RimWorld

RimWorld

No Random Apparel on Ideology Edit
44 kommentarer
Edern  [ophavsmand] 15. juli kl. 9:12 
Really sorry about that, should be fixed now. As cyckonetic said, you might want to unsubscribe and resubscribe
cykonetic 15. juli kl. 5:55 
Once the mod gets updated to remove those assemblies you will need to unsubscribe to remove the original folder then resubscribe to put it back. Otherwise the extra files will not be removed.
FrozenSnowFox 15. juli kl. 5:16 
You might want to check your modding set up and repackage/reupload your mod. I had an error come up from Dubs Analyzer when I loaded in "Mod No Random Apparel on Ideology Edit has packaged the base-game Rimworld assemblies". Checking the mod folder sure enough there's a ton of unity engine assembly files in the mod folder.
Edern  [ophavsmand] 15. juli kl. 3:32 
Finally got around to making a proper update to 1.6
oscarmdsh69 11. juli kl. 13:35 
1.6 update coming?
Agamenton 15. juni kl. 2:25 
seems to work fine in 1.6
👁 30. apr. 2024 kl. 21:21 
Using the No Limits ideology mod I'm starting to wish there was a No Automatic Rituals/Structures/Role Assignments that would force everything to only whatever is required by the ideology or memes and no more.
Eden 14. apr. 2024 kl. 23:55 
Thank you Edern :)
Edern  [ophavsmand] 13. apr. 2024 kl. 6:27 
Update to 1.5 done
Thetaprime 12. apr. 2024 kl. 7:40 
Glee!
Edern  [ophavsmand] 12. apr. 2024 kl. 4:32 
I'll look into updating this to 1.5
Bosh 9. apr. 2024 kl. 8:37 
1.5?
Latex Santa 25. maj 2023 kl. 8:15 
Very nice. This may be why my game last time failed at the worldgen stage - I not only had a lot of mods, but I had quite a few mods modifying Ideology content. A probable pile-up of errors, and maybe even apparel assignment on ideology generation during worldgen may have been causing my crashes back then. I'll do the necessary clean-up, put this mod in my load order and see if it works. Thanks for the mod.
Maya 13. jan. 2023 kl. 7:06 
I've tried finding a mod that does something similar but for more such as precepts since it's kinda annoying when you want to make relatively small changes to the memes but end up having to set everything else up from scratch but haven't found anything
Vakaria 30. nov. 2022 kl. 18:08 
Awesome. Thank you so much!!
Proxyer 30. nov. 2022 kl. 9:04 
Thank you for update!
Thetaprime 30. nov. 2022 kl. 8:33 
No probs. Thanks!
Edern  [ophavsmand] 30. nov. 2022 kl. 7:31 
Update for 1.4 done, sorry for the delay
Vakaria 29. nov. 2022 kl. 23:23 
Please update for version 1.4. Thank you!
Thetaprime 27. nov. 2022 kl. 18:38 
I'm noticing without this mod it is taking awfully long to generate maps on a new play though, just like before I started using this mod in 1.3. There must still be a way to apply this invaluable fix to 1.4.
joseasoler 25. nov. 2022 kl. 5:23 
Hello! This mod implements one of my must have features. Do you have plans to update it to 1.4?
Thetaprime 22. okt. 2022 kl. 16:13 
I'm just curious as to whether this has been incorporated in 1.4
Fuse 22. okt. 2022 kl. 2:58 
Any plans to update this for 1.4 ?
Johnny Cocas 29. aug. 2022 kl. 7:50 
@Kyrox yes you can, it will prevent roles from having clothing linked to them, and it even works if you have "Ducks' No Limits - Ideology" installed as well, for 11 factions with 16 roles unlocked the world generation with this mod went from 40+ mins to just 20 seconds.
Axefork 4. juli 2022 kl. 7:53 
less bothered about load times and just dont like random clothing requirements. great mod
Kyrox 27. jan. 2022 kl. 3:56 
Can you use this with a role apparel unlocker? I want to unlock apparel for ideology roles but the 021 mod that allows me to do this makes my planet generation take over 45 minutes.
Edern  [ophavsmand] 18. dec. 2021 kl. 5:49 
@Ateidi Depends on the scope of the mod, so far I've had multiple commissions that were anywhere between 10-100$.

I'm not currently taking anymore big commissions because I already have my hands kinda full with work right now, but if you have a mod idea you'd like to be made you can ask at the Rimworld Mod Market right here : https://discord.gg/r8ZqS8UzKP
Atreidi 16. dec. 2021 kl. 16:51 
How much do you charge for commissioned mods?
Antolin 9. dec. 2021 kl. 7:47 
Essential mod! :lunar2019piginablanket:
Alexclonk 7. dec. 2021 kl. 1:44 
This is a essential mod, this lower the loading time ingame significant
ProfZelonka 4. dec. 2021 kl. 15:42 
Omg... I had no idea. Thank you! I was losing my mind over why my mods kept breaking the planet and everyone kept silent >_<
Lemons O'Toole 3. dec. 2021 kl. 19:44 
Dude.....I legit thought that Rimworld broke at one point because it wouldn't generate the planet. It legit took 20 minutes for my computer to put together 35% coverage planet with only 11 factions., i mean the computer is 4 years old at this point but still. This will make my life so much better. Hats off to you sir! Favorited, subbed, thumbed up and awarded!!!!!
solidsnake8608 3. dec. 2021 kl. 3:14 
I legit can't believe this worked so well with reducing world gen times. Thank you!
solidsnake8608 3. dec. 2021 kl. 3:13 
@Zer0_Requiem

It took about 10 seconds to generate a world at 50% coverage with well over 11 factions.
Zer0_Requiem 2. dec. 2021 kl. 22:11 
So just to be sure Im not stupid and understand this right. So if I use Role Apparel unlocker and this mod, it will no longer take 30 years to load up a game/generate a world?
Inquisition 2. dec. 2021 kl. 9:02 
THANK YOU!
Alavastar 2. dec. 2021 kl. 6:03 
THANK YOU
Definitely not Doggo 1. dec. 2021 kl. 13:28 
I just tried it. It does load instantly!
It's not really derandomized, but I would personally like it if structures wouldn't go to religious bases, or at least stay on "ideological" or "Archist", unless the faction doesn't allow it. So for example no VFE-M "Mechcluster West India" (example happened to me) spawn by ideologies of factions that don't have bases on the map and you can't control.
Other than that the relic generation? No idea what can be made there though? Maybe something like a check if the faction tech-level fits with the artifact on generation? Or don't let it spawn all together.
No idea if its even possible or worth the effort but thanks anyways
Edern  [ophavsmand] 30. nov. 2021 kl. 13:25 
@Archilyte Yep, that's the main intended use case of this mod, it should greatly improve world generation times in this particular scenario.

In the case it doesn't for you feel free to get back to me and I'll look into it.
Archilyte 30. nov. 2021 kl. 13:16 
wait, so this mod makes it so that when you have a mod that lets you add whatever apparel you want for your ideology roles, it wont take forever to generate a world?
Edern  [ophavsmand] 30. nov. 2021 kl. 13:09 
Glad it's useful beyond the intended use case :)

@DIO DO Which other ideology features exactly would you like to see derandomized ?
Definitely not Doggo 30. nov. 2021 kl. 12:55 
I honestly don't even care that much about the performance increase. Just the automatic random apperal is such an annoyance by itself to me on ideology creation and changing. Thank you so much! I wish there were more "no random " " on ideology edit.
Polo 30. nov. 2021 kl. 10:15 
thank you