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Rapporter et oversættelsesproblem






As far as the splaser goes, known issue; I'm in the middle of a rewrite to how triggers work internally which will fix this issue so don't worry about that.
Also the SPARTAN Laser is kinda broken. It consumes a seemingly random amount of ammo and is only good for one shot no matter how much is left.
(before you ask, no there aren't any console errors for either of these occurences)
1. LookupAttachment - [C]:-1
2. unknown - lua/effects/drc_halo_ar_muzzleflash.lua:62
Its not much but it legit has been kinda urking me.
[[DRC] Halo UNSC SWEPs] lua/effects/drc_halo_sniper_muzzleflash.lua:33: Tried to use a NULL CEffectData!
1. GetEntity - [C]:-1
2. unknown - lua/effects/drc_halo_sniper_muzzleflash.lua:33
I think it feels a LITTLE weak, but it COULD just be me having not played Halo in a long time.
But, I keep getting an error that says the Spartan Laser is causing errors.
The error it gives me:
Refusing to AddCSLuaFile 'effects/drc_halo_gnr_laser - copy.lua' because its name contains dodgy symbols
It looks like this error is related to this addon. It jumps when loading a server.
I wonder if you could make the SAW's ammo counter work?
the prominent light on the SAW is actually an unconventional ammo counter that's a bar that decreases from top to bottom, dipping into red when past 50 percent. On your version, it's a bit yellower, but it doesn't actually count ammo and is just a useless yellow light.
I think it works fine with the magazine weapons, but the battery weapons are affected by it the most since they seem to lock on sprint anyways.
i.e. recompile models so they aren't under models\vuthakral\etc, change material directories for the same reason, etc.