Starbound

Starbound

Frackin' Universe
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Oppdatering: 15. des. 2016 @ 11.51

this release brings FU into the 1.21 update of Starbound. Some new features have been added


* numerous armor suits have been tweaked and offer resistances to elemental damage. Some have also had their stats adjusted to address balance with this change. Most notable is a nerf to the Xeno armor set in attack, protection and health bonus totals

* Elder and Shoggoth armor are now immune to Shadow Taint and gain shadow damage resistance

* Shoggoth armor got a revamp in terms of its stats and capabilities. It has lower general stats in most areas and a much lower overall armor bonus. However, it gains shadowResistance and shadow taint immunity as well as a rather hefty 40% reduction to -all- incoming physical damage

* shadow damage is now an elemental damage type

* added Aether to the adv. centrifuges list of liquids

* added effigium to extractors

* fixed a bug with effigium ore graphic. wrong id.

* Siren armor re-located in the progression. It no longer annoyingly unlocks at t1 and its recipe has been adjusted. It is now a useful tier-3 water armor. You'll be more mobile in liquids, get a bit more utility out of equipped shields, more energy and poison resistance. These bonuses are increased on Ocean, Tidewater and Strange Sea biomes.

* Kelp Steel Hatchet re-tiered to t3 and swapped to Poison rather than Ice damage

* Lazulite, Mascagnite, Magnesite, Berlinite, Zerchesium, Lunari and Bone all have less HP when harvesting

* several new Magnorbs added (Shadow, Slime, Hellfire, Proto, Atropus)

* Magnorb crit bug fixed

* Magnorbs now use energy when fired in order to balance out their crits

* Magnorbs give more than just a Shield when you use their alt fire. Most provide at least one resistance or immunity, or some other useful effect. This only applies when the shield is raised, and that makes it a limited-use bonus. But all of them are useful!

* added extraction recipes for Golden Sand, Golden Leaves and Golden Wood

* corrected sale price of Lab Directory

* vanilla whips now have unlocks and crafting recipes in the armory. Vine Whip has been set to tier 3 rather than tier 4

* adjusted the Shoggoth eye beam attack. It is actually survivable now. Additionally, it applies Shadow damage, and can be resisted with shadow protection items.

* new look for the bee refuge

* Arc Smelter and Blast Furnace both process fired clay, fired clay and mud. Clay becomes Fired Clay, Fired Clay becomes Brick and Mud becomes Mudstone.

Oppdatering: 8. des. 2016 @ 15.03

*should hopefully fix the Science Outpost acces issue

Oppdatering: 8. des. 2016 @ 6.32

FINAL update in the 1.1.1 release cycle.

Any further additions will be for 1.2, which should launch relatively soon.

If you use the GitHub build, this will be available later today for the Unstable version



* fixed some typos in the guide codexes
* corrected some errant pixels on mountainous divider parallax image
* new Bounty Hunter helm design by DarkPursuer
* several more weapon sprites redesigned by DarkPursuer
* fixed Starspawn tentacle attack error. You should no longer freeze up when hit by their attack. You'll also be rooted properly, because they are douchebags that want to murder you.

Oppdatering: 7. des. 2016 @ 7.34

full list of recent changes in the 4.21 build so far



* some change to the crit system:

* new UI for all weapons to display crits

* every weapon now has different crit % chances, as well as a Damage Bonus when they do crit. These are displayed on the above-mentioned UI

* boomerangs and chakrams got more flavor to their UI tooltip, making them a more desirable weapon choice


* new weapon type: Short Spear. All are random gen. These provide a one-handed alternative to spears. They operate slightly differently and have far less overall range, but even the common variants do DoT (short bleed). This makes them useful attrition weapons

* added Juvenile poptops. These will appear at only night in Lush/Garden and Rainforest biomes

* Ceiling sprinklers are now craftable far earlier in progression, with the addition of the Crappy Sprinkler. It's not much worse than the ceiling sprinkler, but less reliable and less quick. I saw no reason to not allow it sooner for sheer convenience.

