Space Engineers

Space Engineers

PassageIntersections
Näytetään 31–40 / 65
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Päivitys: 29.6.2019 klo 9.16

Päivitys: 22.6.2019 klo 17.35

Päivitys: 9.6.2019 klo 18.47

Päivitys: 9.6.2019 klo 13.11

Päivitys: 9.6.2019 klo 10.04

Feel Comfortable In Your Armor Skin

+Went over every block to /hopefully/ let armor skins apply properly

+Touched up many blocks
+Buttons on all varients of Passage Button Panels should now only light up if there is something assigned to the button (like the vanilla one)
+Fixed texture on LCD varients
+Thickened the Enclosed Passage floors so (most) blocks don't have parts poke through it.

+Adjusted all varients of Passage Air Vents power consumption to be in line with vanilla

+ Increased the distances that triggers a LOD transition.

Päivitys: 23.3.2019 klo 21.47

So realistic...that's triple-A sheet.

- Changed Door sounds so they work with "realistic" audio settings.
- Cleaned up inner door model, hopefully wrangled all those "invalid triangles"
- Updated vanilla Passage definition to have all the extra bits that Keen added over the last year or so.

Päivitys: 14.11.2018 klo 0.23

Was using <IsAirTight> before it was cool...?

- Made Half Passage Doors Airtight again

- Fixed LODs for Half Passage Airvent not showing pressurization status lights

Päivitys: 28.8.2018 klo 18.27

PCU? More like C PU!

+Added PCU vales for all passages based off Keen's numbers.

-Moved Passage Glass varents into the respective Passage base block.

Päivitys: 3.6.2018 klo 14.29

Added:

- 3 new Passage Pillar blocks (2 pillars on same side, 2 on opposing sides, and 3 pillar)
- Half Passage LCD

Passage Pillar blocks have lighted varients, and all can be placed on large and small grids.

Päivitys: 26.3.2018 klo 5.39

- Fixed a 'hole' in Passage Pillar