XCOM 2
Long War of the Chosen
2.563 Komentar
Prince of all Jobbers 21 jam yang lalu 
@Deathraven13 Im playing legend/grim horizon. Its not about difficulty its about core xcom mechanics and fun.
handsomegrape 25 Nov @ 4:24am 
@RhodeXLX I am using that mod already, but it wasn't working for me, which is why I think it would be better if it was included in this "base" mod to begin with.
Oh so they get ripped from the pool even if I don't find the missions, that's extremely dumb, but at least it explains why my pool of 120+ people was exhausted so quickly.

@Gladiator I am using that mod in my run, I haven't yet reached the point where I can build sparks though, but have heard others used it without any problems and so far my game is relatively stable, however: I wouldn't recommend you do, because mechatronic generates a new config ini, so I'm pretty sure it causes a lot of problems with other mods, among others the aforementioned Use my Class mod, I suspect it's not working right precisely because of mechatronic. And from what I've seen the sparks in the current version of LWOTC are pretty similar. So, you can, but I personally wouldn't recommend it, and expect a few minor hic-ups.
L'enchanteur Encarmine 23 Nov @ 7:03pm 
I love Long War 2, it's great, I've always wanted to play a mediocre stealth game with an XCOM skin over it.
Gladiator 22 Nov @ 3:15am 
Just a quick question. After the new update which overhauls the spark class, can I use the Mechatronic spark overhaul mod with LWOTC and are they compatible ? or should I uninstall that mod? If they are compatible, would the spark class become OP ? Thanks
RhodeXLX 21 Nov @ 11:22pm 
@handsomegrape
You will need the Use My Class mod from the workshop to force the soldier to become your character pool class.

VIP characters will become VIPs. Unfortunately, you don't get to decide whether they become a Scientist or Engineer.

Long War will exhaust your character pool very quickly. They will show up as mission rewards on Jailbreaks and VIP extracts/rescues, whether you detect the mission or not, and as Black Market soldiers.
handsomegrape 21 Nov @ 6:59am 
@Nico That's not relevant to what I said. When creating a soldier in the character pool, you can choose which class they should be, when you start the campaign you're assigned a number of rookies with no class, or at least you should be, but in reality it picks any soldier in your pool, even the ones with assigned class and makes them rookies. And when a class soldier is offered as a reward, it again doesn't pick the ones assigned a class, or it does but it assigns the wrong class to them.

And now, despite my character pool being set to: use only pool, it seems to have exhausted itself from the few it picked at the start, and is now generating random ones, despite the fact that I have plenty of rookies and soldiers left in the pool that haven't shown up in game. This ought to be addressed IMO.
Nico 21 Nov @ 3:52am 
For choosing the class of your soldier you need the Guerilla Tactics School, there you can put a soldier in for I think 5 or so days and then he will get the class you chose. When you send your soldiers out on missions you usually ... either get a random class or get a choice out of 3 random oney (don't remember if the choice of 3 was another mod or not).

And for VIP's missions the mission reward usually always tells you the reward, which can be scientist, engineer or a soldier.
handsomegrape 21 Nov @ 3:46am 
@RhodeXLX Ah, it's been a while since I played so some details may elude me. The vulture/reveal event seems like a very odd thing to be intentional I must say, very out of left field, but ok. Thank you.

-

I'm also wondering why LWOTC doesn't respect the character pool settings, I've got 29 rookies and 5 of each class, and yet it keeps assigning the wrong class to them, it's especially annoying when you get awarded a statted up soldier, that's the wrong class for the outfit I made for them. I know there is a mod that's supposedly works with this one, but I think I may have a conflict there, so it would really be better if that feature was built in, seems like a no-brainer.

