Arma 3
Ravage
1.572 Komentar
MynameisHoff 13 Nov @ 10:03pm 
@KillerAtis, COOP survival on Livonia, you say? Tell us more m8!
KillerAtis 9 Nov @ 7:25am 
Hi all, i dont know any of your problems with the mod, i am making a huge Livonia coop survival map, and i have no problems with the loot and zombies. Everything is working fine for me.
Hans(z) 6 Nov @ 12:39pm 
@blade389 Ravage has demo mission, but if you want to make the best of this mod, you have to make your own mission using ravage module in editor. You can find information about modules in ravage wiki, youtube or here. To answer your question... you have to place zombie module and set visual coefficient to somewhere between 0.3-0.6, IMHO sound coefficient is the best at 0.5 and lower.
blade389 6 Nov @ 12:08pm 
hi all the zombies see me from miles away . how to reduce this please ?
William Tacher 30 Okt @ 5:03am 
where can I find some food?
Hans(z) 21 Okt @ 5:36am 
I don't know about demo mission (which is scripted) included in Ravage mod, but missions built with ravage editor modules works for me just fine.
IceBreakr 21 Okt @ 4:25am 
So mod is not working at all after last update 2.20?
JBS1949 25 Jul @ 2:41pm 
The Ravage Tanoa framework has been broken for a long time. There are two major problems.

First Problem: NO FOOD - Does anyone know of a mod that can add ambient animals so there's food to hunt?

Second Problems: Vehicles - they're all floating above the ground and you can't use them. Sometimes you can't even approach them - to touch them is to die - Again, does anyone know a mod or tweak that can put the vehicles on the ground?
PwH|SPEEDY 22 Jul @ 4:02am 
DOESNT WORK. NO ITEMS. NO PEOPLE. NO NOTHING. EMPTY AF IN EVERY SINGLE OF ITS SCENARIOS.
[NMG] ConfusedMaster 6 Jul @ 2:22pm 
please remove "Terrrain" from the list of mod-types
PegNerds 3 Jul @ 5:55am 
cannot resume after save
CaterWasher 29 Jun @ 3:06am 
Zombies refuse to spawn in my dedicated server is this a problem usually or no?
Kayien 25 Jun @ 3:27pm 
Ravage need a upgrade :(
valdhans 22 Jun @ 8:27am 
@Hans(z) If you open the inventory, an error appears.
https://ibb.co/zT07w6MV
The effect is that survival mechanics do not work.
Hans(z) 22 Jun @ 6:20am 
@valdhans you should at least give what error type you are getting to pinpoint the problem. Also there are some bugs introduced with 2.20 update, which are being worked on rn. I would wait on the hotfix of the 2.20 update, as it may solve the errors.
IMHO I don't think haleks will update Ravage in the near future as he hasn't been active for a long time.
valdhans 22 Jun @ 3:33am 
Mod doesn't work after the last update. Author, please fix the error in the script.
Nomad 20 Jun @ 5:53am 
how to activate zeus? we want to use this for a campaing
valdhans 19 Jun @ 11:22am 
Need Update. Errors.
.Vic. 25 Mei @ 5:21pm 
fr cant find the Geiger counter unless it got deleted lol
icantknowanymo128 8 Mei @ 2:42pm 
Honestly I would love to see a improved version of this mod with melee weapons, gear spawning on the ground, and weapon/item spawn changes since its really hard to find anything naturally.
Schrebers Sunrise 3 Mar @ 2:04am 
Sefrou Ramal seems not to support random car patrols. Is there a work around?
42halomaster42 5 Feb @ 7:01pm 
how do i configure i have a back pack mod that gives tones of storage but i cant use it cus i go supper slow with it on ?
DrakoMT 1 Feb @ 2:00am 
There must be a way to integrate WebKnight's Zombies and Creatures into Ravage.

Something like:

