Starbound

Starbound

Frackin' Universe
目前顯示第 811-820 項,共 1,296 項
< 1 ... 80  81  82  83  84 ... 130 >
更新:2017 年 6 月 8 日 @ 上午 8:08

Crew
--------------
Due to a few changes in the vanilla game structure, FU crew have some changes:

* Engineers: Provide both Fuel Efficiency and Ship Speed bonuses. Gain +100% to their vanilla value
* Mechanics: Provide both Fuel Efficiency and Max Fuel bonuses. Gain +100% to their vanilla value
* FU Crew types: Depending on the type of crew member, expect to gain various ship bonuses. Most common will be additional fuel or efficiency from specific types of crew members. You'll need to experiment to see who does what, but this should at least allow you to benefit from these vanilla changes even if you are unlucky enough to repeatedly not pull an engineer or mechanic.

* NEW crew: Specialist crew members that spawn rarely are now possible to find (other than Greg). They will provide larger than usual bonuses or other special abilities:

* Hobo - nearly useless on-world, as they force you to consume booze and suffer the Intoxicated debuff. They fight by vomiting on targets...not incredibly well, either. However, they give a hearty +250 max fuel , donating their combustible booze to the cause!
* Bee Guy - throws poison-DoT bees at stuff, and gives beesting immunity.


Dungeons
--------------------
* Space Elevator loot improved

Space Stations
---------------------
* new modules added (by cat2002)

Celestial
--------------
* added new icons for all planet bookmarks
* added new icons of all biomes for navigation UI
* Each biome has a different text color in the system overlay to help distinguish them

It should also be noted that FU edits several things:
Fuel Costs: - coming soon. right now its a mere 100 no matter where you go. ew -
Planet Name Colors: All FU biomes have adjusted text colors on the initial system overlays, which should help you ID the biomes you are looking for with more ease

Effects
---------------
* Defense Reduction debuff now works on all damage types, not just physical but with a reduction from 5 down to 3 seconds in duration. It should be far more useful, but with a limited window for use.


Mobs
----------------
We had to completely rewrite all the FU monster behaviors. thankfully, there weren't thousands. You likely won't notice much difference on your end. None the less, huge shout-out to Tamamo and Monijir for hammering these fixes out.

* added miniboss "Heavy War Drone" to Metallic worlds
* completely revamped spawns for higher-end mobs on Metallic worlds. They now spawn in specific subbiomes. This is a test, and may be reverted before release of 1.3
* new burrowers (Xithricite, Pyreite, Isogen, etc)
* additional space-monster variants for use in asteroids
* Allergen plants can now spawn on ceilings and walls


Armor and Weapons
--------------------------
* Fang Shaman set now displays the correct resistance for all pieces
* vanilla (new) Drill Spear tweaked to behave more reliably as a mining tool
* Shock Arm Cannon has faster fire rate and longer range
* precursor beam pistol and precursor vaporizer have zig-zag projectiles
* Lunari primary fire is now a bitchin' wave-beam
* more Graviton tweaks
* reduced High Calibre Pistol damage, increased fire rate and inaccuracy
* Beam Gun damage increased

Stations
----------------
* to separate the name from the Ancient vanilla items, the Ancient Anvil from precursor microdungeons has been renamed to Cosmic Crucible
* Item Network "spout* now has two inputs as described
* added "Mining Bench" station to upgrade Mining Lasers.
* all main FU stations now use the new interface style utilized by the Armory

Resources
----------------
* Moonstone is now Telebrium Crystal


Other
---------------
* upgrading the Kluex Staff in a Cosmic Anvil should now properly apply bonuses instead of breaking the item
* re-merged Custom Collections UI mod into FU. Attributions remain intact and code is unaltered.
* Fossils now properly spawn underground in FU biomes
* removed non-seed extraction from the Xeno/Sprouting table. It now *only* processes seeds.

更新:2017 年 6 月 1 日 @ 上午 9:21

this will be the *final* commit for the 1.2.3 release version of FU.

All further content will be for 1.3 Unstable or 1.3

Dungeons
---------------------
* lowered maximum dungeon count on Primeval biomes to match all others
* added new precursor object
* added new precursor tiles

Mobs
---------------------
* updates to Supper's monster behaviors. Mostly, you'll see pre-attack animations properly play in almost every circumstance. this should make enemy telegraphing much more noticable.
* Light Drones should now properly pathfind, rather than getting stuck on every bump (which rendered them nearly useless)
* Tar Golems have had numerous corrections to their animations. they are also more difficult to deal with
* Titanus Wrex got some upgrades
* is update Hoarz!!!!: https://steamuserimages-a.akamaihd.net/ugc/785162879540207552/FBEB5CFCBCBD151CE6C18A96C56BA9FC3CC75EE4/

Races
--------------------
* Radien visual tweaks

Gear
---------------------
* Lunari Rifle alt fire improved drastically
* added weapon Level to buildscripts of weapons types lacking it. not all UIs display level yet.
* added elder broadsword

Objects
------------------------
* Bot Healing Station has a new sprite palette so it can be distinguished from the bot loader
* new Precursor station: Erchius Converter. toss in liquid erchius. get goodness in return. it will also accept ultronium

更新:2017 年 5 月 28 日 @ 上午 7:31

one more tiny aether city issue

更新:2017 年 5 月 28 日 @ 上午 5:58

hylotlcityaether should no longer generate errors on Aether worlds

更新:2017 年 5 月 27 日 @ 下午 8:27

* Radiens adjusted (colors etc)

* fixed a microformer unlock that was broken due to typo

* fixed some other minor stuff I can't remember that was related to text typos

更新:2017 年 5 月 26 日 @ 上午 6:46

NPCs
-----------------
* new NPC race - Radien (thanks, Moonlit Comet!)


