Starbound

Starbound

Frackin' Universe
Viser 691–700 av 1,296 bidrag
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Oppdatering: 24. aug. 2017 @ 20.51

* human artifact powers changed, and should properly apply now
* fixed critter issue missing feetOffset (CariTheKitty)
* boomerang (wooden) adjustments

Oppdatering: 24. aug. 2017 @ 14.02

* corrected error in apiary file breaking bees



* devastator mech arm recipe changed to have higher requirements. Additionally, its damage has been slightly reduced.


* added some test stuff to the initial mech unlock mission


Oppdatering: 24. aug. 2017 @ 11.34

Spankr is a more clear weapon when used now, in that it indicates when rockets are ready to fire, and when it is actively reloading/out of them.

added Junk Broadsword , and added to Scorched biome loot lists (Gamzam)

watcher desc shortening - Kherae

Critter Standardization - CariTheKitty

Relocator Fix - CariTheKitty

added Blood Chalice drink as a craftable. As to how to unlock it...that's up to you to find out. This is a great risk/reward type item. -shadow_absorber

fix for fuheavydrone hailstrike shot using outdated ID

Oppdatering: 23. aug. 2017 @ 14.02

someome messed up some NPC text. fixed.

Oppdatering: 23. aug. 2017 @ 13.49

MM upgrade adjustments (lowered max power per power upgrade. was too high. much too high!)


* quest fixes for MM rewards and already unlocked upgrades
* adjusted some math on MM upgrades to power. Upgrade power was 80% higher than intended
* every single FU walking mob has had its collisions corrected if they were off.

and some bug fixes from gamemaster, carithekitty , shadow_absorber and others. Mostly for behind the scenes stuff you may not even notice. Some text adjustments, some npc dialog fixes, a critter adjustment etc.

Oppdatering: 22. aug. 2017 @ 20.13

critical cockpit.config fix

Oppdatering: 22. aug. 2017 @ 19.09

some minor things:

collision corrections for some mobs, and more coming

fixed an issue with MM upgrades causing an error on line 88

Oppdatering: 22. aug. 2017 @ 13.41

* MM upgrading has been slightly reworked. You can now upgrade *all* the MMs, including the FF replacements. They will come at max-range and with wire, paint and water mode enabled. Otherwise, you can expand their radius and power still!

* adjusted Cold Snap and Heat Wave weathers to use their own effects. This should make deserts less potentially deadly.

* mechs are now much more vulnerable to pressure, heat and cold. This is exclusively to prevent early-tier farming of late-tier resources.


* started working in a *massive* amount of dungeon work for the new Cute stuff. More info when its pertinent. (Tamamo) and (Gainem)

Oppdatering: 21. aug. 2017 @ 16.50

wreck dungeon corrections (my bad! wrong link between parts!)

longsword sound correction

Oppdatering: 21. aug. 2017 @ 9.50

* finally renamed Sodium to Salt (NaCl) to more accurately represent its intended uses
* adjusted the Pong game to be more playable. paddle speed adjusted. Pong also now uses coroutines.
* flowers should all properly produce resources in the xeno stations

* The Ruin is a *much* more challenging boss fight. His spawns have been adjusted and is also more resistant to all damage types, and all but immune to Cosmic damage. Note that his challenge level is *directly* related to the spawns he shoots out, and there are many types now. Sometimes you get lucky. Othertimes...not so much. This will take fine tuning so please chime in with your feedback!

* MM upgrades are no longer possible with replacement FU MMs.



* wreck dungeons should be much smaller

* dolphin names dont suck (Cari)