Starbound
Frackin' Universe
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更新:2017年11月16日 @ 8時50分

* new beeflower sprite (noche)
* corrects a bug in weathers regarding windspeed not registering, causing lag/script hang

* precursor spawner improvements (hubnester)
* Gives it a new sprite + some sound effects (Retoid).
* Spawn time is now a tenth of the monsters base max health instead of just 10 seconds for all monsters.



BYOS (Hubnester, SivCorp)
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* Ship Crafting Table re-added (see below)
* Add SivCorps ship objects (additional batch of deco items. 55 total)
* added a slightly smaller FTL drive option
* FTL drive now takes additional resources (while the smaller option does not) in exchange for increased in-system ship speed
* Adds a decorative ftl dive and captains chair.
* Now only gives the functional BYOS object recipes when you select to use BYOS (temporarily can also be gotton by interacting with a machining table so that people who are currently between choosing BYOS and building a machining table are able to progress).



MECHS (sayter)
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* Mech Stomp has been adjusted to stat-based. Only those mech parts specifically stated to have mass cause the impact effect.

* the above change means *some* mech bodies cause the effect while others do *not*. Any body marked with "mass" in its description will cause the effect. Mass indicates overall potency. Modded mechs may not have these effects (modders please see next point below on how to integrate)

* mod authors wishing for their mech parts to be compatible: simply add the stat "mechMass" with a value between 1 and 10 if you want that part to contribute to the tile destruction effects. Otherwise, leave it blank. It can be applied to Boosters, Legs and Body, Right and Left arm as desired. For your actual mechpart items you'll need to add the mass into the description (if you care enough to bother)

更新:2017年11月15日 @ 14時11分

impact from mech falls should no longer allow burrowing

reworked damage calculations for mech impacts

更新:2017年11月15日 @ 12時45分

* Fixes placment image offset issue and name change issue with objects racialised when SAIL boots up. (Hubnester)
* gives the player a SAIL when they select the default ship (for race or ship mods that don't give SAIL in thier Tier 1 ship) (Hubnester)



MECHS
----------------------
* Mechs now have more impact on the terrain around them. A mech on ground biomes will do a small amount of tile damage with each step. However, the farther they leap or fall the greater the impact of their weight becomes. Heavier mechs (those with higher protection) will increase the effect and damage. Mass is based on your various mech parts.

* Mechs can now simply...walk over enemies to damage them. The damage is not great, but if monsters get touch damage so do you, darnit!

* Leaping into the air and *stomping* on them will do a great deal of damage. The heavier your mech gets, the better your damage becomes.

更新:2017年11月14日 @ 13時18分

restores missing spiderdroid. should correct wasteland related issues with that mob

更新:2017年11月14日 @ 12時06分

adds salvage rewards to some quests in the BYOS tutorials and FU Tutorials. This should alleviate finding that first mech body due to salvage and limit it only to needing the required titanium.

fixed zerchesium weapons unlocking in the second tier armory rather than third.

更新:2017年11月14日 @ 7時33分

Brute II mech body should properly layer

更新:2017年11月14日 @ 6時43分

minor update:

perfect shelf now places on background
adjusted new mech torso recipes

更新:2017年11月14日 @ 5時23分

* precursordevice1 added (retoid)
* tons of grammar corrections (jarinwhite)
* elder disruptor damage increased and projectile speed increased
* elder repeater description adjusted
* elder ripper projectile gained +30 knockback
* replaced annoying loot bag party horn sound with new sound
* -completely- reworked the Ion Rifle
* updated icon for precursormonitor (retoid)
* added tons of new weapon sounds
* corrected aegisalt dye color

* new Crank weapons (Sacre) can be looted from Wasteland npcs
* wasteland NPC loadouts altered and loot changed
* added 3 new microdungeons for wastelanddungeons set


BYOS (Hubnester)
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* Changes the completion text and removes the completion cinematic for the FTL/Erchius Crystal quest if you are using BYOS. Also makes it so you need to give penguin pete 20 erchius crystals to complete the quest.
* FTL cinematic no longer plays for BYOS mode
* Adds the racialiser (makes BYOS look like another races version, adds a pet house (spawns a pet specified in the racialiser or a weasel by deafault) and some minor changes to the BYOS ship design. SAIL will automatically racialise your ship objects when it boots up if you choose the BYOS option.
* Reduces breaking time of hull panels to one third of the original time
* adds an alternate recipe that uses tungsten instead of titanium and can be made at the first level of wooden crafting table


MECHS
--------------------------
* new Falcon mech body and legs (Aimee)
* new Brute mech body
* new Aim Actuator part. This goes in a horn slot, but acts like an Augment for your mech. It will help stabilize long-range aiming with mech arms while equipped.
* rescoped the mech parts a bit: the "simple" starter mech parts are now effectively "tier 1".
* You can upgrade them at the mech crafting station to slightly improved versions from the start. You may need to pick up the existing parts to unlock theupgrades, though it should be okay from the start.
* basically, your starter mech will allow you to wander around on biomes reasonably well but exceptionally slowly and with very poor jump. Early-game mechs will , in this way, not invalidate early-game content. Early game mechs without upgraded parts are *barely* space-worthy, so take greater caution. Once you have a "Improved" booster and legs and a replacement Body you'll be just fine. Alternatively you also have the Brute, Falcon and Explorer bodies to choose from.
* reworked Explorer parts to fit in with the above change as well. They fit into t2/3 range now rather than 5/6
* some mech arms from FU have been rebalanced. The Devastator has been rebalanced to a much lower tier and its recipe adjusted. It no longer acts as a "best of class" mech weapon and should get people using more variety.
* the initial mech drill upgrade should be available without first needing to pick up the drill arm from your mech interface, so you'll know its available from the start.

更新:2017年11月12日 @ 8時39分

* removes the Ship Component Crafting station from ordinary circulation for the time being. the station remains but does not currently unlock (see next)
* all crafted ship parts are now found in the Machining Table and its upgrades under the Vehicles tab. You have enough crafting stations to worry about for now.

* adds a new early-game tech to the Mama Poptop room that will auto-equip when located and tease Precursor content

* moved Erchius Crystal loot from the boss to the drill for FU new Build-A-Ship(BYOS)

* mech blueprints should properly unlock more than Explorer parts. Erroneous patch was not adding properly, resulting in a broken list on the t4 item specifically.


更新:2017年11月11日 @ 14時07分

triangle jump *should* now properly appear/unlock

corrected a loot list issue