Source Filmmaker

Source Filmmaker

Splatoon 2 Octo Expansion - Agent 8 Gear + 8-Ball
57 条留言
KillerOfOld 2024 年 6 月 14 日 下午 5:56 
I cannot believe I didn't realize that. Thank you so much
Dr.M 2024 年 6 月 14 日 上午 7:21 
Hello! {Octoling #5674} KillerOfOld! I have the solution to this problem:

Right click on the octoling, scroll down to 'set body groups' and scroll down to the feet. You can turn off their visibility, so they don't appear to glitch out of the boots.
KillerOfOld 2024 年 5 月 26 日 上午 4:38 
I cannot for the life of me get the shoes to go on the feet without the feet clipping through? Does anyone know how to do it?
TheConductor... 2024 年 4 月 15 日 下午 3:46 
Is there a way to just get the 3d model? I wanna 3d print it for myself :]
puSSY 2023 年 11 月 9 日 上午 10:16 
I not really you can rescale the clothes a bit and you have a splatoon 3 model of agent 8
v
Randomgibberish 2023 年 11 月 3 日 下午 12:59 
@JackAttack its because you need to use the splatoon 2 model
D3dForev3r 2023 年 8 月 30 日 下午 8:18 
its good, dont get me wrong, but i literally have no idea how to use it.. they come without clothes and manually putting them on is tricky, along with trying to move them with the models even when i did put them on but its really accurate!
RL_Plague 2022 年 12 月 9 日 上午 5:15 
Fun fact: you can animate the ink bag by 1. activating the inflated ink bag in body groups (BodyOut), 2. Adding scale control to bp_BombRootScale, and animating with the slider. You're welcome.
SplatterMaster 2022 年 9 月 5 日 下午 6:21 
are there models for the cq80?
Splat2Glitcher 2021 年 4 月 27 日 上午 6:28 
when the model itself is more real than the game
jasonljohnson07 2021 年 4 月 23 日 下午 6:25 
vemmo
DevonSFM 2021 年 1 月 28 日 下午 11:30 
say veemo right now
Mfgolt 2020 年 12 月 26 日 下午 2:12 
I can't get the shoes to work. It's showing the feet when I merge the shoes into the Octoling. Can you help me with that?
Zero898 2020 年 9 月 22 日 下午 2:39 
this is great
Cheese_Fries34 2020 年 8 月 27 日 下午 4:15 
Why isn't there an IK rig for the inktanks
Optimus97  [作者] 2020 年 7 月 7 日 下午 12:28 
If you mean the toes sticking out, rightclick your octoling, go to "Set Bodygroups" and change legs to "M_Legs_Short" or some sort. Inklings don't have this solution unfortunately
lucassmalley2002 2020 年 7 月 7 日 上午 9:56 
hey there! i was wondering something. when i loaded in the models and tried applying them to the octolings, they seemed to be small, or just would not fit right. is there anything you recommend doing to sort this issue out?
Optimus97  [作者] 2020 年 5 月 14 日 上午 9:35 
Jack Octoling
Are you using enhanced inkling models by FissionMetroid? If so... well, you can only use $alpha in Element Viewer to remove shorts. I don't know why they didn't make an adequate bodygroup for clothes removal.
Optimus97  [作者] 2020 年 5 月 14 日 上午 9:33 
Corrupted Winter
you can adjust $detailblendfactor parameter just like with ink meter ($inkfill):
1) right-click the model, add override materials, right-click it again and open in Element Viewer as a model
2) look for M_Body (or M_Body_env, depends on which skin you use), right-click, add attribute - float. Call it $detailblendfactor.
You can enter any value from 0 to 1 to change the glow intensity.

