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-added red light
-refresh suitable_for[]:
-fixed light masks
don't care about that ... it is not important :)
just all object witch use that .mat file are sum
and if you have more than 1 lamp it popup :)
85532 / on num of the lamps you use and = will get the number of model withot be sum :)
for more light .. in general yea
it dont have what to explain there ... just open .sui file and all is logical
only here you need to know
setup: candela_hue_saturation
diffuse_color: (60, 38, 100) ------ power of the light (candela) ,hue ,saturation
i guess you talk for .. hmm ... that refection you see on other object or ground ...
im agree with you it need to be opposite then it is now
here i just use full copy of SCS settings without any changes
i will explain why :)
i think light must be more close to truck with more visible refection,
spreading angle need to be a bit more too,
but when i watch my light mix with other truck or default SCS light it have so big different
to look all nice and like it is make by one perosn i keep it like that :)
the good news are you can make a personal mod when you open flare files
unit\hookup\vehicle\flare\*.sui
and do settings how you prefer
SASq - my only complaint is the glow from them, needs to be a little less intense for turn signal and better for running light
I'll try again on vanilla truck
what doesn't work?
i didn't understand how to use it