Barotrauma

Barotrauma

APFSDS Railgun shells
11 kommentarer
Edging Yoda 11. nov. 2021 kl. 6:10 
Think that's just an issue with the game because I'm having that issue with Canister Shells and Fuel Rods despite having no mods that interact with either
Birb  [ophavsmand] 3. nov. 2021 kl. 6:19 
I tried recycling a shell and it works fine, are you using other mods that might be conflicting?
Bolt-action Jack 2. nov. 2021 kl. 21:27 
This round is a beast. I love it. There is an issue where recycling the round doesn't use up the casing. You essentially get infinite casings from this.
BilboTeaBaggins 23. okt. 2021 kl. 10:20 
Nice ♥♥♥♥
Krzeszny 23. okt. 2021 kl. 8:20 
I'm opening a ticket right now. It can' t be 1, has to be 0.99 or anything below 1.
Birb  [ophavsmand] 23. okt. 2021 kl. 8:13 
I tried with 0.1 and it works, I guess it's a scale from 0 to 1
Krzeszny 23. okt. 2021 kl. 7:17 
For some reason you need to use mincondition="0.99" (anything above 0)
Birb  [ophavsmand] 23. okt. 2021 kl. 5:03 
I tried adding those but it doesn't seem to do anything, shells still deconstruct into steel even when at 100% condition
Krzeszny 23. okt. 2021 kl. 2:40 
Nice, now it's powerful. 220% dmg vs armored and 110% vs unarmored. I see you've added aluminium to the recipe, too. There's a typo: esplosive instead of explosive.
If you want to make it deconstruct properly, add this under steel:
<Item identifier="aluminium" mincondition="1" />
<Item identifier="titanium" mincondition="1" />
Birb  [ophavsmand] 22. okt. 2021 kl. 16:27 
Yea I tested it a bit more and the damage didn't really justify the titanium cost so I increased it, the projectile should be way more lethal now. thx for the feedback
Krzeszny 22. okt. 2021 kl. 12:17 
Looks cool but is it powerful enough?
Based on my chart, it has 50% more damage vs armor and 50% less damage vs no armor compared to a standard shell.