rvg_aizombies = [
"Zombie_Special_OPFOR_Boomer",
"Zombie_Special_OPFOR_Leaper_1",
"Zombie_Special_OPFOR_Screamer]
Clutch x Frost 12 Jan @ 8:21pm 
If this ever becomes compatible with Webknights Zombies and Creatures... it would be the perfect framework. This mod is what I have been looking for for so long to spice up some Zeus missions I run for me and my buddies.
shetty91 27 Des 2024 @ 8:58am 
zombies go through closed doors
rira 25 Des 2024 @ 6:54pm 
helpful thx :steammocking:
cctxnative2005 19 Nov 2024 @ 10:10am 
Do these zombies infect npcs or players since WK zombies Creators had removed the biting and the mechanics in their 2.0 Update
Section 8 15 Nov 2024 @ 3:10am 
If you have "dead rising" enabled with the option for "reanimate upon any death", players will have like 10 ♥♥♥♥♥ corpses spawn at their location whenever they die, so like 10 corpses just appear on the ground whenever a player dies and it lags the crap out of my game.
PVT. Ray_Cist 12 Nov 2024 @ 2:54pm 
hey may sound stupid but how do i use this for survival?
zeeb 12 Nov 2024 @ 6:12am 
Any possibility to get a Ravage Lite version that doesn't use custom items and gear? Pretty much only the zombies?
JBS1949 25 Okt 2024 @ 1:32pm 
Hotfix 24 Oct seems to have fixed it. I can finally get to Tanoa again. All the vehicles are still floating in the air & if you touch them you die. Food is still a problem; no rabbits, but I did see a chicken. 😏
MONOLITH 20 Okt 2024 @ 2:51pm 
@JBS1949 The same situation (
Mr Fox 10 Okt 2024 @ 8:23am 
@ Kartsa
i have mine listed in the module like this , CUP_U_C_Policeman_01,U_C_Uniform_Famer_01_F with no quotation makes hope it helps .
Kartsa 10 Okt 2024 @ 12:37am 
Is there a trick to getting custom zombie uniforms to work? Gear pool nor ambient zombies module works.

Every zombie has standard Combat Uniform (MTP)
JBS1949 9 Okt 2024 @ 4:45pm 
The Ravage Tanoa mission causes ArmA 3 to "exit in an unusual manner".
Exit Code: 0x0000005 - STATUS_ACCESS_VIOLATION.
Only seems to be affecting Ravage Tanoa.
Stripped down to no mods except Ravage and CBA_A3 (and of course ArmA 3 Apex).
There was an ArmA 3 update today. Help!
Coke Zero Hero 8 Okt 2024 @ 6:31pm 
Error loading mission on dedicated server?
knivesseveren 5 Okt 2024 @ 9:25am 
ВНИМАНИЕ!
этот мод ломает механнику игры. и у всех обсалютно ботов появляются бесконечные магазины. даже в редакторе..
HBAOplus 4 Okt 2024 @ 7:18pm 
@ToxicGhost141_TTV
you may turned off ACE's field rations, repair and logistic. To be compat with ACE medic, you may need this one:
https://steamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2152764452&searchtext=ace+ravage
Team DEFYPosting 2 Okt 2024 @ 6:44pm 
@ToxicGhost

Unfortunately it doesn't.
Ghost141 2 Okt 2024 @ 2:53pm 
does ace work?
假中国人 17 Sep 2024 @ 3:00am 
░░░▐▀█▀▌░░░
HBAOplus 13 Sep 2024 @ 8:21pm 
@Attee
Sometimes saved game progress first, then load it, FPS will be better
valdhans 30 Agu 2024 @ 12:48pm 
@Attee
Disable the "Ambient Furnitures" in loot system module and install the Tinter-Furniture mod.
Quarker 25 Agu 2024 @ 11:08am 
I mean Altis Outbreak, Malden Outbreak, Tanoa Outbreak etc., by GilliganTrevor93.
Quarker 25 Agu 2024 @ 11:06am 
The more loot sources I scan, the bigger the save file gets and the bigger the fps drop. After a while the fps drop is so great that it becomes unplayable. Is there any solution for this? I use the m3mory save mod. (The same is true for other "outbreak" mods as well.)
Mr Fox 12 Agu 2024 @ 6:41am 
@ RunForRest
I'm not 100% sure but i think you need to be near a dead animal and then try double clicking the knife . I have not used Ravage in a bit but i seem to remember a good few vids on youtube from kodabar. Hope it helps :cozyspaceengineersc:
RunForRest 12 Agu 2024 @ 4:24am 
Is there a short, to the point, still relevant tutorial video how to use the items in the inventory?
Could be it doesnt work because of better inventory or enhanced inventory?
I could eat and drink by double clicking, but i have no clue how to use a knife or anything else?
Hydra 17 Jul 2024 @ 5:11am 
crashes when trying to do tonoa map. i only have this mod and cba
digitaldrugl0rd 30 Jun 2024 @ 7:07am 
Hello, how do I remove the random civilian npc? they add nothing to the mod and also break the immersion, there are more of them than zombie
Kayien 21 Jun 2024 @ 5:50pm 
Mision template?¿