RimWorld

RimWorld

Vanilla Cooking Expanded - Stews
522 kommentarer
若彗 4. nov. kl. 0:11 
When processing the stew pot, the texture will cover the object in the slot below.
J3susvldaloc4 30. okt. kl. 15:04 
Hey afther reading the mod page, I think I wouldn't make sense for condiments to work on Stews as negative ingredients get ignored, so following that logic, buffs from food condiments should get ignored too.
Sorry for wasting time here.
Sarg Bjornson  [ophavsmand] 30. okt. kl. 15:04 
No no, it's intended: gourmet stews that can take a condiment are... soups
J3susvldaloc4 30. okt. kl. 14:45 
Sorry, I said it wrong. What I'm asking is if the condiments mechanic for spicing food from Vanilla Cooking Expanded can be added to stews too, like it is for soups. I know it's not cool to demand features from free mods, but condiments would be really cool on stews.
Sarg Bjornson  [ophavsmand] 30. okt. kl. 12:28 
There are no gourmet stews
J3susvldaloc4 30. okt. kl. 11:58 
Is there any plans to add condiments to Gourmet stews? like in Cooking expanded.
Chuck Sneed 7. okt. kl. 5:28 
@Ghawblin you can achieve your reduction in micromanagement by using the "Count Additional Items" part of the bill menu.

For example you make a bill for "uncooked simple strew" - make until x. Then use Count Additional Items to count "simple stew".

There's a little trial-and-error due to the fact that their numbers aren't one-to-one, what with 1 uncooked stew equalling 10 actual stews. Maybe something to be figured out there - possible you just tell it to produce 2x the number of stews as you have stewpots, and then when the number of actual meals dips below that you start the bill again? That way you should end up keeping a reserve of exactly as many stews as pots, so no wasted time.
Sarg Bjornson  [ophavsmand] 16. sep. kl. 22:54 
You have either a mod conflict or corrupted mod files
Halfelfaedyn 16. sep. kl. 15:26 
I'm getting loads of errors with this mod:

Failed to find any textures at Things/Buildings/VCE_PotFull while constructing Multi(initPath=Things/Buildings/VCE_PotFull, color=RGBA(1.000, 1.000, 1.000, 1.000), colorTwo=RGBA(1.000, 1.000, 1.000, 1.000))
Material 'Custom/Cutout_BadTexture' with Shader 'Custom/Cutout' doesn't have a texture property '_MaskTex'
Material 'Custom/Cutout_BadTexture' with Shader 'Custom/Cutout' doesn't have a texture property '_MaskTex'
Reached max messages limit. Stopping logging to avoid spam.
Ghawblin 5. sep. kl. 13:30 
Also why does it consume fuel when not in use? This isn't similar to vanilla behavior of fueled stoves.
Ghawblin 5. sep. kl. 11:22 
Anyway to reduce micromanage of stews? Would only like my colonists to prepare a stew when under X amount of stew meals. Right now they just endless produce stew until there's so many meals they can't store it.
Vanasonic 26. aug. kl. 8:41 
@moss, Sense Of Depth For Tall Buildings might be causing it. If it is, fiddle with the mod settings for the affected furniture to fix.
creeperlization 25. aug. kl. 8:13 
also capable of removing debuff from toxic meat from Vanilla animals expanded - waste land:steamhappy:
moss 20. juli kl. 12:20 
the stew pot is clipping with the stew's pot
Meelonius 14. juli kl. 6:55 
About the stews vs soups...it seems it is at least the bug in descriptions. As well both seems to have same nutrition? But anyway soups 2 days, stews 3 days, not the other way around as described.
Proxy 12. juni kl. 6:49 
Can there be broths?
氟氯溴碘砹 2. mar. kl. 3:23 
As what I found in the pot's description: 'Stew is slightly less nutrition-efficient than Soup, but requires only 2 days of cook time as opposed to Soup's 3.'
But it is opposite in the actual game, which means stew requires 3 days and soup only 2.
Is it a bug or only the description is wrong?
blackrave 13. jan. kl. 17:40 
@No Mic Tweetus
Why would there be gourmet version?
Think about it
Gourmet meals provide bonuses based on condiment used
Stews don't have ingredients (thus allowing usage of questionable ingredients)
Seriosly, what's the point of gourmet version then?
What's the benefit over lavish version?
Less nutrition in exchange of couple extra mood points?
Frankly pointless if you ask me.
Just have a gourmet soup instead.
1300532801 1. jan. kl. 23:35 
Sorry, this bug is inside the sushi expanded, I sent it in the wrong place,
I installed the mod ‘realdining’, and it use the mood value to determine the priority
Sarg Bjornson  [ophavsmand] 1. jan. kl. 23:10 
Pawns don't choose meals depending on their mood effects. They don't know what wasabi does until they eat it
1300532801 1. jan. kl. 22:13 
Bro, the mood provided by Wasabi in your mod is minus one, which makes the pawn never choose food which adds wasabi of the same quality,please modify it.
No Mic Tweetus 11. dec. 2024 kl. 19:54 
So why isn't there a gourmet stew? I'm curious.
Sarg Bjornson  [ophavsmand] 25. nov. 2024 kl. 23:27 
Hauling
BookOfMike 25. nov. 2024 kl. 18:36 
what job does refilling/unloading the stew pot fall under? cooking? hauling?
Dust 24. nov. 2024 kl. 23:07 
Does this work to remove the penalty from Anomaly twisted meat?
AriaTheSkyDragon 24. okt. 2024 kl. 21:56 
Hi, could we make it so the pot only consumes fuel when it is Cooking? Currently it is always burning wood even when not in use. I know we can just select toggle automatic refuel but I think everyone tends to forget this. Especially if we only planning on make one batch. Might be distracted while out running caravans or other things. Thanks.
CTH2004 20. sep. 2024 kl. 9:29 
that was my guess (:
Sarg Bjornson  [ophavsmand] 20. sep. 2024 kl. 7:08 
The only reason this mod exists was to provide a low tech soups alternative, and we didn't want gourmet meals for low tech alternatives
CTH2004 20. sep. 2024 kl. 7:03 
wait, just realized, there's no gourmet stew?
is there a reason? (I can kinda see a possible reason, but just wondering)


