Garry's Mod

Garry's Mod

Draconic Base
1.830 kommentarer
B4LL-1NN For 13 timer siden 
@Vuthakral Well actually I'm noticing this error starts popping out since Gmod newest's November update. Pretty sure it doesn't happen before.
Eirin Yagokoro For 18 timer siden 
@Vuthakral is there way to reset the settings of draconic menu?
holberry20 For 20 timer siden 
roger
Vuthakral  [ophavsmand] 18. nov. kl. 6:34 
I don't seem to get this error on my end, so if the issue persists after the next update (in the next day or so) let me know.
B4LL-1NN 18. nov. kl. 4:38 
Hi I got similar error when I kill vanilla NPCs or other players. Can you look into it?

[Draconic Base] lua/draconic/sh/extensions.lua:67: attempt to index a nil value
1. v - lua/draconic/sh/extensions.lua:67
2. unknown - lua/includes/modules/hook.lua:102
holberry20 17. nov. kl. 7:04 
if i remember correctly
holberry20 17. nov. kl. 7:03 
uh the combine soldiers and hostile stormtroopers
Vuthakral  [ophavsmand] 17. nov. kl. 6:52 
@holberry20 -- What NPC are you giving a gun to? This could be an issue with a specific NPC base I might need to address

@YellowEagleV1 -- This is an error caused from opening the menu too soon after starting a new session; the extensions system did not run yet as it has a hard delay of five seconds to let other addons have time to initialize
YellowEagleV1 17. nov. kl. 6:29 
after instaling this https://steamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3606137592 . I get this error : [Draconic Base] lua/draconic/sh/extensions.lua:67: attempt to index a nil value
1. v - lua/draconic/sh/extensions.lua:67
2. unknown - lua/includes/modules/hook.lua:102
What is this error code? It doesn't seem to break anything, but if possible, could you help me resolve it ?
holberry20 7. nov. kl. 13:41 
[Draconic Base] Warning! A net message (DRCSound) is already started! Discarding in favor of the new message! (DRCSound)
1. EmitSound - lua/draconic/drc_lib.lua:1298
2. DoEffects - lua/weapons/draconic_base/sh_funcs.lua:1260
3. CallShoot - lua/weapons/draconic_base/sh_funcs.lua:1381
4. PrimaryAttackNPC - lua/weapons/draconic_gun_base.lua:399
5. PrimaryAttack - lua/weapons/draconic_gun_base.lua:471
6. unknown - gamemodes/base/entities/weapons/weapon_base/init.lua:95
PixelTheCollie ΘΔ 5. nov. kl. 10:15 
[Draconic Base] lua/entities/drc_shieldmodel.lua:48: bad argument #1 to 'SetModelScale' (number expected, got no value)
1. SetModelScale - [C]:-1
2. unknown - lua/entities/drc_shieldmodel.lua:48
Barry Block 2. nov. kl. 5:17 
[Draconic Base] lua/draconic/cl/experimental_fp.lua:343: attempt to index upvalue 'lerppos' (a number value)
1. v - lua/draconic/cl/experimental_fp.lua:343
2. unknown - lua/includes/modules/hook.lua:102
Asura 1. nov. kl. 8:12 
ik, i was asking if you could make it standalone? again if not whatever i'd figure i'd ask.
Vuthakral  [ophavsmand] 1. nov. kl. 4:59 
It's just part of the unarmed swep, not a standalone system
Asura 31. okt. kl. 22:20 
@vuthakral is it possible to make the kick function of the 'unarmed' drc base weapon an action we can do outside of having it active? i randomly found out that holding e and left clicking does that kick, thirdperson animations and all. ik there are others that do this but half of them break with the addons i got, this doesnt. if u cant then u cant but IF its possible would/could you do it?
that1draco 31. okt. kl. 17:40 
Is it possible to move the enhanced first person mode camera at all, or not yet?
Balooba5000 21. okt. kl. 14:09 
help
[Draconic Base] lua/draconic/cl/library.lua:1000: attempt to compare number with string
1. v - lua/draconic/cl/library.lua:1000
2. unknown - lua/includes/modules/hook.lua:102
please
Vuthakral  [ophavsmand] 14. okt. kl. 21:17 
I don't want to say no outright, but a way to make that work isn't apparent to me at first thought.
Tongues 14. okt. kl. 17:51 
Hey! I'm using Arccw and there's a neat interaction where we have Draconic's Third Person with the first person ADS of ArcCW. Is there a way that DTP can have recoil enabled in third person so that it can be more seamless with the first person ADS?
Vuthakral  [ophavsmand] 7. okt. kl. 18:51 
The setting probably broke when I was doing some rewrites for arc9 sticker support, I'll look into it
Godzillra 7. okt. kl. 16:16 
I have an issue where my spray keeps showing on my playermodel despite the whole fact I disabled the option for my spray to appear on my playermodel, and I disabled the spray in the options menu in general. I don't know if this is an issue with Draconic base or the playermodel I am using.
Xenon 1. okt. kl. 13:05 
Sorry for the late response, but I don't think anything is inherently broken per se, but I find it very odd that there's absolutely no option to change weapon attributes within the system itself. I get that mod makers have the freedom to set certain values as they please, but I'd like to be able to change automatic weapons (Say for example the Halo ARs/SMGs) to actually have a pretty tight spread, kinda like CS for example, have them be able to compete with longer range weapons.

