Garry's Mod

Garry's Mod

Half-Life Resized Maps
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Update: 7 aug 2017 om 14:26

Added two chapters "Residue Processing" (map hls09amrl); "Questionable Ethics"(map hls10amrl);

Map hls07amrl and hls07bmrl
*Now players can use rocket turrets (why not);
*Improved Lights;
*Now Train can hit npcs.

Update: 1 aug 2017 om 3:08

Added chapter "Apprehension" (map hls08amrl)

Update: 30 jul 2017 om 12:35

Added chapter "On A Rail" ( maps "hls07amrl", "hls07bmrl")

Maps hls05amrl, hls05cmrl
*Improved lights.

Map hls03amrl
*Fixed scientist scene.

Update: 27 jul 2017 om 1:17

Map hls01amrl
*Replaced func_wall entities with func_detail.

Map hls02amrl
*Replaced func_wall entities with func_detail;
*Replaced func_pushable entities with func_physbox;
*Fixed ladders;
*Fixed invisible texture.

Map hls03amrl
*Replaced func_wall entities with func_detail;
*Replaced func_pushable entities with func_physbox;
*Fixed ladders.

Map hls04amrl
*Replaced func_wall entities with func_detail;
*Replaced func_pushable entities with func_physbox.

Map hls05amrl, hls05bmrl, hls05cmrl
*Improved lights;
*Replaced func_wall entities with func_detail;
*Replaced func_pushable entities with func_physbox.

Map hls06amrl
*Improved lights;
*Replaced func_wall entities with func_detail;
*Replaced func_pushable entities with func_physbox;
*Replaced some textures;
*Minor bug fixes.

Update: 19 jul 2017 om 10:37

Added chapter "Power Up" (map "hls06amrl")

Update: 14 jul 2017 om 12:03

Map hls01amrl
*Minor bug fixes.

Update: 14 jul 2017 om 3:41

Added chapter "Blast Pit" (Maps "hls05amrl", "hls05bmrl", "hls05cmrl"(That was very difficult for me, but i made it))

Map hls01amrl
*Removed unused entities.

Map hls02amrl
*Fixed missing textures;
*Fixed some textures;
*Removed unused entities.

Map hls03amrl
*Removed unused entities.

Map hls04amrl
*Removed unused entities.

Update: 11 jul 2017 om 14:50

Map hls02amrl
*Added missing lights at the end of the map;
*Fixed some brushes;
*Fixed door origin at the end of the map.

Update: 11 jul 2017 om 13:29

Map hls02amrl
* Fixed bug: Scientist couldn't open scripted door;
* Fixed origin for bridge ;
* Fixed some brushes and textures;
* Fixed houndeye scripted scene;
* Fixed headcrabs fight on a elevator;
* Removed unused entities.

Map hls04amrl
* Fixed scene with grunts;
* Fixed some brushes.

Update: 11 jul 2017 om 7:52

Map hls01amrl
*Now NPCs can open the doors(why not);
*Fixed collision in the xen location (hair);
*A little optimization;
*Fixed some brushes.

Map hls04amrl
*Fixed relationship between barnacle and human grunt (Now human grunts can't see barnacles);
*A little optimization;
*Fixed some brushes.