Europa Universalis IV

Europa Universalis IV

1.37 Doge's Idea Groups & Policies
97 kommentarer
Killerkonnat 8. okt. kl. 9:57 
@smirkyshadow Pick up Influence ideas, it's extremely good. Probably one of the best in the entire mod.
smirkyshadow 5. okt. kl. 14:15 
Theres a lot of stuff from shattered europa I wish had a standalone
smirkyshadow 5. okt. kl. 14:12 
Kinda which stuff like celtic religious ideas and dynastic ideas from the main shattered europa mod were in the standalone
smirkyshadow 24. sep. kl. 13:33 
But I guess my question still got answered
smirkyshadow 24. sep. kl. 13:33 
I meant to say "which idea set replaces diplomatic ideas" rather than why XD
ComradDoge  [ophavsmand] 24. sep. kl. 4:51 
diplo related stuff is spread out in other areas

general answer: complicated/non-cohesive planning in the early development of the mod
smirkyshadow 23. sep. kl. 23:47 
your comment is awaiting analysis by steam's automatic moderation system, but dw I found it and fixed it, also for another reason why idea set replaces diplomatic ideas?
ComradDoge  [ophavsmand] 19. sep. kl. 10:10 
Denne kommentar afventer at blive analyseret af vores automatiske indholdskontrolsystem. Den er midlertidigt skjult, indtil vi bekræfter, at indholdet ikke er skadeligt (f.eks. links til websider, som forsøger at stjæle oplysninger).
smirkyshadow 18. sep. kl. 20:03 
Hey btw where is the new button that shows policy combinations stored in the mod files? I wanna remove it on my instance to make it compatible with Vera Terra
StormerXLR8 7. sep. kl. 13:30 
The development ideas free dev event seems extremely strong since it fires so frequently
Faker kk 27. maj kl. 6:54 
Doesn't work with extended timeline, could you make a compatch for it?
Could you make a compatch for Post Finem?
okmujnyhb 21. feb. kl. 14:22 
How many idea groups/polices give bonuses to privateer efficiency?
AFGHAN PSYCHO 18. okt. 2024 kl. 15:48 
Thanks.
ComradDoge  [ophavsmand] 18. okt. 2024 kl. 10:58 
It would be the adm.txt technology file, you would just need to change up the allowed_idea_groups = X, values.

Dunno how the ui would look but should be alright
AFGHAN PSYCHO 18. okt. 2024 kl. 9:20 
Is there a way to remove the limit?
ComradDoge  [ophavsmand] 18. okt. 2024 kl. 1:48 
Gotta limit it to some point
AFGHAN PSYCHO 17. okt. 2024 kl. 23:07 
Is there a reason why this mod limits idea slots to 16?
BumSchakalaka 1. sep. 2024 kl. 13:35 
Hi is their a chance for Voltair compatibility version of this great mod?
smirkyshadow 14. aug. 2024 kl. 23:41 
Ah ok, thanks for your response
ComradDoge  [ophavsmand] 12. aug. 2024 kl. 2:38 
Most likely not as an important file is the adm.txt technology file which I am sure 1356 uses, so you would have to edit/combine the two
smirkyshadow 11. aug. 2024 kl. 22:40 
This is a dumb question, but would this work with the 1356 mod?
Kajo 3. juni 2024 kl. 6:26 
very good mod
Clonepilotz 11. maj 2024 kl. 18:30 
what does for the fatherland in nationalism ideas do
Lorn 3. apr. 2024 kl. 14:53 
Is there any way to use an older version of the mod? Sad that the female general and advisor chance from the humanist + leadership went.
ComradDoge  [ophavsmand] 21. mar. 2024 kl. 1:13 
Policies have been completely reworked.
Ivanacco1 8. feb. 2024 kl. 5:28 
Hello, i have found out that you cannot use nobles electorate government reform because it requires aristocratic ideas and those dont exist on this mod
Tommy 1. jan. 2024 kl. 13:11 
Alright, it works now. Thanks for the fast answer !
ComradDoge  [ophavsmand] 27. dec. 2023 kl. 20:31 
That mechanic uses background events, unpause and wait like around 10 days for it to apply
Tommy 27. dec. 2023 kl. 3:37 
Hey there,Merry Chirstmas everyone !

Just wanted to thank Modder for this one and bring up a little issue me and my friends have encounter when playing yesterday.

