XCOM 2
[WOTC] Better Repeater
82 kommentarer
copyrite 30. maj 2020 kl. 11:39 
I too am getting executions, according to damage flyovers. Maybe the issue is with legacy weapons. I also have "Better Localized Text [WOTC]" on, which doesn't exactly help with pinpointing the problem.
NickSheperd 11. mar. 2020 kl. 17:44 
This doesn't seem to work on some weapons, as I'm suddenly still getting executions.
Dragon32 12. feb. 2020 kl. 14:46 
@Zwitter:
Not sure what you're seeing but it maybe text from the XComGame.int localisation file
I'm Mr Meeseeks, LOOK AT ME! 12. feb. 2020 kl. 12:46 
For some reason when i change the ini values for crit to 2,3,4.they never reflect on the critical damage in the armory, is it just visual?
HandsomeCaveman 22. dec. 2019 kl. 1:45 
So I've accidentaly activated both this mod and [WOTC] Can't Execute these enemies at the same time. I still get executions but not on the listed excluded enemies -- at least not yet.
gmod caliph 21. dec. 2019 kl. 15:12 
@Flashstriker yeah, i've still been getting them.
Flashstriker 14. nov. 2019 kl. 14:58 
Out of interest, has anyone else still been getting Executions using this?
Lobuno 15. sep. 2019 kl. 9:02 
@Lebowskichild, Thanks for the answer, but there's no entry in the Localizations file of this mod for the in-game description of the repeater.

Have you found how to fix this???
Lebowskichild 15. sep. 2019 kl. 3:01 
@Lobuno, I'm still playing around with it but I believe you can change the descriptions in the Localization file of this mod.
Lobuno 8. sep. 2019 kl. 9:09 
@ADVENT Avenger : Is there an easy fix for that ??? Thru an ini edit or something ??
Juravis 29. aug. 2019 kl. 23:53 
Small detail but the Repeater description in game isnt updated.
x-the-Andy-x 6. maj 2019 kl. 9:13 
@Derbk, this might sound strange but does this work with the TLP weapons, cause i'm getting some executions using them.
Waves 10. apr. 2019 kl. 15:04 
Does this work with Grimmy's Loot Mod?
Zaiavarah 13. feb. 2019 kl. 14:39 
Forget this mod. I faced the berserker queen for the first time and it was destroying my whole team until my cautious anxious little specialist shot it at nearly full health while she was panicked and she killed it in one shot. THANK YOU VANILLA REPEATER!!
[IX] Linarielle 6. jan. 2019 kl. 12:30 
Big thanks for this, i wanted play a legandary game with all health x2 and mods that and alot of enemies making them stronger and and larger squad with 9 soldiers, vanilla repeater was a pain in the ass cause i have equiped alot of them and advenced game became realy boring cause i was sure to one shoot 1 ( sometime 2 or 3 ) enemy each turn :|
i realy hate planing the best startrgy i can, for see my sniper one shoot a boss with a quick pistol attack _._

if i can add a usfull information, adding this mod in mid game work perfectly for me .
moixcom 28. dec. 2018 kl. 10:32 
i liked them repeaters during my early vanilla xcom start/end playthroughs but yeah one shotting them boss in fights kinda silly anyway. thanks for setting up this mod.
CyniksteR 18. nov. 2018 kl. 20:00 
hey DerBK, thanks for making this mod (and all your other excellent mods)

since I personally prefer to use the Stealth Overhaul and its silencers, I did steal your code and gave Hair Triggers the crit damage instead. I just felt obligated to let you know 😎
Cyberdisc 4. nov. 2018 kl. 15:39 
@ByTheNumbers @skaNoir

What he means is that the RNG is completely uncontrollable, you can't do anything to modify it, it's always stuck at 5/10/15%. This is unlike the rest of tactical game, where you can skew the RNG to your favor by getting the high-ground, flanking, blowing up cover, etc.
SUKIĆ 4. nov. 2018 kl. 1:10 
@ByTheNumbers Yeah, I mentioned it at may as well, it's so funny. "The vanilla Repeater is an RNG dependent mess that has no place in a tactical game." like... are you f*cking serious mate?
ByTheNumbers 3. nov. 2018 kl. 18:59 
"RNG dependent" -- Serious? This entire game is based on RNG. You might as well say the whole tactical side of XCOM should be scrapped based on your argument on repeaters.
copyrite 26. aug. 2018 kl. 1:22 
This is super late but I'm also getting the executions. It might be caused by Skirmishers' order that improves all attachments -- the issue seemed to present itself about then. The loadout tooltip shows +3 crit dmg and 0% instant kill chance, instead of +4 and no text about instant kills.
SUKIĆ 24. maj 2018 kl. 16:04 
"The vanilla Repeater is an RNG dependent mess that has no place in a tactical game." I can't stop thinking how hilarious this is. XCOM is full of rng and you are saying "rng dependent mess that has no place in a tactical game". That is actually super ridiculous.
Kerag 10. maj 2018 kl. 6:09 
I'll download this mod because i find it hilarious that, in my modded campaign. A 200hp Chosen arrives, we hope for a nice boss fight, then we one-shots him.
Superior repeater with Skirmisher order. 20% instant kill chance, my grenaider just murdering everyone. Thanks for the mod.
CNC 6. maj 2018 kl. 4:16 
Yeah my repeaters are still executing targets, in addition to giving the bonus damage. I am using some other mods but there shouldn't be any conflicts with this one. I'm using ABA, hidden potential and not created equal. I'm not using any weapons mods whatsoever so I'm not sure what the problem could be.
DerBK  [ophavsmand] 2. maj 2018 kl. 0:42 
I have no idea. Turrets shouldn't behave differently from other enemies here. I am sure that the mod works, so i assume it's either a UI weirdness or it's not working for you because of a conflict with another mod. Keep an eye on it and see if this happens again, i guess.
CNC 1. maj 2018 kl. 19:57 
I'm using your mod and my soldier with a repeater shot a turret. It blew up with the message "executed". Hovering over my weapon it clearly says +1 to critical damage, nothing about execution chance. My soldier would have destroyed the turret anyway, so is this just a UI problem where it displays "executed" when someone lands a killing blow? Or is it a bigger problem?
CNC 27. apr. 2018 kl. 15:31 
Wow, DerBK, you are a god among modders. I love your creations!
Tim_ 6. mar. 2018 kl. 18:43 
Just completed a WOTC campaign with 63 mods including this one. All ran perfectly. I can't say this mod is for me, however, as having played with it, I just prefer the surprise of an "execution", so I'll pass on it for my next campaign.
John 15. feb. 2018 kl. 23:42 
It's extremely sastifying on reapers, insanely broken on rangers and utterly useless on any other class. :(
Would really like a mod that allows Banish to critically hit in conjunction with this one.
DerBK  [ophavsmand] 4. feb. 2018 kl. 21:10 
No.
That's the point.
花兔 4. feb. 2018 kl. 16:14 
execution
attribute
Still have?
talkingmute 19. jan. 2018 kl. 22:25 
@Lampros, if that's your definition of all or nothing then what about gts skills? Does getting +1 on flank shots or +10% crit mean all or nothing to you? How about talon rounds, that is that "all or nothing"?

