RimWorld

RimWorld

[RH2] Hand-To-Hand
571 kommentarer
Salep 27. nov. kl. 12:20 
Not cool enough to ignore balance issues .d
koba1864 15. nov. kl. 5:54 
Best mod for players who wants unarmed but highly trained soldier. But i think it would be better when player manipulate chance to fail affected by three factors
kanthf 5. nov. kl. 17:00 
lmao i just ko'd a lindwurm and used 'finish off' to kill it, the fight took 5 seconds. 0/10 balance, xDDDDDimcryin
Idk if it's possible, but having a limit based on the size of the enemy wouldn't be a bad idea.
kanthf 5. nov. kl. 15:59 
Cool mod, shame it's mostly just knock outs tho. Knock-backs, gap-closers, and quick attacks could help fill in the other abilities. As it is, a melee pawn with 12+ skill will just insta-incapacitate upwards of 4 pawns for an entire fight potentially. Neat when it's your people kicking ass, not so great if the game throws the random high melee-skilled enemy at you early on. Getting knocked out doesn't really allow for any counter-play.
I don't know how it works under the hood, but it would be cool if the techniques could be blocked by equally or greater skilled opponents.
Overall 6/10. 9/10 for the coolness factor and 3/10 for balance.
Arielziito 18. okt. kl. 16:16 
Some of my colonists in multiple different colonies have suddenly started attacking prisoners for no reason. Not just once, constantly. Every time they crossed paths with the one specific prisoner they would attack them. There was one time a colonist glory killed a prisoner i was trying to recruit
Husker_85 13. okt. kl. 11:26 
Also maybe lock (or have an option to lock) glory kill behind the High Melee Damage genome, as a baseliner shouldn't be able to do it
Husker_85 7. okt. kl. 13:58 
Loving this mod. Just one suggestion: maybe ghouls shouldn't know kung-fu? (as funny and useful as it is to have them sweep the leg against prisoners)
oinko sploinko 21. sep. kl. 21:15 
@mungeater999, Melee animation is compatible with this mod, unless you mean integration, in which case you should ask the creator of melee animation, not this gentleman.
7:39 PM 21. sep. kl. 16:33 
perfect for my playthrough. Would be nice if there was a way to manually pick which moves to autocast for individual pawns. Kinda like picking a signature move for each pawn and the move their known for.
PanzerGirl 21. sep. kl. 11:57 
perfect mode:tabbycat:
Sociedad 5. sep. kl. 7:41 
One of the best f mods out there, sadly i cant use it because i like op pawns and i dont want to sum more op things lol
mungeater999 16. aug. kl. 10:19 
id absolutely love melee animation compatability with this but thats obviously a huge undertaking
hale 5. aug. kl. 10:26 
for some reason my pawn keeps using auto cast on my slaves (?) knocking them out constantly
Comradebusman3 2. aug. kl. 22:17 
addendum: I was able to get around this particular instance by using an RKO on the bear. Very funny, and stunned the bear long enough to just cut it's throat, but it's still an irritation to have my commands ignored in favor of auto cast
Comradebusman3 2. aug. kl. 22:14 
I like this mod, however I've started noticing something irritating. The autocast function is overriding specific commands, more specifically I want my sanguophage to long jump away from danger but while setting up to do that it overrides to one of the hand to hand options. I'd rather my sanguophage stop trying to punch the rabid bear and maybe jump away or use the piercing spine, but it overrides my commands with hand to hand options every time
Mr Very Suspicious 30. juli kl. 20:44 
Was on the fence but the amount of Cobra Kai references has convinced me
Sauerkraut-Senpai 27. juli kl. 4:23 
Just want to send good vibes. Bloody love that mod. So satisfying to run up to a poor smuck, rko-ing them into the ground and finishing them off. 10/10
This_Guy 24. juli kl. 13:39 
Take your time on updating your other mods Chicken Plucker, we wouldn't want you to get burn out.
PhoenixLabella 24. juli kl. 8:38 
Thx a lot! :greedyHeart:
Catman1226 24. juli kl. 8:37 
Could you add a option that would toggle needing to be unarmed to use these?
Zandor 20. juli kl. 16:24 
Thank You!!!
Chicken Plucker  [ophavsmand] 20. juli kl. 14:25 
@Gonzo - Separate mods mate, this is standalone

Also no worries guys, hope you enjoy.
Ģ◊иℤ◊⚡ℤ∀муpΛй 20. juli kl. 14:23 
Is this save to use despite having it in MSF ?
Alriosa 19. juli kl. 22:49 
Thank youuu!!!!!!!!!!!!
BRICKO 19. juli kl. 12:02 
Thank you for updating this is the best mod ever.
Suniver 19. juli kl. 9:31 
thank you =D
nana_the_ninja 19. juli kl. 3:26 
TY Chicken!!! ;w;
Bard 19. juli kl. 2:31 
YEAH 1.6
Stagen 19. juli kl. 0:51 
Thank you so much for updating the mod! I've been waiting patiently and finally that patience pays off. ^^
j.croswell 17. juli kl. 8:29 
I need this on 1.6 !! Please!
wekus 17. juli kl. 7:09 
1.6 PLEASE!!!!!!!!!!:steamsad:
Zandor 13. juli kl. 17:18 
1.6. somebody? Please!!!
Stalker_44 13. juli kl. 10:07 
1.6 plz
jalecar 13. juli kl. 6:35 
Chicken is probably on vacation, just wait for the update.
Ghostmare 12. juli kl. 11:57 
Hope he doesn't give up on modding and will update it to 1.6 and the rest of mods
ironbead505 4. juli kl. 11:16 
1.6 plz
Rainhesoberane 3. juli kl. 21:16 
1.6 plssss
Fixxel 2. juli kl. 2:04 
Fun mod - though not really compatible with wilder mods like super hero genes, which is understandable. I had one of my supe stunned by RKO melee ability for a looong time by some random non-supe mercenary guy. RKO itself didn't even damage the supe. Following long concentrated barrage of firearms and explosives really did though, as said supe was "KO'd" on the ground :D
Mtaddict 12. apr. kl. 1:46 
This mod is has some incompatibility problems with Vehicle frame work, the cast function for this mod seems to disable vehicles completely
kenlon 24. mar. kl. 9:21 
I'm installing this just for the Discombobulate ability.
Newbie 10. mar. kl. 6:34 
Seems to work well on race mods
specifically the Ayameduki Races
Juurd 25. feb. kl. 20:01 
Komaki Parry too
Solstice Initiative 18. feb. kl. 13:58 
now all I need is a Komaki Tiger Drop
Solstice Initiative 18. feb. kl. 13:57 
Me to my 16 Melee pawn after installing this: Try and remember the basics of CQC
RandomEdits 7. feb. kl. 11:19 
I just like to say, this is the best therapist mod for all your colony's mental breaks! I especially recommend the leg sweep technique! 10/10
SilkMoth 14. jan. kl. 8:25 
is there a way to remove this mod mid save? i know it will cause errors but its just annoying
Dr. Quackers M.D. 12. jan. kl. 18:19 
after taking this out pawns cant attack I dont know what this mod was keeping at bay but removing released the Balrog on my games code
Dr. Quackers M.D. 11. jan. kl. 3:56 
so not sure if the issue is from this or not but my pawn ui disappears when i draft pawns now. This is all I can think if that effects that menu
Abu Bakr al-Baghdadi 10. jan. kl. 6:47 
Hey i have this issue where whenever I draft a pawn, the options for the melee buttons do not appear, any help?
Carfan 23. dec. 2024 kl. 8:50 
how do you get the RKO?