Armor
-----------------
* fixed chaos leg recipe
* fixed Geist set bonus and tooltip
* Mining armor "Mining Laser" bonuses reduced. You now get a small boost (25% of its listed damage bonus) for single-wielding a mining laser. Dual wielding them will yield the full bonus total.
* Enforcer armor set bonus corrected, and given variable bonuses to Shotgun/Assault Rifle
* Protector Set stated it gave damage bonus to swords, when in fact it should have been a Crit Chance increase. This has been corrected


Weapons
-----------------
* Precursor Beam Pistol got an upgrade
* grav gun reworked again. Now it it absurdly cool, but still a niche weapon unlike any other.


Dungeons
-----------------
* Underwater Aether wreck dungeon added to replace water-based one
* Hylotl City and Hylotl Ruins (Underwater) on Aether worlds use the correct liquid
* added new Challenge Radars


Bugs
----------------
* Sulphur spam corrected
* Flyer weapon damage increased

更新:2017 年 5 月 23 日 @ 上午 10:35

5.2.16

* added unlock for Iron Centrifuge to the Wooden Centrifuge, rather than only the Anvil
* Cloud Forest subbiome removed from Garden. Ocemera are too tough for t1.

Mobs
-------------------------
* more t3 and t4 Burrowers added
* diamond burrowers drop far less diamond
* fixed an error in the spawn code which caused dirt and stone burrowers to never spawn

Armors
--------------------------
* Stalker armor gains +3% Crit Chance, and its Damage and Crit bonuses apply to Crossbows in addition to Bows, Rifles and Sniper Rifles
* Monster Plate armor gains +15% Bow/Crossbow Damage and +5% Crit with bows and crossbows
* added Chaos armor upgrade. Unlocked from Sanguine set
* added Masquerade armor upgrade. Unlocked from Hacker set

Cosmic Anvil
---------------------------
* All FU armors can be upgraded in a Cosmic Anvil
* all FU shields can be upgraded in a Cosmic Anvil
* bug nets and hoes can be upgraded in a Cosmic Anvil
* the Parasol can be upgraded (it also no longer appears as Legendary from the start, but obtains this as you upgrade it)
* items upgraded to Tier 4 get "Uncommon" rarity
* items upgraded to tier 5 get "rare" rarity
* items upgraded to tier 6 are now "Legendary" rarity.
* Tier 7+ upgrades become Essential rarity.


Bugs
-----------------------
* corrected skewed values in the the new Knight armor sets. Their balance was way off, and is now more in-line with their original intent
* the augment extractor should properly extract Kinetic Field III, and not produce Kinetic Field I instead.
* Plebian Helm mask corrected
* Underworld Goggles mask corrected

更新:2017 年 5 月 21 日 @ 上午 10:30


Races
------------------------------
The following are now usable on NPCs (they are not intended as selectable by players. Use race mods if you want a full race!)

* added Anodyne species (from novaskin)
* added Mantizi race
* added Kirhos race
* added Izku race
* added Dark Izku race


Dungeons
--------------------------
* Science Outpost racial spread adjusted to include the above races in the inhabitatnts.
* Changed text statements from inhabitants of the Science Outpost. The Legend of Kevin is born. Check the bookcase...

Gear
------------------------
* new armor sets: Battle-born, Kingslayer, Geist (Nightar mod),
* RNG weapons should be upgradeable in the Cosmic Anvil
* Cosmic Anvil damage bonus corrected. You should no longer see loss of damage on the first upgrade.


Other
-----------------------
* Fixed Atmosphere Regulator missing Poison immunity
* bamboo frames corrected to not have extra pixels
* Floralyt should now be visible in all stages

更新:2017 年 5 月 19 日 @ 上午 7:31

adds unlocks i forgot for microformers and terraformers

更新:2017 年 5 月 19 日 @ 上午 7:14

Stations
----------------
* Powder Sifter now works more like a centrifuge, and has output that varies on what material is input. Each material type has 12 possible outputs (3 common, 3 uncommon, 3 rare and 3 ultra-rare)
* added Spare Parts, Aether Dust and Dirt to the Sifter station recipes

* you can now craft Microformers and Terraformers at the Matter Assembler. They are not cheap.


Mobs
----------------
* added new Copperbeak farmable critter
* total number of mini-bees spawned by giant bees has been reduced by 50%


Biomes
---------------
* Atropus Seas should properly have Insanity


Races
-------------
* added new NPC race: Thelusians. Thanks to GTG3000 for allowing me to use the Wasp Hive body as a base for their torsos.


Other
-------------
* Starbooze item sell prices heavily adjusted (thanks, Whismerhill). This should make it more desirable to use, as it can help fund your various other resource requirements
* added Elder Bow book to loot lists
* new skin for Spankr (Xiapher)

Bugs
-------------
* Elder Staff recipe books should now properly spawn in their relevant loot pools
* added missing teleportOut particles on Fleshreapers