MechWarrior 5: Mercenaries

MechWarrior 5: Mercenaries

Yet Another Weapon
549 kommentarer
cszolee79  [ophavsmand] 23. nov. kl. 6:10 
Yes, DeadRaiser just informed me of that. Apparently PGI decided to remove the (vanilla) explosion effects from the game recently that the arty weapons use(d). Will need to do an update for that, whenever I have the time.
CreeperDude0509 22. nov. kl. 11:13 
I too am also having a bugged visual effect on all artillery guns. A bunch of weird, somewhat transparent squares pop in where the mushroom cloud should be.
booper02 16. nov. kl. 17:31 
visual effect for long tom guns seems to be bugged out at the moment, there may also be something wrong with the damage radius but that could just be difficulty telling where the round landed
Northropi 15. nov. kl. 15:55 
Somehow, the HAGbug returned.

I was able to replicably get the bugged HAG behavior to still kinda manifest after running the game with no mods except this and other YAML stuff. Running a lance of four HAG/30-equipped mechs and switching between them would sometimes:

-Result in a mech shooting 7 rounds in a burst, and reloading to a 5/6 state, whereupon it would shoot a 5-rnd burst and then be normal
-Much more rarely, detract 1/6 from the counter and go into full cooldown, repeat until it hits 0/6 and reloads to 6/6 whereupon it fixes itself.

Both of these tended to manifest after the first use of HAGs after switching into the mech, and would usually not persist. Nor are either of these cases all that severe, of course.
777Tiki 15. nov. kl. 8:12 
this mod for some reason is crashing the game mid mission. with just mechlab its fine
Emden 14. nov. kl. 15:42 
Thank you for fixing the HAG.... My Atlas will be very happy :)
cszolee79  [ophavsmand] 14. nov. kl. 6:16 
2.4.6 Yet Another Weapon

Fixed: Hyper-Assault Gauss cooldown for player / AI (really this time)
stf_911 14. nov. kl. 1:11 
Artillery AOE seems to not always take effect.
I've been firing Long Toms and Sniper Artillery at the very feet of enemy medium and heavy mechs, at 500+ range, only to have the shots not deal damage. Same issue when firing at buildings.
Once every ~5 shots it does seem to work though and the direct damage always takes effect when hitting.
stf_911 14. nov. kl. 1:08 
Hyper Laser heating and visual effect seem bugged.
I've dropped their heating to below 1/s for 2 hyper lasers (pirate fuel cells, coolant lines, mech quirks, etc), achieved 1.8/s cooling, yet the mech still overheats after firing for 2-3 seconds.
Also, when starting firing, it shows a "mech cored" effect at the firing point - not sure if intended but looks way janky.
Mad Larkin 13. nov. kl. 21:49 
Laser AMS (And CLAMS in YAWC) don't seem to show up in the weapon combine upgrade page.
kodamcity 12. nov. kl. 6:18 
Can you add a greatsword, claymore, or katana to the heavy mech?
I heard that the Assault Mech's melee weapons were usable on the Heavy Mech. But it is not available now.
cszolee79  [ophavsmand] 7. nov. kl. 11:37 
"2.4.5 Yet Another Weapon

Fixed: Hyper-Assault Gauss cooldown for player / AI"

Sorry, it was not fixed after all. Will do in next update, this time really :)
KorG 7. nov. kl. 10:39 
Köszönjük a munkád! :steamhappy:
cszolee79  [ophavsmand] 7. nov. kl. 6:19 
2.4.5 Yet Another Weapon

Fixed: Hyper-Assault Gauss cooldown for player / AI
SirFlutternutz 3. nov. kl. 8:39 
Since the most recent patch of this mod (Nov. 2, 2025), it has developed a fatal incompatibility with "Hellfire and Brimstone - Missile Effects". It will crash on startup.
I'm only putting this here so it's written down somewhere. It is unreasonable to expect this to be fixed, but I figured this would help someone else who's trouble shooting the same problem.
ShotMadikov 2. nov. kl. 15:42 
Hi! followup comment, it seems that it was double ammo bins from the Inner sphere ammo selection causing a weird crash on your update. Not entirely sure what happened but once I removed all double ammo bins from our mech lineups it was stable again.
ShotMadikov 2. nov. kl. 15:22 
Heyo! I've been encountering a problem with your newest update, it looks like its causing some sort of desync in multiplayer? I've seen it happen further back but it seems to cause my friends joining to not be able to use the UI or even load in to the save properly! It seems to have started happening after your 2.4.4 update today
cszolee79  [ophavsmand] 2. nov. kl. 9:42 
2.4.4 Yet Another Weapon

Fixed: Ballistic Heat Generated modifier is applied properly now / vanilla SRMs do heat damage
Changed: YAW Inferno and Magpulse heat application. Now YAW's Inferno SRMs do 0.75 damage, 1.0 heat damage immediately and 1.0 heat damage over 5s per burn effect (no limit on number of effects). Vanilla: 1.8 / 0.75 / 0.75 per burn effect (only one can be active). MagPulse does 1 heat damage to Mechs and 1 damage to non-Mechs.
Changed: Plasma Rifle now uses the vanilla Heat Damage. Still does double damage to non-Mech targets.
Changed: removed YAW's "MissileHeatDamage" from Mod Options, now all such heat is controlled by "BallisticHeatDamageMultiplier" (YAW and vanilla as well)
Changed: Heavy Gauss optimal range from 330 to 250m, Light Gauss optimal range from 880 to 660m, cooldown from 3 to 4s, SB Gauss pellets 20 to 15, spread 4 to 7m, cooldown from 6s to 4s
strykerpsg 25. okt. kl. 23:27 
My Metar (110t) and a few others are missing after this update. Is there an options menu I need to select to get them back?
cszolee79  [ophavsmand] 25. okt. kl. 10:15 
Clan and IS mg damage is all vanilla. Ask PGI
Void Smasher 25. okt. kl. 2:33 
2.4.3 Yet Another Bug Report (resubbed/redownloaded the mod)

IS Machinegun T5
- damage: 2.4/s
- ranges: 208 / 416

Clan Machinegun T6
- damage: 1.95/s
- ranges: 187,5 / 375

Clan Machinegun description:
The Clan version is lighter and longer range.