Also I may be misremembering, but didn't VIPs given the Scientist outfit used to generate as scientists? I feel like that was a thing, it's kind of annoying when your doctors become engineers and vice versa, forces a more general streamlining of the VIPs that doesn't really make sense.
RhodeXLX 20 Nov @ 10:48pm 
1. You still need to do the Proving Ground project, just like in the base game.
2. Vulture is a global bonus awarded to XCOM at FL 3, along with Chosen reveals, as of LWOTC patch 1.2.
3. Sorry, I don't know much about this technical stuff.
handsomegrape 20 Nov @ 4:50am 
Finally reached the point where I can actually play the game without crashing, but a whole lot of things are going wrong still. That I'd like some input on.

1. I did the Captain autopsy and didn't unlock skulljacks for some reason, is this intentional or is something broken?

2. On the world map, after a mission, it triggered something called vulture drops(?), which gave me more loot dropped per enemy, I hadn't researched that, it just showed up out of nowhere, and when it did, all three Chosen were revealed and activated on the world map. I'm guessing that's not intentional, but I don't know if it makes a difference or not, if they still do stuff while hidden or if they only start doing stuff once revealed.

3. I'm also experiencing occasional texture losses and z-fighting, parts of the avenger go green/yellow/red sometimes, and occasionally the whole worldmap goes invisible. I had to disable bloom, otherwise it was constant.
Deathraven13 17 Nov @ 7:57am 
Don't install the mod If it's too hard for you. Use a medikit to remove dots.
Prince of all Jobbers 17 Nov @ 7:38am 
Hunkering no longer removing dots and removing items and other mechanics like chain kills off psy link enemies goes against the entire Xcom ethos. Baffling changes.
Nico 14 Nov @ 8:00pm 
Usually I try to finish a mission before the reinforcements can really start to drop. For me they're basically a sign of me being way too slow. Obviously excluding Snare missions, there I simply fell for their trap and shouldn't worry about anything but getting out of there.
RhodeXLX 14 Nov @ 7:50pm 
4 cont. Yes, corpses are rare by design in this mod. Although, you should usually have plenty by completing HQ Assaults and the occasional Troop Column.

5. The Chosen Hunter gets a free Tracking Shot on you if you're flanked relative to him. Try to be careful with your positioning, especially with his reactions! The Assassin takes more experience to get used to, though, but you can learn to beat her too, just like the rest.

6. Yes, most missions in Long War will have infinite reinforcements. It would be wise to learn the mission types so you can prepare properly, knowing which ones have which parameters.
RhodeXLX 14 Nov @ 7:46pm 
Sorry to hear you're having a tough time at it. Getting good at Long War takes time and experience, and maybe some guidance from a veteran :)

1. The Chosen Avenger Defense is meant to be on of the hardest missions in the game! It's natural to feel overwhelmed. I'm sure you can figure out some different strategies to tackle it next time.

2. Do you mean in general? On the average mission?

3. This is a completely normal number of enemies for large missions like these, though you are expected to have multiple MSGTs by now. Are you not infiltrating enough missions?

4. Most of your early game income comes from selling your loot at the Black Market. Not all soldiers need to have top-tier gear, and most gear can be shared amongst other soldiers. Mid-to-Late Game income comes from working Supply on liberated regions. I hope by the time you've reached CAD, you've completely liberated at least 2 regions by then.
Dul 14 Nov @ 11:20am 
4) Resources - they're catastrophically insufficient. Saving up for weapons for several squads is impossible. Bodies are obtained in an extremely small number of missions, making it impossible to salvage them for resources.
This also includes the moment when wounded operatives are stripped of all their equipment (bullets, vests, grenades, etc.).

5) Chosen. The Sorcerer is okay. The Sniper has too many free actions.

The Assassin is impenetrable. Sword attack - 8-14 in melee, after each hit. The Ruler mechanic was a complete waste of time.

6) Reinforcements. They either come in an endless stream that can't be repelled, or they don't exist.
Dul 14 Nov @ 11:20am 
Please forgive any errors; English isn't my native language.

The beginning seems interesting, but the modification is not balanced at all. This ultimately makes the game unplayable.

