Serious Sam Fusion 2017 (beta)

Serious Sam Fusion 2017 (beta)

BFE Enhanced
387 kommentarer
pinkfloydfan123 20. nov. kl. 10:49 
nevermind im dumb, I didn't sub to everything
pinkfloydfan123 19. nov. kl. 19:42 
just said unable to load level when I load up the mod
Yurka262 5. nov. kl. 15:36 
I played through the entire campaign again 100%, and it’s become much better, though there’s still some work to be done. I hadn’t played it in a long time before this.
An Owl Trapped in TescoDirect 30. okt. kl. 13:14 
dose this mod work on the dlc?
Yurka262 30. okt. kl. 4:32 
It’s possible that if it’s nighttime (most likely), you need to bake the lighting. Before that, you should also adjust the background color, and there might be some post-processing involved as well.
Doktor Hayden 30. okt. kl. 4:03 
Biomechanoid, why doesn't anything happen when I add the sun (distant light) to the "Power of the Underworld" level? I mean, no lighting or shadows are added to the level. Is there some kind of sun blocker or is it written somewhere in the script?
Yurka262 26. okt. kl. 12:41 
The SoldierAdvanced.ep has two LODs in its skeleton, which causes their heads to float in the air at long distances after death.
Also, many secret health and armor pickups don’t have FailedPick set, which forced me to damage myself multiple times.
TienAnh 16. okt. kl. 5:24 
unable to load level. Always unable to load level :(
Biomechanoid  [ophavsmand] 12. okt. kl. 7:01 
@неистовый отвал You have to launch the game in moddable mode.
MarqoRemarqo34 10. okt. kl. 15:41 
Is it just me, or would it be better to remove the barriers where they were added? Especially on the Under the Iron Cloud level? Damn, in First Encounter you could skip annoying fights with a rocket jump, but in BFE you can't even do that. Plus, it's too dark on the Silent Riddler. Apart from that, the mod is good.
krutoi_skelet 10. okt. kl. 2:43 
how to play the mod? i made subscribe, all five mods are visible in mainmenu ("extras"->"workshop packeges"), but when i start to play there is default bfe. maybe there is special option, game mode or something else?
Sono 26. sep. kl. 2:38 
Hey man just wanted to say amazing mod, i had an amazing time playing through it, it fixed almost every problem i had with base BFE. Only thing i would've done different is get rid of the technopolyps alltogether and maybe replace them with a more fun flying enemy. maybe the Devil Stallion from Next Encounter :D easier said than done but just have fond memories of that game
Biomechanoid  [ophavsmand] 21. sep. kl. 16:57 
It was like that in original map and I ended up forgetting to fix that typo since I haven't edited the secret entity used for that secret in the mod.
Fred-104 20. sep. kl. 19:53 
In the first level, is it intentional that the Arc de Triomphe secret's activation message "Secret Arc de Triomphe found. Welcome comitee is arriving." has the word "committee" mispelled as comitee , even in the Enhanced version?
POOTIS ENGAGE 1. sep. kl. 15:38 
Love how you gave the laser clones distinct voices AND colors. makes em easier to spot now
d0nat1k_ 31. juli kl. 9:36 
@Biomechanoid I already solved the problem by reinstalling the game
Biomechanoid  [ophavsmand] 30. juli kl. 15:24 
@d0nat1k_ You'll have to ask the author of that mod about it since my mod doesn't use anything related to the SS4 enemies.
d0nat1k_ 30. juli kl. 1:02 
I’m having an issue when trying to load a level — it seems to crash due to the Gnaar model from Serious Sam 4.
An Insignificant Moth 29. juli kl. 18:21 
what separates this from BFE Devolved? (i asked a similar question on their modpage i know)
CrusaderTheFirst 26. juli kl. 4:55 
@Biomechanoid You could look into finding someone who'd be willing to give them voices. I can see potential there. I wish I knew someone who'd be willing to lend their voice.
Biomechanoid  [ophavsmand] 26. juli kl. 4:43 
@CrusaderTheFirst The new cloned soldier sounds are modified zombie commando sounds from the Doom 3 Alpha.
CrusaderTheFirst 26. juli kl. 3:54 
@Biomechanoid Thanks for the explanations and listening to my feedback. BTW, who voiced the blasters/disintegrators, just curious.
Biomechanoid  [ophavsmand] 25. juli kl. 22:33 
@CrusaderTheFirst The missing subtitles shouldn't be hard to fix. As for the new cloned soldiers, they actually do have their own gib models but their extra armor was never added to them so they are due for an update. I'll try experimenting with their armor textures some more and I'm not sure they should speak an alien language considering that they are humans with cybernetic augmentations.
CrusaderTheFirst 24. juli kl. 16:20 
I've a few things to point out. A bug/oversight and some design criticism/feedback on the cloned blasters/disintegrators.

In the phone booth secret, there's no subtitles in the whole interaction.

I love that the cloned blasters and disintegrators have more distinct armor and even have voices. Their armor colors should be changed to black with distinct red/orange trim instead so it matches their armor armor parts (you could even make the trim glow red/orange if you wanted to). If you want, being part of mental's forces, you could also have them speak in an alien language similar to the Octanians from SS4. Perhaps even some conversations similar to SS4 and SSSM in certain spots? Also I don't know if it's possible to add unique gibs to them but if it is possible I'd love to see that.
CrusaderTheFirst 22. juli kl. 16:07 
@Biomechanoid Makes sense, it just seemed really out of the ordinary so it was worth asking about.