* Nomad armor recipe adjusted again so you can make it on the first desert you come to with minimal effort.

* sped up production of bandages , cotton wool, string and woven fabric

* bone armor gives a slight edge when equipped in Forest, Desert or Garden biomes. This should make it desirable in the early game for exploration. The bonus is not substantial: +5% Health and +5% Power

* moved all Lunari gear unlocks to lunari crystal instead of lunari shards. Other unlocks attached to Lunari Shards remain intact

* bracken growth rate is now an exact match to Cotton. It was growing too fast, making cotton seem pointless.

* xeno lab and clone lab have a proper close X added to their UI

* removed several higher-tier biomes from temperate and radioactive stars since surviving them is still problematic at that point anyhow

* added mountainous biomes to Temperate and Radioactive stars, making it roughly on-tier for getting Zerchesium, and simplifies finding the biome if you are unlucky enough to have no nearby red or binary stars

* added Pyreite and Isogen weapon sets (thanks to DarkPursuer for the sexy sprites!)

* changed around some unlocks and recipe related to isogen and pyreite

BEES!
-----------
* centrifuges all now have X's to close added to UI
* apiaries have close X's added to UI
*catchable bee spawns now only spawn at the appropriate time of day. You won't see bees often at night anymore.
*Godly Frame (greatly boosts all) and Reinforced Frame (greatly boosts item production) Added.
*Some Frame Recipes Changed.
*Miner Bees now produces metal chunks...
*Made higher-power frames harder to craft.
*Sped up extractor and centrifuges.
*Selling bees in bulk is instant.
*Blue Candles Added
*Bee refuge Recipe now available for purchase.
*Queens Spear and and Stinger Gun Blue Prints added. They are dropped rarely by red bees as well as the gorilla boss.
*Red Honey Platforms Added.
*Red Honey Material is made from blood and honey now.


Oppdatering: 5. des. 2016 @ 10.34

shortspears adjusted. they should be a lot more interesting to use now, providing a true spear alternative for those that prefer single-handed weapons

also, crit-damage bonus has been adjusted to be less OP

Oppdatering: 5. des. 2016 @ 5.39

Proven Frame recipe is now properly working

Oppdatering: 4. des. 2016 @ 18.30

minor fix for bee centrifuge changes. They should operate properly again, and at varying speed per tier.

Oppdatering: 4. des. 2016 @ 13.15

adds crit values to pretty much all remaining vanilla weapons. if you can craft it, it should have crit values. If it generates, it should have crit values.

A few are omitted intentionally, but that's perhaps 3 or 4 weapons total

Oppdatering: 4. des. 2016 @ 11.01

* fixes missin gboomerang and chakram itemdescriptions (crafting interface) and adds crit values to all weapons in the crafting menus



* added Juvenile poptops. These will appear at only night in Lush and Rainforest biomes

BEES!
-----------
catchable bee spawns now only spawn at the appropriate time of day. You won't see bees often at night anymore.
Godly Frame (greatly boosts all) and Reinforced Frame (greatly boosts item production) Added.
Some Frame Recipes Changed.
Miner Bees now produces metal chunks...
Made higher-power frames harder to craft.
Sped up extractor and centrifuges.
Selling bees in bulk is instant.
Blue Candles Added
Bee refuge Recipe now available for purchase.
Queens Spear and and Stinger Gun Blue Prints added. They are dropped rarely by red bees as well as the gorilla boss.
Red Honey Platforms Added. o_O
Red Honey Material is made from blood and honey now.

Oppdatering: 3. des. 2016 @ 21.37

new UI elements added to weapons which display your chance to Crit with them, as well as any bonus damage you get when you crit with them. This applies to random-gen weapons as well. This will only display on newly generated weapons, however. Older weapons will probably not possess the values.


added new UI tooltips for Boomerangs and Chakrams

removed description from Fist weapons

every single weapon in FU and vanilla ran-gen weapons now have crit rates. I'll add the same to all other vanilla weapons soon