RimWorld

RimWorld

Dual Wield [Dev]
451 kommentarer
Tookatee 20. nov. kl. 3:59 
For those experiencing the infinite action bubble bug, simply replace the "Continued" version of Runandgun with this version: https://steamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3523879860&searchtext=runandgun+temp

This fixes the issue entirely.
jaeger972 16. nov. kl. 7:03 
adding a simple setting to allow/disallow all melee/ranged weapons would be really nice :)
Axi 15. nov. kl. 6:20 
Sir.May I ask why Dual Wield shows only one weapon
Ogliss  [ophavsmand] 14. nov. kl. 13:38 
i believe they are looking at contiuning tacticowl instead of maintaining the mods seperately
MrZiiz 14. nov. kl. 6:24 
I hope meme goddess removes the huggslib dependency. Huggslib is completely broken for me. Fortunately this and yayo's combat are the only mods I use that need it anymore, so I'll just have to wait
Kaisec 11. nov. kl. 10:06 
For anyone having issues with dual wield being stuck or the "Action bubble"
Remove Run and gun continued, and use the other version that says "Temporal update" or something like that
Danwoodsie 10. nov. kl. 7:07 
Also having the same issues that other people are having with the action bubble expanding without stopping for pawns that are dual wielding.. Any way to fix this?
Ogliss  [ophavsmand] 7. nov. kl. 12:54 
@J0hñ RæmbOŠ™
Whenever they have the time to do it
J0hñ RæmbOŠ™ 7. nov. kl. 5:42 
How much longer then?
Ogliss  [ophavsmand] 6. nov. kl. 6:58 
As previously stated, Meme Goddess is taking over this and run and gun
J0hñ RæmbOŠ™ 6. nov. kl. 0:00 
I hope the creator of this mod is okay as it's been nearly a month since the "keep charging" bug not been fixed... This mod is not necessary or needed, it's just very fun to use and i feel kind of missing something if my pawn can't use dual wield... Oh well, i'll just remove this mod until it's fix...
BloodXIII 4. nov. kl. 17:26 
Does not work. If you try dual wielding ranged weapons, the pawn will shoot for a while but once the fight is over it will just stand there. The action bubble will keep growing, The only way to stop this is to damage the pawn until they get downed and have someone carry them to a bed to rest.

Having the pawn shoot again will trigger the bug. No way around it, the mod doesn't work right now.
! Benz 4. nov. kl. 6:34 
Cannot use melee when dual-wielding. Can attack again after dropping off-hand.
Djsavage4471 3. nov. kl. 8:18 
buggy as hell, it gets stuck on shooting and the pawns action bubble just keep rising
Loot Murlock 1. nov. kl. 10:26 
Will this work with Pocket Sand (which is similar to Simple Sidearms)?
axl 30. okt. kl. 10:43 
+1 on the can't do anything when dual wielding and I have to restart my save to fix it.
Kare | Trade.tf 30. okt. kl. 10:32 
There any possibility of a CE patch or anything? I wanna run CE while using dual pistols.
supersniper2501 29. okt. kl. 6:36 
so dose CE just not work with this mod? (I know it say's it dossn't) because I just wanna use the mod to dual wielding melee weapons
Mechanomical 19. okt. kl. 18:36 
getting the same problem everyone else is the unable to move pawns and they're stuck in constant cooldown. Problem is it show me no red errors on the log, so it took me forever to realize what was causing this.
Blue Eyes White Privileged! 19. okt. kl. 7:43 
I had to uninstall this mod, as people that dual wield can't actually attack, or more accurately they can once or twice, and then all follow up attacks freeze. Their charge bubble (The translucent circle around them while attacking) just gets infinitely larger.
BYONE 16. okt. kl. 8:25 
reporter bug,when dualhand shooting will always charge.
Douez 13. okt. kl. 12:16 
@Ogliss I see, thank you for your response :VBCOOL:
Spades 12. okt. kl. 21:13 
I'm playing with no other mods besides huglibs and there's only one weapon displaying.
Spades 12. okt. kl. 21:11 
I can't see the secondary weapon at all.
Ogliss  [ophavsmand] 7. okt. kl. 15:29 
@Ruggedgolem
Impossible without massive modifications that are beyond my ability.