If I were allowed to make any changes, not saying you should, just thinking out loud, I'd have it so it'd be similar to other enemy alternate attacks on serious difficulty. First shot is the standard attack, destructible by a few means and longer lasting, the second shot that's more deeper red is truly indestructible and lasts shorter.
Biomechanoid  [ophavsmand] 22. juli kl. 15:35 
@CrusaderTheFirst That's intentional. They now use a different projectile type that makes them immune to player projectiles which is similar to the ones in TSE Classic. The reason it was changed was because BFE's weapon arsenal made them a little too easy. They did however also received a nerf to their lifetime duration so that you would spend less time avoiding their projectiles.
RushHour99 22. juli kl. 13:36 
почему музыка кастомная ре работает?
CrusaderTheFirst 22. juli kl. 3:46 
Retpiloid demons projectiles are indestructible even by the lasergun, devestator, and cannon, this needs a fix.
Biomechanoid  [ophavsmand] 14. juli kl. 17:26 
There's a link to the secrets guide for the mod in the description. Check there.
flügegeheimen 14. juli kl. 6:07 
Somebody find 14 secret in The Silent Riddle?
F0F4N 16. juni kl. 22:54 
Ok
Biomechanoid  [ophavsmand] 16. juni kl. 14:33 
That's because they now use their own separate puppet parameters in the mod instead of the vanilla ones. You'll have to ask the mod author to update their mod so that it replaces those ones too.
F0F4N 16. juni kl. 7:34 
After updates, there is no more reptiloids from SS4 spawned at any level, only reptiloids from BFE, could u fix it?
Biomechanoid  [ophavsmand] 14. juni kl. 10:31 
A guide for all of the secrets in the mod has been released. You can check out the guide here: https://steamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3491630653
F0F4N 29. maj kl. 0:35 
Кулхацкер, ааа блин, точняк
Благодарочка!
Ps!hyshka 28. maj kl. 22:46 
FOF4N На счёт дробыша, чтобы секретка засчиталась нужно с этого дробыша убить гнаара который спавнится сразу же как подбираешь дробаш, а на счёт остального хз
F0F4N 28. maj kl. 9:53 
Sixteen60, Yes, it does, but u have to buy Jewel of the Nile DLC.
F0F4N 28. maj kl. 9:49 
Scorpion-rain, некоторые секреты (например дробовик на крыше на уровне "Лето в Каире") почему-то не засчитываются как найденные:steamfacepalm: А еще есть секрет с патронами для минигана в катакомбах на одном из уровней (там, где валун каменный скатывается вниз, а за ним как раз в небольшой выемке лежат эти патроны), так у меня вовсе там нет этих патронов. Поскольку я играю с оружием и боеприпасами из 4й части Сэма, я думаю, вся проблема в этом.
Sixteen60 27. maj kl. 6:18 
Does it have the Jewel of the Nile levels?
Biomechanoid  [ophavsmand] 19. maj kl. 8:27 
Please post in English if you are having issues.
Scorpion-rain 18. maj kl. 16:44 
Кто находил все секреты на всех уровнях?
это норма, что некоторых вовсе нет?
hevy team fotress 2 28. mar. kl. 4:13 
Denred, капсулы вроде из официальных концепт артов к тройке взяты были
Denred 28. feb. kl. 19:49 
7 Родоначальников переделок Serious Sam 3: Before First Encounter из 10. Очень сомнительные добавления в виде кранов и каких то щупальцевидных капсул, но в остальном очень даже сочно
Biomechanoid  [ophavsmand] 21. feb. kl. 6:10 
The changelog are in the "Change Notes" section of the mod.

https://steamcommunity.yuanyoumao.com/sharedfiles/filedetails/changelog/1338312297
VEREWIGT SMRTNIK 21. feb. kl. 2:51 
May I have a changelog of mod?
Biomechanoid  [ophavsmand] 3. jan. kl. 9:18 
The maps use Jewel of The Nile DLC assets which aren't available in VR mode since Croteam never bothered to release the DLC for the VR version of SS3.
Sapphire Prime 2. jan. kl. 1:22 
is there a way you can make this support VR? I would Love to replay this mod with my VR, every time I try it it says "unable to load" all levels, I would REALLY Appreciate it!
marcobagnardi2005 21. nov. 2024 kl. 3:21 
Aw dang. So there is no fix for it is there? Oh well, still an amazing mod regardless
Biomechanoid  [ophavsmand] 19. nov. 2024 kl. 17:16 
The ultimate resource pack breaks Rahloom's animations in netricsa.
marcobagnardi2005 19. nov. 2024 kl. 1:08 
I really really like this mod. It's a very amazing take on making BFE like the classic games. I especially enjoyed how the jotn levels were integrated and how some classic enemies returned. The mod is also very well made. No visual bugs or anything. The only issue I found was that the netricsa description for raahloom is broken I think? Basically when I pull it up the camera is very zoomed in on his body and no description appears. But apart from that a very amazing mod regardless. I'll have to Replay it again