1) The number of scratches with an 85%+ hit chance is off the charts. The mission to protect the Avenger, when the Chosen One was deployed. Not only was the enemy's accuracy impossibly poor (complete cover, enemies positioned lower, 4 out of 5 hit), but for three turns, we only got scratches, not full hits. And the misses with a 90%+ hit chance are a disaster. There were a couple of misses with a 98%+ hit chance in one mission.

2) Too many enemies, without a single fully-fledged squad. + enemy accuracy modifications.

3) The very first attack on the factory, the data for which was extracted from the Codex brain - 38 enemies! When my unit's maximum rank is Tech Sergeant.
Tragic Seriously 10 Nov @ 4:49am 
Seems rather odd to me that the DLC "Shen's last gift" is required to use this mod, why is that?
RhodeXLX 9 Nov @ 4:34pm 
@alex.krylov

Ah, the Haven Invasion. It's considered as one of the hardest missions in the game.

You have to keep in mind that while the objective is to sweep, disabling the reinforcements by destroying the beacon is a top priority, since as you mentioned the reinforcements become unmanageable as the mission goes on.

It's totally doable if you tried it again, but you'll likely have to take a lot more risks and try to get to the beacon before sweeping. You'll likely need to restructure your team to be able to push through a lot faster, or withstand sustained combat without killing things along the way.

Of course, with 4 regions liberated already, you could also just simply ignore the mission. It's not required to beat the game. You can just continue on the Golden Path missions to finish the campaign.
alex.krylov 9 Nov @ 4:18pm 
At first it’s great, but then it gets insanely suffocating and unplayable. Got stuck halfway — killed one Chosen, liberated four regions, and that’s it. On standard difficulty, enemies start attacking your region, a Chosen drops in, and reinforcements arrive every single turn. I couldn’t even leave the drop zone, just kept mowing down endless waves. The mission itself ran perfectly — accurate shots, smart moves — but you just get buried under meat. When 8–10 enemies spawn each turn, there’s no point continuing. The early game is fun, but later it’s total garbage. Deleted it and don’t regret it. Whoever thought constant reinforcements were a good idea — go bang your head against a wall =)
Tedster  [pembuat] 9 Nov @ 12:36pm 
It disables it on all difficulties.
Nico 9 Nov @ 5:11am 
I thought LW doesn't disable it on the lowest difficulty. I at least remember reading that in the wiki.
Tedster  [pembuat] 9 Nov @ 1:12am 
Base game actually cheats hit chances in your favor on all difficulties except Legend, LW disables this at all difficulties.

Also, if you are loading a save and taking the same actions to test, the save will actually have an RNG seed saved into it, so loading the save and taking the same actions will give the same result every time.
Nico 5 Nov @ 9:08am 
To me it sounds like part of the problem is that you have no idea how grazes work, since grazes are part of the shown hit chance. Though they are also part of the shown miss chance. That alone should explain at least10% of the missing hit chance as it's a graze chance. Though since graze is not fixed it might be even more than that in some cases.
steelplayer36 5 Nov @ 8:20am 
"I've ran a few games now, and for some reason, my accuracy is absolutely not coming up properly Statistically I've been playing and:
- 70% - 80% has a hit rate of about 50% (80 shots)
- 90% has a hit rate of about 75% (50 shots)
- 50% - 60% has a hit rate of 30% (70 shots)

Not sure if this is a problem for the base game as well, but for some reason the accuracy is not showing up correctly."

This all day. Beat the base game, no mods. No biggie. Playing this mod, I always run into missions where my guys are missing over 90% way too often. Just had a game where I was surprised by a patrol that had a muton, sectoid, and another scrub. Happens. Flank the muton, 1 miss. Try again, 2 grazed... on 3 flanked over 90% shots. This is just one example, has happened on others. Can totally wreck an entire mission as the muton, or the MEC who should be SOOO easy to hit is getting missed.

