Asenna Steam
kirjaudu sisään
|
kieli
简体中文 (yksinkertaistettu kiina)
繁體中文 (perinteinen kiina)
日本語 (japani)
한국어 (korea)
ไทย (thai)
български (bulgaria)
Čeština (tšekki)
Dansk (tanska)
Deutsch (saksa)
English (englanti)
Español – España (espanja – Espanja)
Español – Latinoamérica (espanja – Lat. Am.)
Ελληνικά (kreikka)
Français (ranska)
Italiano (italia)
Bahasa Indonesia (indonesia)
Magyar (unkari)
Nederlands (hollanti)
Norsk (norja)
Polski (puola)
Português (portugali – Portugali)
Português – Brasil (portugali – Brasilia)
Română (romania)
Русский (venäjä)
Svenska (ruotsi)
Türkçe (turkki)
Tiếng Việt (vietnam)
Українська (ukraina)
Ilmoita käännösongelmasta






Kind of. You're think of a nav mesh. Nav meshes show where the ground is for nextbots, so they know where they can walk and where they can't. Nodegraphs are the same, but they show the entire map's geometry. Nodegraphs mainly help with spawning.
I could be entirely wrong tbh.
5000 units as distance would be like walking on thin ice for them
I had it work on one map but not the other
https://steamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2782469123
https://steamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1953373229
And also be able to edit our working ain file even when we disconnect.
Would be great.