Total War: WARHAMMER III

Total War: WARHAMMER III

New Legendary Lord and Hero Artefacts Warhammer 3 (Updated for 6.3)
1.842 kommentarer
Slavyk For 17 timer siden 
<3
stompie5  [ophavsmand] For 18 timer siden 
@Slavyk Thanks! I'll add a link tonight
Slavyk For 19 timer siden 
Hello/Bonjour,
French version/Version française disponible ici :

https://steamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3614175416
stompie5  [ophavsmand] 23. nov. kl. 8:36 
@Vykors Yesh
Vykors 23. nov. kl. 3:48 
Compatible with Grimhammer or similar mods?
stompie5  [ophavsmand] 18. nov. kl. 9:48 
@Shaco Yesh
Shaco 18. nov. kl. 7:30 
even changeling?
stompie5  [ophavsmand] 6. nov. kl. 20:13 
@Embodiment of Chaos That's probably something I won't do. Thanks for taking the time to offer a suggestion though!
Embodiment of Chaos 6. nov. kl. 18:12 
@stompie5
Can you change an item so it will give Yuan Bo Jade Breath albility or spell ? Cause it very anoy me that Yuan Bo it a Jade Dragon,but he can't cast Jade Breath even he can does it in his animation
Imperial Obligation 5. nov. kl. 8:09 
@stompie5
I understand. Thank you so much for sending me a link to a mod that might help. It's purely an OCD thing lol.
stompie5  [ophavsmand] 4. nov. kl. 19:34 
@Imperial Obligation Something like that would be outside the scope of this mod. This might be what you're looking for...

