Starbound

Starbound

Frackin' Universe
Ergebnisse 931–940 von 1,296
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Update: 10. Feb. 2017 um 20:55

* adjusted Hunting loot lists for lesser creatures so that you aren't snagging crazy amounts of Monster Plating off of deer and the like.

* you should be able to hook apiaries and centrifuges to the item network now

* testing some ocean underwater spawns

* Space-Age Polymer is now known as Plastic Polymer. Space-Age polymer was silly. It's sprite is also brighter. Additionally, it has a recipe in the chemlab now as well using slightly different additives

* added a second recipe for Advanced Plastic to the chemlabs

* added grass bed

* Grav Gen, Antigrav Gen, Atmospheric Regulator and Regeneration Matrix have been updated

* new resource added (currently not in use, may end up removed...dunno) Solvent. It is not yet craftable, either. I mention it for you folks that like adding via admin commands so that you aren't tempted to create it to see what it does. It does nothing at present.

* fixed powder keg recipe to not call for Screws

* red slime armor set fixed

* all slime armors moved to individual set bonuses rather than sharing largely the same abilities across each suit. Plus, now you need the suit, not a piece, to benefit from the bonuses.

Update: 9. Feb. 2017 um 7:29

fix for avikan plants. for realz.

Update: 8. Feb. 2017 um 20:42

ice wand now appears where it should

dunestalk and bolbohn loot lists corrected

Update: 8. Feb. 2017 um 19:38

small fix to harvest loot for kadavan cactus

Update: 8. Feb. 2017 um 15:15

Update: 8. Feb. 2017 um 14:48

* Intersec armor repositioned to tier 3/4. It's radiation immunity made it more viable at an earlier point. It's recipe has been made more complex but with tier 2 materials. It now unlocks from moonstone bars (ie: your first moon visit).
Stats have been tweaked and it has moved to a Set Bonus style

* sandstorm immunity copied over from FrackinRaces
* sandstorm immunity effect on Nomad set slightly adjusted to match new change (previously quicksand and sandstorm were resisted by the same effect)

* tweaked some monster behaviors. You're *really* going to hate Cryopods now. Volpins got a change as well.
* added Firelit and Frostlit monsters

* raptor babies now properly hatch, and into one of 5 varieties. The egg you find will determine the baby you get. All eggs look identical, so you'll never know what to expect.
* They are hostile but *can* be capture-balled immediately if you desire.

Update: 7. Feb. 2017 um 19:30

minor fix to avikan cactus patch file

Update: 7. Feb. 2017 um 17:51

* heavily adjusted production rates for all centrifuges. They were tuned far too high, essentially never failing to produce resources. This has been reworked. This also means you'll be getting a lot less of the rarer materials. This is intended.

* numerous tweaks to the item transfer system

* added new radio messages when exposed to several FU biome effects

* edited some vanilla radio messages regarding exposure to severe effects

* added several new augment graphics so you can distinguish between their tiers

* tinkered with the added elithian plants a bit more. removed FU variants and added overrides and patched data instead. Your current FU avikan crops will be destroyed as a result...but now you won't have two versions of each.

* rainforest tiles look 640% less crappy

* shadow taint is now effectively harmless in bright light, including the shadow aura. No, I said bright light. Not a damned torch. Get a real source of light and *then* claim it doesn't work. Thanks.

* new monster: Wilt Crab

* fixed some UI issues (thanks to ProjectSky for these)

* corrected some miscategorized armors that werent appearing where they ought to in the Assembler, Replicator and Separator tables

Update: 6. Feb. 2017 um 5:26

* space-age polymer no longer unlocks from copper ore. You'll start with it unlocked, instead.

* added a second graphene file, which is simply a patch file. This is entirely to force Avali to properly work with FU graphene. It seems to do the trick. You're welcome. I didn't realize I could have a .item file and a patch for that same file. Beauty. This means I can also go and make the avikcan spices and such the same thing too.

* zerchesium and carbon weapon tiers swapped. Carbon Spear and Zerchesium Spear in particular.

* upgrading to fission furnace should properly play the triumphant sound.

* banana, pineapple and toxictop were making produce, not seeds, in the Greenhouse stations. Corrected.

* erchiussickness2 added to shadow moons. It is dependent on both erchius and effigium pickup rates. You'll also find this erchius spirit infinitely worse simply because he lives *behind* the background. :)

Update: 5. Feb. 2017 um 17:06

* circuitry related recipe adjustments. You'll find many things a bit easier to craft now, though recipes are changed in some cases

* Medical and Furnace stations now marked as Essential to highlight they have changed from Vanilla with their additional upgrades

* stone spear now counts as a hunting weapon

* dark Magma worlds will no longer be generating erroneously as dark Arctic

* corrected a slight issue with penumbrashadowsea subbiome

* the Mama Poptop room has been changed. It should play out more interesting now. You can't cheese it very easily now, and Mama herself is tougher to deal with.

* Glarps (regenerating asshole gleaps) are no longer found on Lush biomes. They were too difficult to deal with at low tier.

* Deuterium should now properly extract liquid deuterium via gas centrifuge