also, noticed something, and it’s a reason to not add an electric stew pot! Basically, stews and soups have their pro’s and con’s. Stews (other than the lack of gourmet stews) are more ingredient efficient (from what I can tell), and remove negative ingredient thoughts. however they take longer.

Now, the interesting thing. If the main difference was time, then there would be no reason to not mass produce stews instead of soups. But, with the requirement of wood, now you have to deal with “how do I get wood? How can I make sure my colonists still have free time”. Normally wood is just a fuel early-game, and maybe somewhat later (if you use chemfuel). Now, even in the very late game you have that! And in a desert, how do you mass-grow wood? Maybe climate control? But how?...
Sarg Bjornson  [ophavsmand] 15. sep. 2024 kl. 23:05 
So, remove the only thing that makes stews (or soups) unique?
Mask of Humble 15. sep. 2024 kl. 19:07 
I love this mod but it is so hard to manage, I'd love a oven instead, one where you can set a limit on how many meals are made.
Sarg Bjornson  [ophavsmand] 21. maj 2024 kl. 5:42 
Sorry, we can't
Farya 21. maj 2024 kl. 5:35 
Could you possibly make electric and fueled pots interchangeable as long as both technologies are researched? And maybe also add a fueled variant that runs on chemfuel or gas
Sarg Bjornson  [ophavsmand] 10. maj 2024 kl. 0:52 
So, making soup just a meal, thus invalidating the only reason they exist.... I think we'll pass lol
Colorado Dyes 9. maj 2024 kl. 20:57 
Why does soup needs to be made on electric surface? Can't it be made by the oven?
Starfoth The Burgundy Silk Rug 2. maj 2024 kl. 7:26 
“Soup is electric stew”
Put that on a poster and sell it
Unironically
Ribera 2. maj 2024 kl. 0:27 
Shame
Sarg Bjornson  [ophavsmand] 1. maj 2024 kl. 23:41 
No, never
Ribera 1. maj 2024 kl. 22:07 
It will be updated for fine and lavish, carnivore and vegetarian variations ?
Sarg Bjornson  [ophavsmand] 25. apr. 2024 kl. 1:00 
Soup IS electric stew
Ts_L 25. apr. 2024 kl. 0:47 
I love your mod oskar, Can you add Gourmet stew for the mod like other cooking recipe? Also a electric stew pot is very important(like electric pot for cooking soup) for desert scenario because wood is quit few !
Oskar Potocki  [ophavsmand] 23. apr. 2024 kl. 0:47 
Can someone explain this man how raw meat spoils faster than cooked?
Hemlock 22. apr. 2024 kl. 22:57 
>Stew spoils in 4 days
>Cook puts it on stove then goes to get wood for it
>Stew is rapidly spoiling due to lack of fuel
>Stew rots on the stove in the mere minutes it takes for him to get wood

Mkay, yeah, seems legit
Sarg Bjornson  [ophavsmand] 5. apr. 2024 kl. 13:39 
Nah
Caar 5. apr. 2024 kl. 13:38 
Should change this mod so we don't need a stove to make a stew. I mean, what's the point if you're still going to need to make a full stove anyways. May as well just make a meal after all.
Sarg Bjornson  [ophavsmand] 21. feb. 2024 kl. 7:33 
You have another mod that is modifying the XML bases of meals, which is a HUGE no no in modding. You'd have to discover which mod is messing things up
Moonreefe 21. feb. 2024 kl. 7:12 
My game does not count stew as having any food value, so no one eats it and it counts for 0 food on trips. Any idea why?
Art Student 5. feb. 2024 kl. 5:23 
Research > bill will appear on either campfire, fueled stove, or electric stove to make uncooked stew > build the stew pot and put it there
[RM] Thunderhunt 5. feb. 2024 kl. 4:57 
I dont get how to make stew. can someone explain it?
Art Student 3. feb. 2024 kl. 7:37 
@GwynnTheGreen if you want automated soup/stew cooking try using mod called complex job there is option for "production", putting food into the cooker and taking it out when ready is production job