I just don't see why there isn't some kind of settings system or convar that controls a "base spread" variable to be able to be changed on a whim, (Whether to make every weapon a laser beam, or completely useless.)
meowlnir.mkv 28. sep. kl. 12:01 
Thank you for the response, I'm not very tech-savvy when it comes to software so I didn't really think about how different they were fundamentally, but that makes sense.
Vuthakral  [ophavsmand] 27. sep. kl. 20:55 
To clarify, if you meant "compatible" as in one doesn't break by the other's mere presence then yes, they both work fine.
Vuthakral  [ophavsmand] 27. sep. kl. 20:53 
No, they are two entirely different systems that function in fundamentally different ways under the hood & in how they're set up
meowlnir.mkv 27. sep. kl. 15:51 
I'm 50% sure you've been asked this question quite a few times already, but are TFA-VOX packs compatible with the VoiceSets feature?
Vuthakral  [ophavsmand] 24. sep. kl. 5:36 
I don't really want to add stuff like that to the base itself, after all it's called a "base" for a reason. I already have a footstep set pack I published which adds various Half-Life 2 footsteps: https://steamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3023416863
Balooba5000 23. sep. kl. 17:48 
can you add a couple of base options to change footstep sounds? like we can use combine footsteps without outside addons
screwdriver lobotomy 23. sep. kl. 9:39 
[Draconic Base] lua/draconic/cl/experimental_fp.lua:343: attempt to index upvalue 'lerppos' (a number value)
1. v - lua/draconic/cl/experimental_fp.lua:343
2. unknown - lua/includes/modules/hook.lua:102

little error I got
Vuthakral  [ophavsmand] 22. sep. kl. 4:16 
Will look into this
gir 21. sep. kl. 14:16 
just wanna add on that I've been getting this one:

[Draconic Base] lua/draconic/sh/globals.lua:264: attempt to index field 'DRC_Info_Cache' (a nil value)
1. fn - lua/draconic/sh/globals.lua:264
2. unknown - lua/ulib/shared/hook.lua:115
lil mutakakku 19. sep. kl. 10:16 
if i set on specific viewmodel hands then they dissapear if i pickud something, die, load a new map or close the game.:steambored:
Vuthakral  [ophavsmand] 18. sep. kl. 23:01 
I genuinely do not understand how that can happen, all values being calculated there are self-contained and are never set as strings. Is there anything else you can tell me about this like if it happens constantly, a one-off error, or etc?
That cat from Oured 18. sep. kl. 22:28 
[Draconic Base] lua/draconic/cl/library.lua:1000: attempt to compare number with string
1. v - lua/draconic/cl/library.lua:1000
2. unknown - lua/includes/modules/hook.lua:102

I think I've encountered this error a couple of times after playing Jazztronauts with Draconic Base enabled. This might occur at times while viewing certain cutscenes after doing fetch quests for the characters around in that gamemode.

Note that this only happens in this gamemode, any other gamemode, this error won't pop up at all.
I tested it without any other addons (or addons that requires this base) other than this addon and that said gamemode and it will cause errors as described above.
UlτrαΤwο 18. sep. kl. 20:02 
I can't seem to disable sprays for some reason.
Vuthakral  [ophavsmand] 17. sep. kl. 16:54 
The Draconic Base is a development platform for people to create what they want to with it. If an addon developer makes guns a certain way then that is their perogative. That being said "comical levels of spread" sounds like something is breaking, such as perhaps the internal bloom system (how spread is calculated) has a failing timer which causes it to never decay. Are you having any abnormal levels of gameplay at all?
Xenon 17. sep. kl. 14:00 
Are there no config settings/multipliers for weapons in general? I find a lot of weapons especially the halo ones, have comical levels of spread that it's basically non-viable at pretty much any range besides fart-sniffing distance and I can't find any settings for them pretty much anywhere. I get trying to replicate game behaviors, but shouldn't there be these settings in general?
Eva'Zorah 14. sep. kl. 12:18 
[Draconic Base] lua/matproxy/drc_matproxy.lua:1470: attempt to call method 'GetViewModel' (a nil value)
1. bind - lua/matproxy/drc_matproxy.lua:1470
2. unknown - lua/includes/modules/matproxy.lua:56

I get this on map launch.
Vuthakral  [ophavsmand] 14. sep. kl. 5:34 
To explain this further, it's because the use key is used as a key-combo for various SWEP inputs. Rather than prevent pickup outright I coded a side-system so you can still pick stuff up or safely do gun melees/switch firemodes without accidentally picking up a nearby prop.
Vuthakral  [ophavsmand] 14. sep. kl. 5:33 
Hold E for 1/4 of a second
a silly sausage 14. sep. kl. 5:32 
draconic empty hands can't pick up props
Scald 11. sep. kl. 9:13 
can you spit in my mouth and degrade me
Vuthakral  [ophavsmand] 10. sep. kl. 18:15 
@ralsei in gm_flatgrass -- Looks like some other addon ("composite entities"?) is detouring the DrawModel function incorrectly
Krisp_dreemurr 10. sep. kl. 7:39 
[Draconic Base] lua/matproxy/drc_matproxy.lua:1591: attempt to index a nil value
1. bind - lua/matproxy/drc_matproxy.lua:1591
2. unknown - lua/includes/modules/matproxy.lua:56
3. oldDrawModel - [C]:-1
4. DrawModel - lua/compositeentities/override/sh_entity.lua:520
5. Render - lua/includes/modules/halo.lua:76
6. v - lua/includes/modules/halo.lua:145
7. unknown - lua/includes/modules/hook.lua:102
what the hell does this mean
Scald 9. sep. kl. 19:13 
can you spit in my mouth and degrade me
Vuthakral  [ophavsmand] 9. sep. kl. 18:28 
Can you link some example addons that supposedly break so I can check this?
sparkydragon11 9. sep. kl. 16:58 
attempting to restate a problem in a more understandable sense: mods that show health bars don't show up at all when Draconic Base is enabled.
Scald 9. sep. kl. 14:26 
can you spit in my mouth and degrade me
Vuthakral  [ophavsmand] 8. sep. kl. 16:25 
Compatible with what?