Starbound

Starbound

Frackin' Universe
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Pembaruan: 2 Okt 2016 @ 5:28am

### 4.19.3
* Pipes (FU metal ones) should now pass liquid through them, thus actually acting like pipes! It's not quite right just yet though... it's more for a visual than anything. I may revert this later.

* Incorporated the golemancer core scripts from AlbertRota. Nice ideas here.

* Feeding a shadowtop raw meat will turn it into an adult

* Immersing a poop golem in tar turns it into a tar golem

* Allowing a Magma Beast to walk into lava is now a very bad idea. And do *not* let him bathe in it for a while. He will become *significantly* more powerful.

* Feeding enough raw alien steak to baby raptors will grow them into adults

* Slimes have been heavily edited. They are properly coded to the new monster style now, and liquids of certain sorts will alter them. They eat slime/endomorphic jelly and slime liquid and reproduce via that. They also still split into two when murdered.

* Fixed toxicgolem

* Wired object for multi-switch control with random/controlled selection.

* Some more relative path fixes.

* More micrdungeon lab equipment size/position fixing.

* lunari hammer impact partially fixed. it at least looks proper and breaks things now

Pembaruan: 30 Sep 2016 @ 6:07pm

Adjustments:

tech cards now have a new category (trophy)

techs now have their own tab on the Nanofabricator

Pembaruan: 30 Sep 2016 @ 6:01am

4.19.2

* minor adjustments to lab microdungeons to incorporate altered station sizes
* added new Servitor Drone monster to Wastelands. They take a serious beating.
* added new miniboss. Not yet enabled.
* added tags to bees resource items (reagent) so they appear where they should be
* some minor tweaks and adjustments
* fixed some object positions in the shoggoth dungeon
* fixed bees! food data
* added quests and items for all FU techs and got them integrated into progression
* tethersnap now properly unlocks (graphene)

Currently testing new tech unlocks. You'll find them in the nanofab under the AUGMENTS tab for now

Pembaruan: 27 Sep 2016 @ 7:53pm

* All fu plant produce, save for a select few (one, actually, sweetscoop), is now stackable and doesn't rot. This also removes the requirement on being hungry to use them. This makes *all* FU produce more viable and useful as it used to be (especially the healing ones)

* new grappling hook: Tether Snap. Use with caution, or you'll end up killing yourself. That's a promise.

* chitin damage bonus fixed. Removed it from the set bonus and applied to only the chest piece.

* added Starspawn Acolyte miniboss. You'll find him in the Frozen Wastes temple.

* added Shock Jelly to Tidewater planets

Pembaruan: 26 Sep 2016 @ 7:57pm

### 4.18.3
* applied Set Bonus to Chitin Armor.
* added new Hopper monster
* adjusted Cloud subbiome spawns
* pus immunity should properly function
* Sting Needler is no longer displaying as two handed for its animations

Pembaruan: 26 Sep 2016 @ 4:41am

4.18.2

Sweetscoop (wild) now properly drops (non-wild) sweetscoop seeds

Fixed Gryphon recipe error asking for PGIs rather than densiniumbars

Tidewater is, as far as I can see, fixed. (Fingers crossed!)

All armors in FU now use the proper tooltip.

Added some new pet-exclusive foods for sale at TerraMart. Eating them if you aren't a pet will make you sick.

Text fixes for typos, etc

Nova X10 tooltip no longer reads as "thorns"

new Mountainous biome parallax

Pembaruan: 25 Sep 2016 @ 6:55am

testing a probable fix for the Tidewater bug. Let me know if it worked. So far, so good on 3 new tidewaters for me.

This will not affect *existing* tidewaters. Only newly generated ones.

Pembaruan: 25 Sep 2016 @ 5:41am

corrects Gryphon frame 1 and 2 positions

fixes a bug with crates3 microdungeon causing a warp-to-ship due to typo in loot template



we're still working on tidewaters. We now know it only happens on some, and then, seemingly without a reason thus far. Swapping to to normal water made no difference. Now we need to start ruling out individual sub-biomes.

Pembaruan: 24 Sep 2016 @ 6:36pm

### 4.18.1

* corrected Gene Sequencer UI

* corrected Power Station UI

* Three Flyer vehicles completed and activated. Power Core and Nuclear Core will unlock them , respectively. You'll need a ton of resources, though.

Flyer 1: Reaver (guns)
Flyer 2: Sentinel (rockets)
Flyer 3: Gryphon (lasers)

* fix for battery --> battery power drain

* power no longer goes to filled batteries

* fleshleech graphic completely replaced

* fixed a typo in the cockpit planet descriptions

* Insanity status now has its own icon

* more deathbot/sentry robot changes

Pembaruan: 24 Sep 2016 @ 4:43am

adjustments to the gene sequencer to suit the new UI