Space Engineers

Space Engineers

(ARMCO) New Republic Mod
60 comentarios
AzoorFox 21 SEP a las 14:29 
UPDATE WHEN???????????
Perryax 3 ENE 2023 a las 11:20 
SW Server?
Kreeg  [autor] 2 ENE 2023 a las 17:49 
No, you'd have to ask that SW Server, I burned out.
I did however get over the Depression enough, to Patch the Connector crash.
Perryax 2 ENE 2023 a las 17:02 
are we going to see any more capital ship-type weapons for the new republic? (such as weapons for the mc-90, nebula class SD, etc)?
Kreeg  [autor] 15 JUL 2022 a las 22:48 
Keen changed a typeID on connectors.
B1487E 15 JUL 2022 a las 19:37 
I'm in creative mode, I have all the required mods (master file before this one in the load order), and I am still unable to paste the T-70 into my world.
ninjawizard 26 MAY 2022 a las 2:14 
this mod is working rn?
omni 26 FEB 2022 a las 11:28 
are there any plans to add some more speeder bikes and some other speeders to use to the rebirth project mods also for maneuvering thrusters they are not buildable in survival and ik this isn't fully ready for survival but can you please fix this as soon as you get a chance as when makeing repairs or building the ships from blueprints is impossible unless you place the maneuvering thrusters in creative
Volnick 26 FEB 2022 a las 2:33 
Thank you for your answer. I think the New Republic buildings, refineries, batteries, etc. are the coolest looking out of all of them. I can tell a lot of time went into designing all of the parts, and I hope it will be finished one day. Thank you for your hard work.
Kreeg  [autor] 25 FEB 2022 a las 21:43 
Well thats expected.
First Priority was combat capabilities, survival was 2nd , as I was a bit rushed to get that functional.
omni 25 FEB 2022 a las 17:47 
some ship kit parts don't have proper build states yet ether
Kreeg  [autor] 25 FEB 2022 a las 1:46 
Keen changed Connector Definition Headers.
Its in my work list'

For the Refineries; Most of the NR Stuff wasn't yet complete.
Volnick 25 FEB 2022 a las 1:06 
I've crashed placing the connectors also.
There's little round ports around the synthetic fuel refinery I'm sure are conveyor connections, but I can't figure out what connects to them. I've tried everything I can think of, that's how I came to crash the game placing the connectors.
omni 24 FEB 2022 a las 0:37 
they crash you
omni 24 FEB 2022 a las 0:36 
also don't place the connectors RN
omni 24 FEB 2022 a las 0:35 
but i do not know for sure
omni 24 FEB 2022 a las 0:35 
this seems to also be the case for the whole star wars rebirth project
omni 24 FEB 2022 a las 0:34 
from what i can tell the black spots on the stuff in the mod is conveyor ports but i am not sure
omni 24 FEB 2022 a las 0:33 
i have mostly built the fighters and speeder
omni 24 FEB 2022 a las 0:32 
i do not
Volnick 23 FEB 2022 a las 20:43 
@omni, do you know how to hook up the New Republic fuel refinery and synthetic generator to the conveyor network? Or is there even such a connection?
omni 23 FEB 2022 a las 5:14 
i mean all the blue prints for the ships in these mods are broken for me anyways as they won't show up at all for some reason even though i have the mod loaded in the world
Kreeg  [autor] 23 FEB 2022 a las 3:55 
Ionizer is something I'll upload the blueprint for, while fixing \ patching the connectors en-mass
Since its also a nightmare to assemble, so the blueprint is incredibly handy.
omni 22 FEB 2022 a las 23:37 
anyone know how to put the ionizer together as i can't find any references
omni 22 FEB 2022 a las 22:12 
reloading with the ship powered up and the s-foils off fixed it
omni 22 FEB 2022 a las 22:10 
also this was after reloading the world a few times
omni 22 FEB 2022 a las 22:10 
with the t-70 x-wing i had the S-foils folded with it landed on a planet and i just powered it up and the S-foils are in the unfolded position when off and way past unfolded when on
omni 22 FEB 2022 a las 20:49 
also great work on the models and animations and i like how the S-foils fold when the weapons are off and the opening cockpit on the X-wing
omni 22 FEB 2022 a las 20:40 
ah well you may want to look into that for all the connectors in your star wars modpacks as i have the issue with tie fighters to
Kreeg  [autor] 22 FEB 2022 a las 18:53 
Looked into.
Keen decided to fix an ancient Tag difference for Connectors.
I'll have that en-mass patched soon.

♥♥♥♥♥♥♥♥ Good thing to fix, but too em at least 3 years. ♥♥♥♥♥
omni 22 FEB 2022 a las 17:39 
placeing the x-wing connector and most likely all others in this crash's me
Volnick 19 FEB 2022 a las 13:36 
Greetings fellow traveler! Is there a special connector to connect the New Republic fuel refinery and synthetic generator to the conveyor network? I spend 99% of my time playing with your mods. Great job!
Osome 8 NOV 2021 a las 19:40 
i might have broken something but i can't see any of the parts in the build menu?
Kreeg  [autor] 6 NOV 2021 a las 14:22 
I'd need more information.
As nothing about the Wc2 update involved lockouts.
Sir Spoony 6 NOV 2021 a las 14:20 
Want to try this MOD but players are saying weapon core 2.0 is locking them out from being able to play? It this updated to fix this?
EnjoyableMuffin 14 ENE 2021 a las 1:29 
Yay! I've always wanted a droid companion.
Kreeg  [autor] 13 ENE 2021 a las 21:38 
Like Character droids? Yes
EnjoyableMuffin 13 ENE 2021 a las 20:57 
This is more of an idea, but any chance we'll get ARMCO droids in the future? You probably have other stuff to work on so just a suggestion.
Kreeg  [autor] 13 OCT 2020 a las 18:36 
Shall Investigate, might be a bad config in there, if so, shall fix, Much appreciated
Gufo10 13 OCT 2020 a las 18:30 
i was firing the proton bombs at large grid steal catwalks, but it didn't seem to be doing anything
after reading the wiki, ik why the laser canons went doing anything, but I'm confused about the bombs
Kreeg  [autor] 13 OCT 2020 a las 18:22 
What are you shooting at', like large-grid, small-grid, shields? Heavy-Armor?
Gufo10 13 OCT 2020 a las 18:21 
is it just me or do the guns do no/almost no damage what-so-ever, the torpedos, bombs, lasers, anything,
tankHUnt3r 7 MAY 2020 a las 20:17 
No K-wing? :(
Kreeg  [autor] 18 ABR 2020 a las 12:05 
They shouldn't have broken, they were latest core.
I'll look into it.
Some Goblin 18 ABR 2020 a las 5:15 
Or have extended weaponscore menu settings.
Some Goblin 18 ABR 2020 a las 5:15 
as far as I know, as of the last update, the new republic weapons are all broken. They don't self-generate ammo in survival. Haven't tested creative yet though.
Kreeg  [autor] 17 ABR 2020 a las 14:44 
Can you be more specific.
Some Goblin 17 ABR 2020 a las 14:39 
Please update the turrets are still broken
Kreeg  [autor] 11 MAR 2020 a las 13:02 
This mod now properly has WeaponCore Multiplayer Support.
Kreeg  [autor] 19 ENE 2020 a las 22:40 
If I haven't gotten my numbers wrong, and that's the split-engine NR model, yeah I'll likely be making one.

If it's the classic model used most by the Rebellion, Spacebar has a kit to convert some normal X-wing blueprints into one