边缘世界 RimWorld

边缘世界 RimWorld

Archotech Expanded
763 条留言
[Br] Nasid 10 月 26 日 下午 5:24 
Archotech Regeneration Matrix - what does this item do, there are no parameters?
Magnus 10 月 26 日 下午 4:06 
Nvm i will turn the values back when i use void mod due to how OP the enemies are
Mefun12 #FixTF2 10 月 26 日 上午 7:54 
@magnus lol bro dont use the mod if you want "normal" stuff. Its all about OP ♥♥♥♥+lore friendly
Teok  [作者] 10 月 25 日 下午 6:09 
I dunno
Magnus 10 月 25 日 下午 4:59 
how to modify value of archotech brain melder? its way too OP 400% concinous give until 1200% manipulation in one pawn with advanced archo arm and archo arm. i just want maybe 150%.
igor.b07 9 月 26 日 上午 6:54 
All the nanomachines stuff stopped regenerating hp for some reason, but i dont see any errors popping up in the log
Cripple Gaming 9 月 15 日 下午 3:24 
nanomachines son
Teok  [作者] 9 月 10 日 上午 6:25 
it gives them a spine
Champ 9 月 9 日 上午 9:47 
Archotech Spine what it give to pawn
Mefun12 #FixTF2 9 月 7 日 下午 3:26 
It would be small hope, but would you add archtech versions of mining and farming hand?
Teok  [作者] 9 月 2 日 上午 12:19 
it will Droll, yes, because it can't find the component that was placed on the walls. It shouldn't be a lingering error
Droll 9 月 1 日 下午 6:08 
@Teok Everytime on gameload I a couple instances of this red error:

SaveableFromNode exception: System.ArgumentException: Can't load abstract class Verse.GameComponent
[Ref 9177A81]
at Verse.ScribeExtractor.SaveableFromNode[T] (System.Xml.XmlNode subNode, System.Object[] ctorArgs) [0x00143] in <31482697ada14932981abc5e76101d5d>:0
Subnode:
<li Class="ArchotechExpanded.GameComponent_AEGlobalRepair"><ae_nextPawnTick>4681801</ae_nextPawnTick><ae_nextMapSweepTick>4682401</ae_nextMapSweepTick></li>
...

Idk what the hell it is, just that it mentions Archotech Expanded. It might be related to the latest revert? Its not a big deal as the error only throws once on game load.
Teok  [作者] 9 月 1 日 上午 3:23 
I reverted the changes that did that, it was causing lag for lots of people
Ceilruxe 8 月 31 日 下午 10:22 
Things made from the added materials have stopped repairing itself. It was working fine not too long ago.
Sir EatAssaLot 8 月 31 日 上午 1:16 
@Husocemy You have to buy them
Teok  [作者] 8 月 30 日 下午 6:57 
Apologies to everyone who experienced lag with the update. I've reverted changes to the previous update which just had the airtight fix.
Husocemy 8 月 30 日 上午 11:17 
how do i get the initial nanomachines and picomachines to build the arcotech workbench?
Tinasbuddy 8 月 28 日 上午 11:07 
no clue what causes this mod to reduce performance so, but i removed it from a year 4 colony with 30 colonists and gained 15 avg fps
Droll 8 月 24 日 上午 9:42 
Btw @Teok when using this mod with Elite Bionics Framework, I don't get errors but a lot of bionics end up becoming duplicated it seems, with both an Expanded Archotect version and an EBF version.
Sithgrim 8 月 24 日 上午 6:26 
Taking a shot in the dark here. Does anyone know what kind of mods or crazy unthinkable play styles might be causing "GameComponent_AEGlobalRepair" to be making a call regularly that causes an extremely long tick ~4762ms. It makes the game stuttery. I would share my log but it is not throwing any real errors or anything when it does this so I am just going at this blind trying to fix my save. It seems fine for a bit after I reload that game but then just after a little bet goes back to the long ticks.
Michigancubed 8 月 23 日 下午 10:56 
a bit of an unconventional question but do you think this mod would be too much if added in tandem with YAPE and EPOE? Both add a bit of archotech stuff but I dont think they add archotech organs.
Teok  [作者] 8 月 19 日 上午 4:37 
damn
GamingGod 8 月 18 日 上午 9:09 
i have a regeneration matrix but cant install it because im playing on a solo mechanitor and my paramedic can only have level 10 in medical...
SamTheMan 8 月 10 日 下午 12:46 
About 20 hours into a game and still not seen any of the resources, picomachinery and nano machinery etc? Is this a bug? Sure it was more common in my previous playthroughs.
Some Random Pleya 8 月 10 日 上午 7:02 
wait really?
Teok  [作者] 8 月 8 日 下午 9:06 
the membrane isn't a brain implant
Some Random Pleya 8 月 7 日 上午 7:20 
why brain membrane in torso
PMC_Zero 8 月 5 日 下午 3:41 
Okay my bad it's from Integrated Implants, some how there is a conflict with this mod's Archotech jaws
PMC_Zero 8 月 5 日 下午 3:20 
Is it possible to add back the OG Archotech"jaw" some how because I add this mod mid game(i know my bad) two of my negotiator loss they're jaws... but kept the legs, also just curious u do know the OG jaws got a special attack(bite) value. I think if u just add the "Advanced"Archotech jaws, before thee name it will fix the problem. Thank you.
Teok  [作者] 8 月 3 日 上午 1:58 
Added. If you own Odyssey, it will automatically make the atto pico and nano walls airtight
terrlerr 8 月 2 日 上午 7:48 
Here to add to to the requests for airtight materials.
Mark Decal 7 月 30 日 上午 8:01 
Great mod.