You know... maybe I should update these models once again, with some of them getting vertex normal fixed, and making the ink meter actually bodygroupable. I don't know what I was thinking.
Jack Octoling 2020 年 5 月 14 日 上午 6:32 
how to remove male shorts?
Corrupted Winters 2020 年 5 月 13 日 下午 4:19 
So, I'm probs being very dumb, but how do I change the intensity for the red light bulb with $detailblendfactor?
Optimus97  [作者] 2020 年 5 月 1 日 下午 3:49 
szebulon, I didn't. Some of the renders were partially based on enhanced inklings, with photoshopped octoling teeth.
[REDACTED] 2020 年 4 月 30 日 下午 4:52 
how did you manage to fix the octoling eyelids ?
hugh janus 2020 年 3 月 1 日 下午 2:22 
What Octoling model do I use?
Optimus97  [作者] 2019 年 7 月 30 日 上午 11:40 
ニッキ Maybe you're using it on an IK octoling. I'll add the IK versions soon, should have done that long ago
brik 2019 年 7 月 30 日 上午 11:09 
when you zero the outfit onto the agent 8 model it shrivels up.
Master of the Jack Bros 2019 年 6 月 17 日 下午 2:25 
Just found it. I don’t know if it just updated or if I’m an idiot
Optimus97  [作者] 2019 年 6 月 17 日 下午 12:58 
Gaming Inkling
Oh snap. Did I forget to add it there after updating?
Master of the Jack Bros 2019 年 6 月 17 日 下午 12:02 
I did. It wasn’t there
Optimus97  [作者] 2019 年 6 月 17 日 上午 9:55 
Gaming Inkling
The QC stuff was not addressed to you. You said you couldn't find the model, I said: type "legwear" in model search. The skirt is called "octoagent_legwear_female_pbr".
Fitne Por 2019 年 6 月 16 日 上午 10:15 
After reading up some more on PBR materials (RIP Facepunch), it seems to me that the CustomHero shader is the crux of SFM faux-PBR (albedotinted envmaps), above all else.
Master of the Jack Bros 2019 年 6 月 16 日 上午 8:52 
Is there a video that can teach me how to use QC stuff?
Master of the Jack Bros 2019 年 6 月 16 日 上午 8:14 
I'm not understanding... I've never done QC file stuff. I'm still a rookie. ^^;
Optimus97  [作者] 2019 年 6 月 16 日 上午 3:35 
Fitne Por: in the QC compile file, it goes after the dielectric model and therefore renders after it.

Gaming Inkling: the skirt is called "legwear" (octoagent_legwear_female_pbr). There's a list of files in the description
Master of the Jack Bros 2019 年 6 月 14 日 下午 8:04 
I can’t find the skirt
Fitne Por 2019 年 6 月 12 日 下午 2:51 
Just wondering, how does the metal layer stack over the dielectric (the zippers)?
IAmBackfisch 2019 年 5 月 11 日 下午 3:12 
Ah ok, now I got it, thank you again!^^
Optimus97  [作者] 2019 年 5 月 11 日 下午 1:54 
IAmBackfisch no, I meant to say:
first you just type in this name and apply it. Then, next to this new $inkfill attribute in Element Viewer, there will be a field where you can put a value
IAmBackfisch 2019 年 5 月 11 日 下午 12:23 
Do I have to put a space between the $inkfill and the number?
IAmBackfisch 2019 年 5 月 10 日 上午 9:58 
Ah ok, thank you very much!
Optimus97  [作者] 2019 年 5 月 10 日 上午 9:24 
IAmBackfisch
Right click the model - Add Override Materials
Right click it again - show in element viewer - model
Open "materials" line, find "M_Ink_Drain" or "OctoInkTank_Ink_Drain", right click it - add attribute - "float", name it $inkfill
Type in whatever value you want from 0 to 1 (more value = more ink, 1 is full)
IAmBackfisch 2019 年 5 月 9 日 上午 11:25 
How can I make the ink in the inktank to be visible?
Dr. N Forcement 2019 年 3 月 12 日 上午 3:59 
What is used in the 5th picture to make that scenebuild?
Optimus97  [作者] 2019 年 2 月 16 日 下午 11:30 
EDIT:
godzilla.biollante not on SFM Workshop, only enhanced models with a little bit different body proportions. The model shown on the pictures I have ripped from Garry's Mod workshop .gma file https://steamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1544841933
To extract models and textures from a .gma file, I used a tool called GMAd.
『Tomokush』 2019 年 2 月 16 日 下午 5:29 
oof owie link machine broke
Error 2019 年 2 月 16 日 下午 2:11 
Is there a specific model of Agent 8 or not?
Tredecin The Reaper 2019 年 2 月 16 日 上午 3:41 
These are SO GOOD! :steamhappy:
Take as much time as you need on the male versions
YOU CAN'T RUSH PERFECTION!
I love lesbians 2019 年 2 月 15 日 上午 6:30 
YES
THANKS FOR MAKING THIS EXIST
Seren Vulcan 2019 年 2 月 14 日 下午 3:07 
THANK YOU FOR MAKING THIS ADDON EXIST!
Someone else made the gear as well but they linked to a video that I had trouble replicating the results with
This one works WAY better and I thank you for that
Dr. N Forcement 2019 年 2 月 14 日 下午 1:01 
You let an 8-Ball fall





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