You said: "But "all or nothing" by definition means it either works or does not work. And a bonus that triggers only when there is a crit also means it either works or it does not work." then by your definition any weapon upgrade is all or nothing (including mag and beam weapons, they might hit or they might miss).

Basicaly the mod turns it from something that insta-kills something (like a conventional rifle doing 3-5 damage killing a sectopod or late game chosen in one hit) into something that makes more sense.
Lampros 14. jan. 2018 kl. 22:41 
Propagating,

I get your point about the vanilla Repeaters trivializing what is meant to be difficult end-game boss-type of fights. In fact, I have long felt that that was a problem. But "all or nothing" by definition means it either works or does not work. And a bonus that triggers only when there is a crit also means it either works or it does not work. So I do think the mod creator's wording things was a bit misleading. But I suppose I was quibbling with semantics.
Propagating 14. jan. 2018 kl. 18:57 
@Lampros, not really. They are all or nothing in the sense that they either trivialise every difficult encounter when they work, but leave you in a sub-par position when they don't work due to having them equipped on all of your soldiers(which is optimal with their default implementation).

Crits are just that, they happen naturally for every soldier in the game. Augmenting them doesn't lead to trivialising fights as the executions do.
Lampros 14. jan. 2018 kl. 18:00 
Isn't this version of the Repeater also "all-or-nothing," because you get no benefit unless you crit?
BionicCinamun 16. nov. 2017 kl. 17:50 
Woot, finally I can not hate myself for putting repeaters on pistols!
I always thought something like this would be great, but didn't really know what to search to find it (should have just searched repeater, derp).

Thanks for the great work!
DerBK  [ophavsmand] 12. okt. 2017 kl. 2:15 
No, i couldn't get that to work.
AnNapKin 12. okt. 2017 kl. 1:13 
Does your mod get affected by Inside Knowledge continent boost? It boosts weapon modification strength (basic will give +2 crit dmg and so on)
Cake_Knight 8. okt. 2017 kl. 15:11 
This makes my Reapers even deadlier crit demons. It finally makes them stonger in more drawn out gunfights. I love it!
sebkulu 29. sep. 2017 kl. 8:54 
Hi dude, I just made a french localization for your mod.
Here it is: https://www.dropbox.com/s/86u3eopkzqt1fya/XComGame.fra?dl=0
Juravis 29. sep. 2017 kl. 7:14 
Ah that's what i wanted all along thanks captain
DerBK  [ophavsmand] 29. sep. 2017 kl. 2:09 
Have you seen my Better Attachments mod?
Juravis 28. sep. 2017 kl. 23:34 
@DerBK Can you make a Stocks provide +Aim like in LW or XCOM 1? I dont like the sureshot damage boost. I can rapidfire 6 points of damage without looking at the % to hit and that's antistrategic to me. If you find the time of course, i just thought it would go well with this.
DerBK  [ophavsmand] 28. sep. 2017 kl. 23:15 
It should work. Grimys Loot adds new stuff, this mod changes a vanilla item. I'd assume there is no overlap that could conflict.
Propagating 28. sep. 2017 kl. 14:45 
Does this happen to work with the updated WotC Grimy's Loot Mod? I'm assuming not, but wanted to check in case.
DerBK  [ophavsmand] 26. sep. 2017 kl. 23:51 
I saw that in the UI and didn't care enough to look for a fix. It serves as a handy reminder that the Repeater does indeed no longer execute things.
Juravis 26. sep. 2017 kl. 9:08 
The vanilla UI needs an update, it still shows in the bottom right the old properties of the repeater with +0 next to it. However i guess it requires an override, and other mods wont be able to?
覚えて 25. sep. 2017 kl. 7:05 
I can actually use repeaters now, yay! Vanilla repeaters are so OP I don't use them at all. Thanks for this. :)
DerBK  [ophavsmand] 23. sep. 2017 kl. 5:56 
It modifies the vanilla Repeater. No idea if the Loot mod does anything with it.
Wicked Joker 23. sep. 2017 kl. 5:51 
How does it interfere with new WOTC Grimy Loot?