Garry's Mod
[simfphys] LUA Vehicles - Base
Hiển thị 121-130 trong 146 mục
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Cập nhật: 5 Thg11, 2016 @ 3:58am

- CPPI Owner is now set for all attached parts (seats, wheels, attachment props..)
- Added cl_simfphys_hidesprites convar. cl_simfphys_hidesprites 1 to hide the sprites. Emergency lights will still be drawn.
- Added sv_simfphys_gib_lifetime convar. value is in seconds. If set to 0 gibs will never despawn. However the fire will extinguish after 2 minutes.
- Some small performance tweaks related to convars.

Tips on increasing performance are appreciated. But don't tear me to pieces for doing something wrong. I'm not very experienced in lua.

Cập nhật: 4 Thg11, 2016 @ 1:28pm

- Added Forward/backward air controls
- Added Transmission Editor tool
- Vehicle editor tool R now restores default settings
- Added support for the DarkRP Keys. This means you can lock the vehicles now.
- Added SpawnAngleOffset

Cập nhật: 3 Thg11, 2016 @ 9:54am

- Fixed drawing/rendering order issues for attachments & sprites.

Cập nhật: 2 Thg11, 2016 @ 12:10pm

- Fixed a few lua errors

Cập nhật: 2 Thg11, 2016 @ 10:58am

- Moved all vehicles to our new tab. Old vehicles that are still listed on garrys vehicle list should automatically be added to the new tab. However i recommend to update your spawnlists to get rid of the unused lists in garrys tab.
Main things that have changed in the spawnlist are:

list.Set( "Vehicles", "sim_fphys_vehiclename", V )
to
list.Set( "simfphys_vehicles", "sim_fphys_vehiclename", V )
and the SpawnOffset is no longer inside the members table.


- Fixed missing sounds and hud for new connected players
- Removed Sound Editor from the Edit Properties Menu. Not sure if anyone did actually use it but its gone for technical reasons. TODO: make an sound editor TOOL
- Updated trabant sounds


- Attachments can now be set to use the vehicle bodys color
Attachments = { { model = material = useVehicleColor = true, pos = ang = } }


- Wheels are now colorable with the color tool
- Wheel Color can now be set in the spawnlist
ModelInfo = { WheelColor = Color(100,255,255,50) },


- Added Fog Lights support + Added foglights to some vehicles
- Reworked the Headlights for the madmax interceptor
- Added simple emergency light support (check out the madmax light_table list in simfphys_lights.lua).
Quicky press and release the Horn key to turn on the Sirens. Hold for a short time and then release to turn off. If the vehicle has multiple hornsounds you can switch through them by tapping the Horn key
TODO: Make an vehicle that actually uses this. For now its just the madmax interceptor wich doesnt have anything special when it comes to emergency lights


- Light sprites can be defined more detailed now.
(except for FrontMarker_sprites and RearMarker_sprites. There is no point to allow it there since you can just use the Rear or Headlight table instead)
Headlight_sprites = { -- lowbeam { pos = Vector(102,27.5,-1), material = "sprites/light_glow02_add_noz", size = 60, color = Color(0,0,250,255), } },


- Light sprites can now be made to only show if a specific bodygroup is active
for example:
FogLight_sprites = { { pos = Vector(-19.35,97.08,15.81), color = Color(255,255,255,255), material = "sprites/light_ignorez", size = 25, OnBodyGroups = { [3] = {1,2,3,4,5} } }, }
sprites will be drawn if bodygroup 3 is set to 1 2 3 4 or 5

Cập nhật: 27 Thg10, 2016 @ 6:18pm

- Added Hornsounds
(You can add hornsounds to the vehicle editor tool by making an lua file in lua/autorun with

list.Set( "SimfphysHornSounds", "Put display name here", { simfphyseditor_hornsound = "path/to/hornsound.wav" } )
The vehicle editor tool will only allow sounds that are in the list)

- Added mousesteer exponent setting
- Added mousesteer deadzone setting
- Changed the countersteering system for mousesteer
- Changed repair tool view model from v_physcannon.mdl to c_physcannon.mdl
- Removed wheel gibs for valvescript based vehicles because people see them as "bug"
- Added bouncy rev limiter (Revlimiter = true in the spawnlist to enable)
- Sprites should fade properly now
- Turning on the lights will now turn on the lowbeams aswell
- Light-Key with lights active toggles lowbeam/highbeam instead of just turning highbeam on/off
- Added sv_simfphys_lightmode convar. 0 = disable projected lights, 1 = front only, 2 = front and rear, 3 = highbeams only
(Serverside only. Sorry. I tried the clientside ProjectedTexture() function but i couldn't parent them to the vehicle and calling setpos every frame looked ugly)
- Fixed some wheel spazz issues
- Engine soundpitch smoothing should now be less dependent on fps

Cập nhật: 24 Thg10, 2016 @ 4:00am

- Disabled shadows for the lamps and increased NearZ from 12 to 65
- Added Pose Parameter support for lights

Cập nhật: 23 Thg10, 2016 @ 10:40am

- Added mousesteering
- Added Exhaust effects for some vehicles
- Added dynamic light for burning wrecks
- Added Lights for most vehicles. Press F to turn on the lights. When the lights are on you can toggle the projected texture lamps by tapping F. Hold F for about half a second and then release to turn lights off.
- Added additional tiresmoke for slow burnouts/skids
- Changed Rendergroup to RENDERGROUP_BOTH (fixed transparency issues for glass)
- Suspension with custom wheels enabled can now be RAISED in the EDIT Properties menu (it will make handling worse if you hit the limiters)
- Reworked the entire control system to use numpad.ondown instead of convars. Hopefully reduces input lag on servers.
- re-balanced some vehicles to feel more "heavy" (mainly the trucks)

Cập nhật: 15 Thg10, 2016 @ 7:38am

- Fixed? animation issues from previous update causing the vehicles to become invisible.

Cập nhật: 15 Thg10, 2016 @ 3:38am

- Fixed wheels triggering crazy physics on spawn causing them to disappear or crashing the server
- Fixed "floating" playermodel when entering the driverseat with noclip enabled
- Fixed physical steer angle sometimes not matching visual steer angle on low speed
- Fixed vehicle editor tool default values "powerbandend" and "powerbandstart" beeing swapped
- Fixed grass skid sound not beeing looped
- Added "ModelInfo" table so you can change the default skin/bodygroup/color the vehicles spawn with. (there is an commented out example in the simphys_spawnlist.lua)
- Added "presets" option for the wheel editor tool
- Added cruise control (Default key R, Press "clutch" to coast and "throttle modifier" to accelerate)
- rebalanced HL2 EP2 jalopy
- Changed soundpreset -1 volume fading method for high RPM sound
- Changed explosion sounds (I think these fit alot better)
- Vehicle controls are now disabled if the chat window is open

Please let me know if this update broke anything especially the disable control on chat thingy. I tested it but there is still a chance that it breaks on custom chat windows