Installer Steam
log på
|
sprog
简体中文 (forenklet kinesisk)
繁體中文 (traditionelt kinesisk)
日本語 (japansk)
한국어 (koreansk)
ไทย (thai)
Български (bulgarsk)
Čeština (tjekkisk)
Deutsch (tysk)
English (engelsk)
Español – España (spansk – Spanien)
Español – Latinoamérica (spansk – Latinamerika)
Ελληνικά (græsk)
Français (fransk)
Italiano (italiensk)
Bahasa indonesia (indonesisk)
Magyar (ungarsk)
Nederlands (hollandsk)
Norsk
Polski (polsk)
Português (portugisisk – Portugal)
Português – Brasil (portugisisk – Brasilien)
Română (rumænsk)
Русский (russisk)
Suomi (finsk)
Svenska (svensk)
Türkçe (tyrkisk)
Tiếng Việt (Vietnamesisk)
Українська (ukrainsk)
Rapporter et oversættelsesproblem






Hopefully taken as constructive criticism:
-The "Ding!" before all of her smash attacks and neutral special can get really overwhelming when using any of them in a row (for me AND my opponent LOL)
-She has very short or almost no animations before her attacks to indicate to other players where her attack is coming from, so it seems like they get hit almost instantaneously
t's been almost a year since there was any update on her, but I really REALLY adore this character! I'd love to help balance her if you need testing feedback!
Make Susie's side, neutral, and down specials cost TP, which work like the Kris and Ralsei TP bars do. This will make them less spammable and more fun to fight against Susie overall
I get that she's a heavyweight and supposed to be powerful but I feel like the character is perhaps a bit TOO powerful right now. Could also probably do with longer startups on moves to compensate for her insane damage. Base cast is pretty strong in the damage department but isn't THAT strong.
I feel like if you nerfed the amount of damage some of her bigger moves do and increase the startup then she'd be a much more balanced character while still being a powerhouse. Cooldown on FSpecial and DSpecial to preven easy spam and longer startup times on physical axe moves would stop this character from being degenerate and OP.
Same with UltimateHeal, but to a lesser extent: however, it can still be used to spam.
F-smash, while intentionally strong, is a bit *too* strong- kills stupendously early, might need a slight launch angle or a launch power change.
Oh, and about what Luigi is saying: Down special is fine as-is. Literally just jump over Nubert and you're fine. If you're getting hit by Nubert, then that's merely a skill issue.