Apparently, the bonus of 20% base dev cost reduction in Centralism Idea doesn't apply even when all conditions are reunited (All provinces at 25 dev).

Is it a problem from the mod or just à miscalculation on my part ?

Thanks again (and sorry for my lame way of writing, I'm french you know) !
ComradDoge  [ophavsmand] 8. dec. 2023 kl. 21:31 
Pretty sure Xorme should be quite compatible, at least stability wise.

Yeah feel free to use it and I assume the bare minimum would be to ensure there are no same id's, so if you also have exploration_ideas, pick one of them type deal.
Clark Crente 8. dec. 2023 kl. 10:28 
Is it compatible with xorme AI? Also if I want to integrate only the ideas to my mod (for honor and glory) are you ok with incorporating? If yes, what are the bare minimum of to insert together?

Great mod, thanks in advance!
ComradDoge  [ophavsmand] 5. dec. 2023 kl. 19:03 
Updated
ComradDoge  [ophavsmand] 8. nov. 2023 kl. 2:23 
Will update when I can, just focusing on Shattered right now.

Regarding Beyond Cape unlikely although I haven't checked where the conflict occurs. In case I don't do anything with that I would not be opposed to someone doing it either.
Sanctuary 7. nov. 2023 kl. 20:52 
Hey, is there going to be anything about an update to 1.36 coming?

Follow up question, are there any plans to potentially make a version of this compatible with Beyond the Cape, and if not, would you be opposed to someone doing that on their own?
ComradDoge  [ophavsmand] 20. okt. 2023 kl. 12:50 
Most likely a mission checking for an idea that does not exist, you could try turning of the expanded mods but then you lose a lot of content. :(

On the otherhand I would recommend my Doge Shattered Europa mod (there is a vanilla bookmark) which has a bunch of content for plenty of time. :)
Cam 20. okt. 2023 kl. 12:15 
Getting a crash whenever Aug 2, 1534 rolls around with the Expanded Mods on and a couple other things. I can't disable the mod because the save won't work without it. Not sure why it's crashing specifically. It just rolls over and click, no more game lol. Sucks but what're you gonna do
Phoenix Nebula 7. okt. 2023 kl. 14:47 
If it's at all possible could this be made compatible with Third Odyssey? It mostly works except for the unique ideas that Third Odyssey adds which can cause a crash when hovering over the decision to switch to those ideas.
ComradDoge  [ophavsmand] 5. okt. 2023 kl. 11:55 
Mod updated to be closer to current version with a bunch of internal fixes for religion idea swappers and Kingdom to Empire swap fix.

Also added lollard, waldensian, druze, nestorian idea groups in case the mod you use has them.
Pancake_Jon :) 5. okt. 2023 kl. 10:10 
From what I see, you updated the pontential, but not the allow
Pancake_Jon :) 5. okt. 2023 kl. 10:06 
The dream-religious ideas policies aren't all there
ComradDoge  [ophavsmand] 7. juli 2023 kl. 7:27 
Not specifically but should be alright depending on what they change, does it crash?
Voltaire's nightmare support?
ComradDoge  [ophavsmand] 9. juni 2023 kl. 9:04 
Intentional, there are a lot of other religion specific idea groups that vary from the "default" although you won't see them unless whatever mod you are using has the same religion name. Just thought to leave the ideas in the code in case something like this happens instead of removing them.
Uraa 9. juni 2023 kl. 8:08 
Hey I am playing with the Hellenism mod and was surprised to see Hellenism see their own religious ideas. However I noticed they don't have a "Deus Vult CB" attached to them like all other religions. Is that intentional or an oversight? If that's not intentional is there a possibility to have a CB added to it? Thanks, I really like that mod very nice idea groups.
Skyrim version please?
fgf1011 23. apr. 2023 kl. 23:17 
I love this mod. Waiting for the update XD
ComradDoge  [ophavsmand] 3. apr. 2023 kl. 14:52 
Should be fixed now
lenompasbanal 1. apr. 2023 kl. 19:07 
Just wanted to let you know that the game crashes with Ante Bellum 1.8 (new buildings conflicting with your technology file I guess). Great mod btw, been using it for months now.
ComradDoge  [ophavsmand] 7. mar. 2023 kl. 9:00 
Wrong mod, this is for anything other than Anbennar