https://steamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2882587644
Imperial Obligation 4. nov. kl. 19:17 
@stompie5
Is there any way you could have it so that even if Gelt is confederated by another Empire faction, he could still have the unique legendary items that he now has as part of his College of Magic mechanic?
stompie5  [ophavsmand] 4. nov. kl. 11:22 
@DOZO ☆ヽ('.'ヽ ) Yeah, I think it would make sense to change it to when Skrolk is in melee. I'm pretty sure no melee requirement was carried over from when I made this mod for Warhammer 2 and forgot to change it when porting it over for Warhammer 3. I'll change it this afternoon. Thanks for taking the time to leave such a detailed suggestion!
I don't know if this has been commented on before, but I noticed Skrolk's aoe passive damage item was still hurting/killing my units while they were trying to kill him during army losses. I feel like most existing aoe passive damage effects (mortis engine, jabberslythe, Ku'gath) have an "in melee" requirement to prevent that from happening (although it doesn't actually matter for undead/demons since they dissolve anyway). If you don't want to force Skrolk to melee for it, you could probably do something like "leadership higher than broken" or even "battle outcome undecided". Obviously balance is up to you, I was just somewhat annoyed when I noticed it happening after a fight that had already ended up pretty tough, since it didn't work how I had expected that kind of effect to work.
ヅ Agent 47 ヅ 1. nov. kl. 3:11 
@stompie5 alright bro I'm playing with your mod I didn't see any problem right now Good luck
stompie5  [ophavsmand] 31. okt. kl. 9:29 
@AGENT ☠ 47 Yeah, you don't need to worry about the warning. The manager will show you this mod is outdated until I update it again, but the mod will work. It probably won't be updated until the DLC comes out, unless CA releases a patch that requires an update for it to work
ヅ Agent 47 ヅ 31. okt. kl. 9:07 
@stompie5 thanks for the reply, so I don't need to worry about outdated warning I just activate and open the game? actually Iun-sub then re-sub but still warning sign
stompie5  [ophavsmand] 31. okt. kl. 6:58 
@AGENT ☠ 47 It's showing outdated for you, because there was a CA hotfix since the last time I updated this mod. Mod should work fine for you
ヅ Agent 47 ヅ 31. okt. kl. 6:39 
@stompie5 I have game version 6.3.3 & your mod is updated but mod manager showing outdated mod
stompie5  [ophavsmand] 30. okt. kl. 7:22 
@HestogSverd You're welcome!
HestogSverd 29. okt. kl. 8:04 
@stompie5 thanks so much for the answer!
stompie5  [ophavsmand] 29. okt. kl. 7:48 
@HestogSverd Yeah, it should work with SFO
HestogSverd 29. okt. kl. 7:43 
Will this work with SFO? If not is there a patch for it?
Estrogen_Twin 26. okt. kl. 13:13 
ah okay nice to know
stompie5  [ophavsmand] 26. okt. kl. 12:30 
@Estrogen_Twin Yesh
Estrogen_Twin 26. okt. kl. 5:09 
does it also add a Arcane item for Archaon?
zakaria 25. okt. kl. 9:19 
ok ty man
stompie5  [ophavsmand] 25. okt. kl. 4:43 
@zakaria Luckily, the mod doesn't need updated right now. If you're having problems, try unsubscribing, waiting a minute, and then resubscribing
zakaria 25. okt. kl. 4:19 
update soon ???
stompie5  [ophavsmand] 20. okt. kl. 15:54 
@Thrakerzod Probably Slaanesh, since they only have one lord right now. We'll see though
Thrakerzod 20. okt. kl. 14:21 
is there any plan yet on what the priority order will be for the Tides of Torment LLs?
stompie5  [ophavsmand] 6. okt. kl. 4:22 
@warriorandtoaster Sounds like another mod unlocked Gorbad's weapon, since this mod doesn't touch vanilla items
warriorandtoaster 5. okt. kl. 21:25 
Anyone seeing Arbaal having Gorbad's unique weapon for some reason
Necromica 3. okt. kl. 15:06 
no problem :) thats what i thought but some odd reason it was causing me to crash so i had to disable it since the new update
stompie5  [ophavsmand] 3. okt. kl. 14:58 
@Necromica Ah ok. Thanks for letting me know. Mod shouldn't need an update for 6.3.1
Necromica 3. okt. kl. 14:14 
@stompie5 i feel like you might of missed the most recent update, came out a couple days ago 6.3.1
stompie5  [ophavsmand] 3. okt. kl. 12:48 
@Necromica Mod was updated with 6.3. Am I missing something, because people keep asking about an update
Necromica 3. okt. kl. 11:20 
no update on mod to go with latest update?
stompie5  [ophavsmand] 3. okt. kl. 6:59 
@no care This is compatible with SFO, but I'm not aware of a submod for it
no care 2. okt. kl. 22:27 
Is there a submod somewhere for SFO?
stompie5  [ophavsmand] 2. okt. kl. 12:51 
@joshwiz23 Unless there was an official patch today, the mod works
joshwiz23 2. okt. kl. 12:12 
update? does it still work?
Blueslime 30. sep. kl. 7:07 
@stompie5 Thank you very much for your quick update. I can't wait to strengthen my army.
stompie5  [ophavsmand] 28. sep. kl. 15:39 
@Blueslime I checked, and the special spawns already get the ability
stompie5  [ophavsmand] 26. sep. kl. 7:32 
@Blueslime Ah yes, I forgot about the special spawn. Thanks for mentioning them, and I'll take a look at it over the weekend
Blueslime 26. sep. kl. 6:28 
I find that the special skill kroq gar's sacred amulet of xokha is only given to the vanilla saurus/temple guard infantry.
Please make the mod's saurus/temple guard infantry variant also have this special skill.
geekygarchomp 18. sep. kl. 19:27 
@stompie5 thank you! I thought It was from your mod because I'm unfamiliar with that item. I got it now using console command mod :steamthumbsup:
stompie5  [ophavsmand] 18. sep. kl. 18:55 
@geekygarchomp I believe the item this mod gives Teclis is the Talisman of Caledor, and it automatically equips/appears in the inventory when Teclis reaches level 8. A level 2 item is either a vanilla item or from a different mod
geekygarchomp 18. sep. kl. 18:22 
Hii, any advice on how to trigger the quest? My Teclis is lvl 21 and still haven't got the item acquired at level 2. Thanks in advance!
stompie5  [ophavsmand] 16. sep. kl. 14:12 
@itaske You don't have this mod in your game's data folder do you?