Not sure what it is about the mod, didn't do that in base game.
Salad 4 Nov @ 9:29pm 
>finally get xcom 2 cuz its on giga sale

>beat it easy as hell loved the changes but they made it a little too easy it seems

>Long war time

>6 units fire at an enemy with a 50% chance to hit each

>all miss.

>two enemies fire at my VIP on high ground, a mile away, hunkered down in full cover

>both hit and instantly kill them

>Ah I forgot how the true XCOM experience that vanilla tried to pave over really was.
Magos-Dominus Kith 3 Nov @ 9:35pm 
i want to start a game with 4 templars, but recruitable templars does not work for long war. How can i do that? any possible ways are good, even if it include console(just explain me methods)
pedro.santos53@hotmail.com 3 Nov @ 6:39pm 
The difficulty ramps up to the point where it's not fun nor playable incredibly early, even if you have a near perfect run towards the beginning and don't skip any missions. Even on the easiest difficulty, the challenge is immense. 100%+ infiltration doesn't really change much. Resources are way too hard to come by and the aliens advance in difficulty too quickly. Missions with 15+ enemies and the Chosen are near impossible to accomplish without a flawless run. It's not a fun challenge. The amount of grazes is also absurd, far far FAR more than in vanilla. I can't in good faith recommend this mod in its current state, despite the really neat mechanics that are reminiscent of Liberal Crime Squad. I can normally play on the hardest difficulty on Ironman and get by just fine, so it's not entirely a skill issue, though I admit that maybe there's a learning curve I haven't caught onto yet with this mod.
RhodeXLX 31 Okt @ 6:10pm 
Well, it'd only be fair to ask how you're keeping track of all of this, and how you're measuring the %hit chances.

Are you using a spreadsheet or just a tally? Are you just using the base in-game &hit numbers, or are you using any additional mods that modify or add this display, such as Extended Information?

I don't think the numbers in-game are wrong, so I will have to be very skeptical about your data.
TechnocraticSyndicalist 31 Okt @ 1:35pm 
I've ran a few games now, and for some reason, my accuracy is absolutely not coming up properly Statistically I've been playing and:
- 70% - 80% has a hit rate of about 50% (80 shots)
- 90% has a hit rate of about 75% (50 shots)
- 50% - 60% has a hit rate of 30% (70 shots)

Not sure if this is a problem for the base game as well, but for some reason the accuracy is not showing up correctly.
Gimpford 30 Okt @ 5:02pm 
Actually my bad, I think I must have had a load of other mods subscribed for vanilla wotc, like a load of skin packs like the RE8 & COD stuff, from a couple years ago and when I subscribed to LWOTC a few days ago it kept me subscribed to all those prior WOTC mods and must have enabled them in LWOTC making me think the LWOTC pack was all of those prior mods aswell, at least I think thats what happened!
Gimpford 30 Okt @ 4:03pm 
When I installed this mod initially it came with I think 34 other mods like wolfs asset pack etc but after reinstalling the game the steam workshop page is showing only 10 mods and seems to be missing over 20 other mods. Any idea how i can get the full amount of mods back please?
Garr Incorporated 27 Okt @ 12:01pm 
@SirDuck
That would be in the Second Wave option. Where you would normally select which faction you start with and other minutia.
123 27 Okt @ 11:18am 
i dont see the option to enable the resitance orders where would it be
ElTustador 27 Okt @ 9:04am 
IIRC you have to activate the option to be able to use them on the Second Wave page?? Before starting a new game, when you configure stuff. Then you can use them at the start of the second month. If I remember correctly that is.
123 27 Okt @ 8:39am 
so playing this mod i have realised i cant have resistance orders? is there any way to enable them again or is it just not possible
RAAMPEAK 27 Okt @ 7:00am 
hm i assume its not this mod but the gunner cant wear war suits which is weird since they were a bit ago
Tedster  [pembuat] 26 Okt @ 1:56am 
given 1.2.2 has been live for almost 10 months now, unless you were behind, I haven't changed anything here.
Darquan 25 Okt @ 6:54pm 
After the 1.2.2 update but my Sparks no longer auto repair.