At some point can we have Nano, Pico, and Atto officially have the <isAirtight>true</isAirtight> set under <stuffProps> will likely have to be a 1.6 folder.
Lord of the Hold 7 月 24 日 上午 3:36 
I love this mod, the 3 materials are so fun to play with.
Zarquon 7 月 22 日 下午 2:56 
does anyone else encounter the issue that they are "incapable of melee" whenever they have an archotech arm installed?
MrAleTheSandwich 7 月 19 日 上午 5:03 
Would it be possible to add airtight compatibility with MUS Space Base Furniture walls?
Travioli 6 月 28 日 下午 2:08 
I know, but that’s only one 200% efficiency implant :)
Teok  [作者] 6 月 28 日 上午 10:01 
that was a bug, there is another brain implant called the brain melder
Travioli 6 月 24 日 下午 11:25 
or add another brain archotech part? I like my 600% part efficiency brains ':)
Travioli 6 月 24 日 下午 11:22 
Re-add the bill to allow for archotech membrane on the brain please? :)
Walter White 6 月 14 日 下午 1:11 
норм то что когда архо нексус в пешку вживил он исчез? Типо секунду побыл и пропал
Travioli 6 月 9 日 下午 4:15 
Can you make it possible to add them to animals? Technically it's possible with dev-tool, but it'd be much more immersive to be able to add them via surgery.
Inerael 5 月 24 日 上午 12:46 
Thanks you verry much ! Yesterday i started a colony and everybody is crying, now with your mod back, brain melder will save me ! x)
Teok  [作者] 5 月 23 日 下午 7:31 
Sorry to everyone who has had this issue. I had a problem with this mod and the prosthetics mod which has now been resolved and updated. The regeneration matrix should now work properly
Inerael 5 月 12 日 上午 9:30 
is it still working pls ?
oleoletox 5 月 6 日 上午 8:20 
help...same problem wiht the archotech regeneration matrix.
Lord_Eol 4 月 16 日 上午 3:17 
@Katt; came to say the same thing
Katt 4 月 13 日 下午 4:57 
am unable to install regeneration matrix in pawns is there gonna be a fix for that?
Триумфатор 4 月 13 日 上午 4:03 
I have nothing in my machine except legs, arms and eyes.
What is it connected with?
lostormisplaced 2 月 22 日 上午 7:54 
Could you add an option in settings to not have the nano/pico/attomachinary commonality at 0, I liked having the option to get a piece of powerful equipment but have another faction against me.
Madded_Fox 2 月 12 日 下午 10:41 
Больно не бейте переводил deepseek