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Also a visor-up bodygroup for the Altyn so that it doesn't collide with gas mask
I'm running enhanced damage and ARC9 EFT with default playermodels damage to each limb works correctly, these however just have exactly the same damage across all limbs.
I've spent quite a lot of time trying to edit one addon that also had immense amount of bodygroups. I have tried many different custom "studiomdl.exe"s, quickmdl, but after I fixed all of my mistakes within the .qc file I kept getting the same EXCEPTION_ACCESS_VIOLATION error that the community pretty much universally agreed to be the last way of Crowbar telling that the material limit has been hit. Needless to say, I didn't try to add more materials that there was initially, I couldn't even recompile that addon without ANY changes
I don't see this hapenning with "AAAAA Modern Warfare Hands Pack" and some others, so it's got to do something with how bones containing watches are set to be dynamic
Player Model Company(jk man but nice mod you got there
When using Modern Warfare weapons, the character is holding the weapon strangely. Can fix this?
For example, after applying the EFT player model, you can see the character holding the weapon strangely when holding the ak47 among Modern Warfare weapons and looking at himself with the camera or looking in the mirror.
Link to the weapon addon
https://steamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2526457139