- I use AML and have all DLCs installed
- Tried taking off any other mods that might be impacting Sparks
- Cant find the relevant .ini that now controls Spark healing

Has the spark repair system changed or is there an known bug with Sparks? I cant find anything online about it. Failing that can anyone point me to the Spark .inis where repair is handled?
Guts 25 Okt @ 12:48pm 
nvm I figured out my noob mistake. Needed to actually ensure the mods were "enabled" in AML which wasn't registering just from check boxing each.
Guts 25 Okt @ 12:42pm 
Are there other required mods besides what contained with this package and from the Alien Hunters link mentioned when subscribing? I'm running the game with AML and 10/10 mods loaded (see below). However, I'm not getting the option to start Long War in-game. It's still just reading as the generic "new game".

Mods:
WotC: robojumper's Squad Select
[WOTC] Revert Overwatch Rules Change
X2WOTCComunnityHighlander v1.30.4
Better Second Wave Mod Support
[WOTC] Alien Hunters Community Highlander v1.30.4
[WOTC] Community Promotion Screen
[WOTC] Accurate Situation Report
Long War of the Chosen
[WotC] Mod Config Menu
Yet Another F1
The Coal Man 24 Okt @ 1:50pm 
Are raids meant to be almost impossible? I cannot infiltrate on that mission type so it starts with 37-39 enemies with no way to lower them over time like a normal mission.
-Norbert- 14 Okt @ 12:06pm 
Interestingly enough since today that issue seems to be gone.
I didn't change anything in my mod setup, but the CommunityHighlander mod and it's Alien Hunters submod did update, so maybe the issue came from there and is now fixed with their current updates.
RhodeXLX 12 Okt @ 6:52pm 
@-Norbert- You must have something else tampering with civilian vision range, then. Civilian vision radius should have a 2-tile radius at most.
-Norbert- 11 Okt @ 6:54am 
Is there any way to turn off, or reduce the range of civilians spotting you?
Civilians seem to have unlimited visual range, and only don't see parts of the map they have no line of sight with. I've been spotted by civilians at easily four times the spotting range of Advent units.
Not to mention that the majority of missions start with me already in visual contact with civilians, who remove my concealment the moment I make any move.
RhodeXLX 10 Okt @ 3:13am 
I don't think they mentioned it was right at the start of the mission. I think they specifically said it was half a movement away. Yes, this type of encirclement is somewhat common for Avatar facilities.
Garr Incorporated 10 Okt @ 1:44am 
@turin_4
No. I have assaulted two Avatar facilities and have never encountered encirclement like this. Usually the enemy forces were more spread on the path to the facility proper. True, by running a little too forward I could trigger about 12 enemies at once, but never right at the start of the mission.

Maybe the issue may lie in the parcels you rolled. Are you using any modded maps that affect wilderness or somesuch?
turin_4 10 Okt @ 12:12am 
So, a question concerning Avatar Facility missions-the ones to sabotage and reduce Avatar Project progress. I've got 103% infiltration, and while I start concealed, the mission *literally* has my squad in the center of a semicircle of goons barely half a move action outside activation range, with my back to the wall.

Is this common? Am I meant to get 200% infiltration, to make it more manageable? Or will this dynamic remain consistent at complete infiltration, and I'm meant to sidle along the back boundary and nibble away at `em from the edges, or what?
fred101j 9 Okt @ 4:16am 
Ah, it straight up just looks like the normal xcom 2 one, where it is begin mission/ abort. When I get back on I am going to check whether it's some default LWOTC setting
RhodeXLX 8 Okt @ 9:18pm 
@fred101j That is the Squad Select screen. I'm asking for the mission briefing page. The one that looks like this: https://i.imgur.com/RC88iqQ.jpeg