@Douez
no, bug with the mod i havent figured out yet, it Should only be when not actively aiming

im waiting for Mem Goddess to take this mod over aswell, since shes taken over run'n'gun and both mods benefit from being updated by the same person
Ruggedgolem 7. okt. kl. 1:19 
Just wondering, but is it possible that my pawns with more than two limbs can equip more than 2 weapons? Or is that impossible?
Douez 6. okt. kl. 16:20 
There's still this bug where I can't see the secondary weapon.
Is this due to an incompatibility with another mod ? Because I don't see which one could be causing this problem.
Izanami 5. okt. kl. 14:49 
@Ogliss Yeah I tracked it down. Was absorbed into another mod. So notified them of the issue. Thanks for the help.
Ogliss  [ophavsmand] 3. okt. kl. 20:44 
@Izanami
its part of VE
Izanami 3. okt. kl. 20:12 
@Ogliss Don't have that mod installed. I'll figure it out.
Ogliss  [ophavsmand] 3. okt. kl. 19:35 
@Izanami
thats an MVCF problem, best reported to the author
wangbin1930 2. okt. kl. 7:43 
One-handed weapon dual-wielding provides some benefits
ionizedJackal 28. sep. kl. 16:24 
i found a bug no one reads the comments all of this has bin reported guys
ShadowV2 28. sep. kl. 11:51 
i think i have a bug where only one of the weapons is vissible.
Command Wanzer "Bloodking" 27. sep. kl. 18:27 
It seems that the endless aiming bug is caused by using the continued version of run and gun. Using the temporary update version does not cause this problem.
Rassmond 25. sep. kl. 14:46 
Have this bug with endless aiming or something when white sphere grows endlessly and pawn unresponsive. have Simple Sidearms too.
Also anybody knows why pawns dont get melee damage bonus by their stats and skills? Now its just weapons base damage, but in 1.5 some cyborg pawns achieved triple or more DPS depends on stats n skills
Wet Poop 23. sep. kl. 9:19 
Thank you so much Ogliss!
Miyamotowaka Yamaguccimane 23. sep. kl. 4:37 
@razorstrike this mod is just a little broken at the moment :alina_cry:
razorstrike 23. sep. kl. 0:00 
heyho anyone happens to know what causes the endless aiming bug?
truecore 20. sep. kl. 17:35 
Only way I've figured to fix the dual wield eternal aiming bug is to down my own pawns using character editor, then anaesthetize. Only when they're unconscious will they stop aiming. It is a death sentence in battle.
Command Wanzer "Bloodking" 19. sep. kl. 2:37 
Wether the mod actually have sheathed swords in game is irrelevant. The important thing is that that active mod has an sys.dll or sys.patch file in its folder. If there is, then dual wield will bug out.
CloakerM8 17. sep. kl. 15:45 
I'm not using any mods that sheath swords and I still have no visable secondary weapons
Bro Feel Good 17. sep. kl. 14:34 
@Megamax same thing, I'm having the eternal aiming bug, how'd you fix this?
Douez 15. sep. kl. 5:38 
@ionizedJackal Thanks, I missed that. :RoflOwlcat:
Command Wanzer "Bloodking" 14. sep. kl. 16:44 
The mod makes seems to refer to a similiar but different issue. The mod maker indicates that if a pawn goes to active combat. The off-hand weapon will appear as normal.

That is indeed the case. But here's the thing, on top of this. There is also an old graphical bug where if you activate any mod that has sheath your sword compatibility files. The off-hand will become invisible regardless wether your in active combat or not. And this is will happen even when you don't have sheath your sword installed.
ionizedJackal 14. sep. kl. 14:50 
if you guys go to page 3 the maker of the mod says there is a problem with the 2nd weapon not showing and that he will get it fix soon
Megamax 14. sep. kl. 10:09 
nevemind i think i found the problem
Megamax 14. sep. kl. 10:08 
Im having an different problem
For some reason when i have Dual wield active once my pawns are done aiming they let out a endless torrent of bullets at an insane rate of fire with no cooldown or re-aiming. Is it the dual wield mod itself or dual wield acting up due to a weird interaction with another mod
Douez 14. sep. kl. 9:44 
Me too I see just the main weapon