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Rapporter et oversættelsesproblem






Every time a colonist slaughters a Boomalope or Aerofleet, they explode.
Error in static constructor of BoomMod.Mod: System.TypeInitializationException: The type initializer for 'BoomMod.Mod' threw an exception. ---> HarmonyLib.HarmonyException: Patching exception in method null ---> System.ArgumentException: Undefined target method for patch method static System.Boolean BoomMod.Patch.RimWorld_DeathActionWorker_BigExplosion_PawnDied::Prefix(Verse.Corpse corpse)
- Added support for RimWorld 1.6
- Added support for RimWorld 1.5
I once lost 3 colonists because I had auto-slaughter, 20 boomalopes and maybe 500 chemfuel laying around them. Big fire, everyone roasted to a crisp.
- Compiled for Rimworld 1.4
- Better detection of boom type mobs
Because most boomthings usually end up incapacitated.
And it's mighty annoying that I can't cleanly dispatch them, but must keep smacking them.
- Added RimWorld 1.3 support
Have a pawn hunt with an autopistol and finish off those booms and they still blast off =(
https://steamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2359846788
Hope it helps anyone!
- Added support for RimWorld 1.2
- Removed support for RimWorld 1.0
- Added 1.1 support