Instalar Steam
iniciar sesión
|
idioma
简体中文 (chino simplificado)
繁體中文 (chino tradicional)
日本語 (japonés)
한국어 (coreano)
ไทย (tailandés)
Български (búlgaro)
Čeština (checo)
Dansk (danés)
Deutsch (alemán)
English (inglés)
Español de Hispanoamérica
Ελληνικά (griego)
Français (francés)
Italiano
Bahasa Indonesia (indonesio)
Magyar (húngaro)
Nederlands (holandés)
Norsk (noruego)
Polski (polaco)
Português (Portugués de Portugal)
Português-Brasil (portugués de Brasil)
Română (rumano)
Русский (ruso)
Suomi (finés)
Svenska (sueco)
Türkçe (turco)
Tiếng Việt (vietnamita)
Українська (ucraniano)
Comunicar un error de traducción






This mod is outdated, please check :
Star Wars TIE Fighter - Modpack - Reforged [WIP]
https://steamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3096923675
first reforged blocks published :
Star Wars TIE Fighter - Modpack - Reforged
I'm not sure if I should edit this post
or create another one to avoid some disruptions ?
Hope the work is still ongoing, but no rush. Hopefully it'll be released and have a lot more components to build with.
This mod is still in WIP status.
The hatch / laser cannon / seat / astronaut position / ... have been released as raw design.
The loss of my source file and above all the instability of the game put me off.
Nevertheless I have since rebuilt some models, I have to find the time and the motivation to publish them. I don't know if people are interested by that.
First of all, thank you for your support.
I have already modeled some new parts for TIE Interceptor, Bomber or Advanced and reworked many others.
With the same principle: all models have to be interchangeable and compatible with each other.
But I haven't published them because they need to be polished:
by adding details, optimizing the number of triangles, adding constructions and LOD models etc.
And this takes a very long time.
I'll try to push them,one by one as soon as possible.
This mod doesn't require weaponcore but must be updated
Blueprint available here: https://steamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1396249261&searchtext=
Though if you want any Help, Just let me know, we have stores of material
and the addons for TIE/IN TIE/AD TIE/SA and TIE slicer (personnal exotic model)
It's a lot of work.
If you think this meets your needs for TIE fighters, I'm OK.
Later on, will be the Creation of Corvette Class ships & Additional fightercraft.
Presently Project, has foundations for Planets (5) functional, 2 Frigates, 1 Corvette, Partial Survival on 1 faction, and baseline turrets (1-3) for 45% of factions' Large-Grid-based Defenses.
The End Game, is essentially a Living Starwars Environment, with the ability to fly CIS, Republic, Rebellion, Galactic Empire, Pirate (Black-Sun, Hutts, etc), Neutrals, and more.
Part 2 \2
our late term goals, involve an NPC sector, Via Lucas \ Meridias AI, to make the world feel "alive", allowing interactions with Starwars Based NPCs, such as Imperial Ships, Rebellion Nebulons, and more.`
Members involve Myself, Lucas\Meridias, and a few others, following a written plan , typically run via ARMCO's discord, with myself generating the Plans with input with all members & Captain Shack.
As it is the ARMCO Starwars Project, which I lead.
Part 1 \ 2
What are the objectives, the members, the organization, the roadmap, etc of this project?
I need to know more before I commit.
I will push one update tomorrow
I lost the source code but I found an old backup.
and I'm working on it, maybe an update this week :)
But today I found an old archive and I should be able to come back.
I'm trying to recover