Garry's Mod

Garry's Mod

[VJ] Lethal Necrotics Reanimated: Half-Life 2
1.569 kommentarer
Hot Wet Nobel Laureates 30. okt. kl. 17:14 
Also, excuse my typo
Hot Wet Nobel Laureates 30. okt. kl. 17:14 
Ok, thanks
Darkborn  [ophavsmand] 30. okt. kl. 17:05 
It picks a PM from the PM menu and applies it via bonemerge.
Hot Wet Nobel Laureates 30. okt. kl. 16:44 
How do the player model zombies work exactly? Do you need to specify what models it uses, or do you have to specify?
Dr. Eggman 27. okt. kl. 22:42 
this is beautiful
Kypok 10. okt. kl. 20:54 
у меня не ходят они :steamsad:
Smelly (Afraid of Women) 6. okt. kl. 8:27 
Bio-Annihilation II, not this one tho
P Y R O S G A M E S 5. okt. kl. 17:13 
what was the mod where you could fill the whole map with infected air.
Smelly (Afraid of Women) 5. okt. kl. 11:55 
I'm pretty sure there is
It'd be cool if there was an option to turn off ammo dropping
Am The Goblin 30. sep. kl. 20:51 
Could you make Walking Dead survival instinct walker snpcs? Ive always wanted the walkers in gmod and the walking dead snpcs dont really cut it
Smelly (Afraid of Women) 27. sep. kl. 13:02 
You mean redacted? That's because it's a bigass headcrab, you usually do that with those
Serial Designation N 27. sep. kl. 12:42 
lol whyd the headcrab get removed
Smelly (Afraid of Women) 27. sep. kl. 6:05 
bigass headcrab
engineer 27. sep. kl. 2:24 
what is the redacted snpc?
Blu Sniper 11. sep. kl. 10:39 
Why have they stop moving they're just stuck in their idle pose and ive only had the mod for a day so im confused
Eirin Yagokoro 10. sep. kl. 10:25 
way to remove the orange blood thingy?
Phyaflates 3. sep. kl. 22:49 
Can you make it so you can select a playermodel to replace the walkers and infected?
SuNdee 7. aug. kl. 20:39 
When you spawn too many zombies or everyone is infected the zombies will sometimes ignore other victims and focus on a single target.
Comrade Blue 1. aug. kl. 22:39 
The zombie sounds in this mod come from No More Room In Hell, which the roblox game also took some sounds from
Smelly (Afraid of Women) 1. aug. kl. 12:13 
This mod predates that game i'm pretty sure. The sounds are probably just from the same sound libary or smth
deancowola 31. juli kl. 16:15 
aren't these zombie sounds from guts and blackpowder?
♬♫~Joe Blaze~♫♬ 22. juli kl. 22:28 
Can you please update the survivors again? I liked using them.
Galunga Gaming 21. juli kl. 8:28 
what about day of defeat zombies?
Bob 18. juli kl. 2:08 
I want to find the combine heavy model that was the original one,I saw it on the workshop but then it dissapeared
Smelly (Afraid of Women) 11. juli kl. 11:20 
Yes, these are indeed Half-life zombies.
Supersonicgreenhills 10. juli kl. 17:59 
HALF LIFE ZOMBIES
Darkborn  [ophavsmand] 10. juli kl. 5:23 
Flatgrass has terrible nodes lol. You'd be better playing on Construct or otherwise.
Serial Designation N 9. juli kl. 15:31 
i was on flat grass
Comrade Blue 9. juli kl. 5:50 
But yeah, you should make sure that the maps you got downloaded have an AI Nodegraph
Comrade Blue 9. juli kl. 5:49 
@Serial Designation N

The map you were currently playing on likely does not have functional AI Nodes. If you try playing on gm_bigcity for example you'll notice that the zombies will be moving fine
Serial Designation N 8. juli kl. 16:48 
If the thing the zombie is trying to kill is too far away it just stands there and roars at them. This means the zombie can see them but just doesn’t go over there to attack for some reason. Can you fix this?
Louis Schnoebelen 7. juli kl. 19:18 
what if they could eat people? that would be cool.
Strange fireball 7. juli kl. 16:47 
no matter what the zombies don't move, only when its the map spawner , i tried everthing in VJ base but still they don't work. dose anyone have a Fix for it? please.
Comrade Blue 6. juli kl. 8:20 
For the comment below:

LNR zombies canonically do not eat their victims, they just have the urge to kill and spread the infection
Louis Schnoebelen 6. juli kl. 6:51 
They won't eat people.
Darkborn  [ophavsmand] 6. juli kl. 4:46 
Either the map doesn't have a nodegraph, disabled chasing or guard mode is enabled.
Strange fireball 6. juli kl. 4:24 
why are the zombies not moving is it a VJ base issue?
Serial Designation N 5. juli kl. 17:11 
nvm, it was three and i got all the names: Cinematic Camera, MW2019 SWEPs NPC Support [FIXED] and Extended Properties But You Are Able to give other NPCs weapons :D
Serial Designation N 5. juli kl. 17:04 
well i had 4 that i deleted but i forgot the name of 2 but they werent anything related to models or anything, so im sure it was either "Extended Properties But You Are Able to give other NPCs weapons :D" or a mod that allowed you to give npcs modern warfare weapons but i cant find that mod anywhere anymore i tried everything, i think it got deleted.
Kel OMORI 4. juli kl. 16:08 
hey is it a feature if the animated props of the models fall over and turn into actual npcs
Darkborn  [ophavsmand] 4. juli kl. 4:03 
If you find the culprit addon please let me know.
Serial Designation N 4. juli kl. 3:57 
Thanks, installed some new addons related to that. I’ll uninstall them.
Darkborn  [ophavsmand] 4. juli kl. 3:34 
Paste errors in the Bugs/Errors discussion, this is NOT the place to paste bug reports.
As for the error, I've been reported this error many times and I could never replicate it on my end, if I had to guess it's a conflicting addon that messes with ragdolls or via.
Serial Designation N 4. juli kl. 1:24 
6. v - lua/vj_base/plugins/db_lnr_hl2.lua:640
7. Call - lua/includes/modules/hook.lua:102
8. BeginDeath - lua/entities/npc_vj_human_base/init.lua:4227
9. unknown - lua/entities/npc_vj_human_base/init.lua:4137
10. TakeDamageInfo - [C]:-1
11. ExecuteMeleeAttack - lua/entities/npc_vj_creature_base/init.lua:2521
12. funcCustom - lua/entities/npc_vj_lnr_base_inf/init.lua:105
13. unknown - lua/vj_base/ai/core.lua:1462
Serial Designation N 4. juli kl. 1:24 
[[VJ] Lethal Necrotics Reanimated: Half-Life 2] lua/includes/extensions/entity.lua:368: bad argument #3 to 'SetFunc' (Vector expected, got table)
1. SetFunc - [C]:-1
2. SetPlayerColor - lua/includes/extensions/entity.lua:368
3. VJ_LNR_CreateBoneMerge - lua/vj_base/plugins/db_lnr_hl2.lua:1082
4. VJ_LNR_CreateZombie - lua/vj_base/plugins/db_lnr_hl2.lua:884
5. VJ_LNR_Infect - lua/vj_base/plugins/db_lnr_hl2.lua:710



first half
Trespasser10 18. juni kl. 13:14 
Can you make Serverblight mod?
mcjigglefat 18. juni kl. 8:37 
gsts