Garry's Mod
gm_bigcity_improved
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Actualización: 7 NOV 2020 a las 1:36 p. m.

-undid the atrocious halloween update (for the third time ?)

Actualización: 1 NOV 2020 a las 7:10 p. m.

Actualización: 1 NOV 2020 a las 7:04 p. m.

Actualización: 31 OCT 2020 a las 3:39 p. m.

This was a gm_bigmistake

Actualización: 20 OCT 2019 a las 3:37 p. m.

-added more ground ai nodes

-added more strider ai nodes

-changed stair textures to be consistent with the rest of the floor

-changed apartment doors to a more fitting texture

-changed wall and floor textures in the "house"

-added more detailed soundscapes to the waste plant

-minor adjustments to the existing soundscapes to be less obnoxious

-vis optimizations

-fixed tree collisions

-removed mirror that served no purpose whatsoever

-removed credit board that served no purpose whatsoever


-a bunch of other shit I can't even remember because half of this update is nearly 2 years old and the changelogs have been lost...

Actualización: 3 DIC 2017 a las 9:07 a. m.

-vis optimizations

-updated sky

-updated credit board

-fixed some textures

-changed grass surfaces to dirt

-replaced skybridges with props

-added railings to the hazardous staircase

Actualización: 15 AGO 2017 a las 9:02 a. m.

- vis optimizations

Actualización: 4 AGO 2017 a las 6:38 p. m.

-restored water

(after many complaints about it being removed, I have re-added the offending article)

Actualización: 2 AGO 2017 a las 7:48 p. m.

-removed water

(after many complaints about performance issues, I have removed the offending article)

Actualización: 21 JUL 2017 a las 10:48 a. m.

-reduced fog in toxic slime

-increased brightness inside house

-changed bus stop locations for realism
(though it really depends on which way you're traveling...)

-removed envmap reflections on staircases

-vis optimizations in certain areas

-updated nav mesh