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There are situations where you would want to use each one, but I don't think you would want to use them together. Run and hide tells them to go to a specific spot if they are fleeing. The other mod tells them to stay in a safe place if there are enemies on the map, so this would never work if you were farming insects, for example.
Don't put yourself in danger, restricts them to a particular zone when there are enemies on the map, and tells them to go to that area if they are fleeing.
– https://steamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3562094770
– https://steamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3556169409
i havnt tested it yet or read much of it but subbed for later
its called AAAA(Allowed Area Automatic Adapter) very funny xd
https://steamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3264193512
When a raid hits, your game pauses anyway. Just draft them all and send them there, if you like.
When a raid hits, I just send all my zonable animals inside.
I use this with jelly farming so that my pawns can automatically gather jelly without destroying the hives, and then hide behind turrets when the insects follow them.
https://drive.google.com/file/d/1M0m9IT1IhllFRRXyjz3yKu09ZoElGqk1/view?usp=sharing