Judging by the stats "supperrior" Clan technology sucks. And the description is a lie.
Paddon 19. okt. kl. 16:36 
I've noticed the Binary Laser SBs look and sound like L Lasers, is this intended or is there a bug?
dullen 17. okt. kl. 22:23 
delete magpulse lrms
Max Night 15. okt. kl. 15:24 
possible bug I have the LBX 10 C (default cluster)
and I press K or CTRL+ # the ammo wont switch
cszolee79  [ophavsmand] 11. okt. kl. 8:40 
2.4.1 Yet Another Weapon
Added: support for ThunderOfSuccessionWars sound mod (will not stop trace emitter fire sound when the mod is active)
Changed: moved Capacitor PPC cooldown code to the generic Weapon_CoolDownComponent like Ultra ACs, identifies by gameplay tag(s)
Changed: moved Compact Heatsink and Heatbanks 1-3 to YAML
Changed: Ultra AC ammo usage: 1/burst from 1/projectile, adjusted ammo amounts and ammo explosion accordingly
Changed: ammo equipment explosion damage set to 0 to all ammo. Now the ammo bins themselves will not explode, only the ammo within.
Fixed: LBX10-BF removed from disabled weapons list, LBX max range override in weapon emitter
Fixed: LBX techbase tags
Fixed: Capacitor PPC causing instant overheat
Felix 10. okt. kl. 17:11 
I too was having crashing issues on jump.

For me, the fix was to validate game files as that rechecks and forces mod updates as well.
UNSC_Spartan-043 9. okt. kl. 19:58 
For those crashing upon traveling to a new system, try unsubscribing and resubscribing again. It fixed it for me so far.
qball13 9. okt. kl. 17:44 
This one causes crashing when trying to travel tot a new system, assuming it needs to be changed for the latest update.
Family Plague Doctor 8. okt. kl. 20:36 
Or departing for most reasons apparently
Family Plague Doctor 8. okt. kl. 18:58 
This with YAML is causing a crash when departing system for the Kestrel Lance series of quests
El Doggo the Exhausted Pigeon 8. okt. kl. 16:00 
The clan arrow IV is doing no damage
sgtsausage138 1. okt. kl. 14:00 
Where did RAC 20 go?
LightDestroyer 27. sep. kl. 8:50 
the heavy cap ppc for some strange reason decided to become a hmg. the thing fires faster than a rac 2 and over heats me immediately.
Kubric-khan 26. sep. kl. 9:09 
I either got very unlucky, or the yaml mechs with uac/5s production date is bugged. Fought against a couple of them in 3015 doing both a drac and lyran start.
Void Smasher 25. sep. kl. 9:26 
If the mod affected machine guns, then the IS machine guns are now much better than the clan version.
Void Smasher 25. sep. kl. 4:59 
Please, do not merge standard and burst-fire AC as requested below or make it an optional feature.
Ketchup_Stain 24. sep. kl. 22:18 
Hi! Is it possible to merge the standard and burst-fire AC like what you did with the cluster/solid? Also, is there a YAW-lite with just the LBX ammo switching, without the additional weapons?
xKilroyx 21. sep. kl. 16:36 
Thank You for updating these excellent mods!
The Adversary 21. sep. kl. 1:36 
Why is the LBX 10 max range only 742 meters, outside the mission it says max range 1.4km however in mission both cluster and slug dont do damage against anything, not very little damage the dont do any past that range.
The Adversary 20. sep. kl. 5:08 
i like this mod however i dont get why you changed the LB10X AC-BF to also fire slugs and removed the slug version.
Assknight 19. sep. kl. 13:05 
Updated causes a disconnect for the other player when loading a save with LBX10 weapons
Toys0125 18. sep. kl. 18:23 
Hey wanted to say that CAP PPC produces way to much heat for some reason instant shutdown at 173. I was using the Tier 4 ER CAP PPC. Compared to Tier 4 ER PPC i get only 20 heat level.
spyderDFX 15. sep. kl. 12:11 
This mod causes crash with SoK but Yet Another Weapon Clan works
StrayHALO_MAN 13. sep. kl. 15:08 
I'm getting both DLC7 and YAW inferno SRM.
Spencer 11. sep. kl. 14:49 
Nice to see you guys in here working on your mods! They just broke basically everyone's game save with that update lol
cszolee79  [ophavsmand] 11. sep. kl. 14:24 
Next update will happen over the weekend it will include the 1.11.371 Hotfix 1 change to ClusterToiLogic so that Co-op clients can edit Mech loadouts.
QuartzDr4gon 9. sep. kl. 15:49 
I'm running Mod Options and YAML (the only two I've gotten to work with this update so far) and added YAW, game crashes on save load.
Sire Vladimir 7. sep. kl. 12:54 
cszolee79 thanks a lot:davion:
Silver Pheonix 7. sep. kl. 11:59 
Thank you folks yall are doing a great job plz plz keep it up.
charliehorse2323 7. sep. kl. 11:03 
thank you cszolee79, in the next update can you add full controller support ?, currently weapon upgrades have to be done with mouse.