14%(magic)+14%(ranged)+20%(ki) = 76%
I've tried giving myself the balls again using Hero's but it doesn't open the UI (Don't know if this is because the balls are also back in the world)
This mod was loved by Chinese players a long time ago, but the delay in getting the Chinese language has caused Chinese players to give up on this mod, I hope you can add the Chinese language to this mod in the next update, thanks!
Fixing crit alone caused a huge damage increase, and too many players don't actually "play" this mod, they simply pull it for the transformation damage increase and sit there playing a ranger or some ♥♥♥♥.
THAT SAID, Ki weapons were designed with Transformations in mind, while vanilla weapons were not.
Frankly I just want a complete overhaul to the entire "class system" because I think it's a boring system literally any other game with something it calls a class system does better.
forms buffing other classes was never intended.
"System.NullReferenceException: Object reference not set to an instance of an object.
at DBZMODPORT.MyPlayer.AddKi(Single kiAmount, Boolean isWeaponDrain, Boolean isFormDrain) in DBZMODPORT\MyPlayer.cs:line 322
at DBZMODPORT.Buffs.TransBuff.Update(Player player, Int32& buffIndex) in DBZMODPORT\Buffs\TransBuff.cs:line 66"
The first part is what's consistent between the errors. Whether or not the error is occuring during the addki bit is inconsistent, but it also occurs in addon mods (e.g. the dbz calamity addon) consistently in the update function.
All in due time.
Best Regards and thank you for the port.